WITH CASSETTE
No.80 January 1992
770954 867028
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On your stunning Megatape:
Three superb hill games
including one Gold Medal!
HEAVY METAL PARADROID
2 1 st Century Entertainment
SPY VS SPY III:
ARCTIC ANTICS
Software Business
RAINBOW
Mika Kortelainen
' ... .
DOUBLE DRAGON III DEMO
Storm
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Hey!
Where’s my unbelievably
stunning Megatape packed with
great games? Please Mr
Newsagent, gimme my
ZZAP! New Year
Megatape now!
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ZZAP! 64 JANUARY 1 992 • NUMBER 80
20 BART SIMPSON VS
THE SPACE MUTANTS
Bart has no time for Nintendo games as
he tries to stop an alien invasion!
RESCUE
REGULARS
7 STUFF
1 1 MEGATAPE INFO
23 RRAP
4 1 CORKY'S TIPS
53 SCORELORD &
CHARTS
71 BUDGET BLITZ
FIRING
FEATURES •
28 CORKING
COMPILATIONS
Vour post-Christmas hangover is sure
to be cured by the latest value-added
packs.
34 CORKY'S COIN-OPS
The man-mountain spends a hefty
pockful of petty cash, testing the
latest arcade machines.
36 MASTERS OF CODE
Everything you ever wanted to know
about those wacky Code Masters!
46 IT'S AN EDUCATION
Helen Reidy plays and learns with the
latest educational software.
49 SPACE GUN
A sneak preview of Ocean’s goriest,
nastiest coin-op conversion yet. It’s
brill!
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It is not by chance that Konix has become one of Europe s
leading joystick manufacturers. Nor is it surprising that our
products are taking the U.S. market by storm. All this is
simply the result of our total dedication to customer
satisfaction, through innovation and quality.
The same principles of novel design and rugged
construction, so successfully established with the
SpeedKing range, have been uncompromisingly
applied to the more recently introduced
Konix Navigator.
Thanks to its outstanding ergonomic styling,
the Navigator is a perfect fit for every hand.
With its natural trigger finger action, the
Navigator truly achieves the ultimate in fatigue- free
super-fast precision performance.
Just like the SpeedKing, the formidable power of
the Navigator can be used with the most popular
types of home computer, including all Atari/Atari ST
models. Commodore 64, 1 28, VIC20 and Amiga, MSX
computers, Amstrad CPC computers as well as
Spectrum Plus/Plus 2 and Plus 3.
Even for the most demanding enthusiasts, you can be
sure that Konix joysticks will make the performance
barrier a thing of the past.
COMPUTER PRODUCTS
The fastest reaction in the business
Export Enquiries: Konix Computer Products, Unit 35, Rassau Industrial Estate,
Ebbw Vale, Gwent, NP3 5SD.
Distributors:
Capri Marketing Limited
9 Dean Street, Marlow,
Buckinghamshire SL6 3AA
Centresoft
Units 2/3, Holford Way,
Holford, Birmingham B6 7AX
Columbus
Unit 2, Wren Nest Road,
Glossop, Derbyshire SKI 3 8HA
GEM Distribution Limited
Lovet Road, The Pinacles,
Harlow, Essex CM 1 9 5TB
Lazer Distribution
Unit 2, Kingsgate Business Units,
Duchy Road, Heathpark, Honiton,
Devon EX14 8YD
Leisuresoft
Unit 65, Sketty Close,
Brackmills Industrial Business Park,
Northampton NN4 OPL
SDL
Unit 10, Ruxfey Corner Industrial Estate,
Sidcup, Kent
machine?
. •. ••■■■■. ••
Commodore rumours continue to
proliferate with our sister magazine,
AMIGA COMPUTING, printing news of a
proposed A300.
This would boast standard Amiga
internals, but the keyboard would be
raHirallv stripped down making it really a
console. There would still be a disk drive,
allowing access to current software (so
long as not too many keys are needed ),
but it’s hoped there’ll also be plenty o
cartridge software. The price is rumoured
to be approx £200-£300, allowing the
Amiga to compete more effectively wit
Japanese consoles.
But for C64 fans the big question is
whether the A300 is likely to knock out the
long-rumoured C65 (claimed to have
NINJA RABBITS GO
INTERNATIONAL
Despite somewhat limited gameplay.
MicroValue's Ninja Rabbits sold absolute
masses and has led to a sequel in
surprisingly quick time. International Ninja
Rabbits is well under way with some
superb graphics already — as you can
see — and could well be a real budget
hit. We hope to have a full review next
near-Amiga capabilities, bu t co sting £200
and boasting C64 compatibility). The truth
of the matter seems to be that
Commodore’s design labs have ' been
very busy and at least two machines are
in prototype form, but whether they re
ever launched depends on the company s
evaluation of the marketplace.
Andrew Ball offered this masterful no
comment’ comment; ‘With an installed
base of so many C64s, and over a million
Amigas in the UK - meaning one in fifty
people have them — there s an enor ™“ s
market which we're constantly examini g
npw wavs to serve.’
1992 is certainly going to be interesting
with Commodore needing some kind ot
answer to the Mega Drive, Atari revving
up its own console, various CD-ROM
units competing and the C64 hopefu y
getting updating.
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Those of you who still journey to the local
newsagent, rather than relying on a super-
comfy subscription, will undoubtedly have
noticed an exciting new mag called SEGA
FORCE.
This amazing new mag dealing with, uh,
Nintendo or something like that is being
edited by ZZAPI’s famous King-Wynne
editorial team. This promotion is no doubt
due to their world-famous efficiency, speed
and attention to deadlines (ho-ho —
Publisher). Or maybe because they know
games and are cheap! But to help them
cope with two wondrous magazines, and
make up for the loss of Robin Hogg (sob!),
staff writers have been recruited by the bus
load.
The new mega-team may continue to
handle both mags, or separate to form two
teams. Maybe you’d like to write in and say
what you’d like, even vote for which writers
you’d like most maybe! Whatever happens
you can be sure ZZAP! continues to
provide the most accurate, unbiased
C64 reviews in the UK!
CLAIRE 'JACQUES
COUSTEAU ' NiORLEY
Employed in a vain attempt
to even up the
male/female ratio in the
Sega Force/ZZAP! office,
Claire is our new staff
writer (and she’s worth
ten men any day!). After
surviving just one day
at Birmingham Polytechnic (as long as
that?!), Claire has achieved her life-long
ambition (at just 20 years and 3 weeks) of
breaking into the glamorous world of the
press (hah, disillusioned fool).
Having lived all around the country she
currently commutes from Telford ‘the
roundabout centre of the universe’ in the
car borrowed from Mr Bean that everyone
calls ‘Basil’ (the surname isn’t Fawlty, I
hope).
She used to work at a garage in
Ellesmere (where?), and has also done
time behind the bar at a local nightclub
(she’s a party animal).
She likes fast cars, golfers, practising her
Arnie Schwarzenegger impersonation,
singing in the bath and drinking Diamond
White out of the bottle (she’s that ’ard). She
dislikes canoeing but is very proud of the
fact that she can do an Eskimo Roll (lucky
old Eskimo, I say). Her hobbies include
zzap! 64 JANUARY 1 992 • NUMBIR 80
DESIGNED BY
ALIENS, BUILT BY
THE WELSH AMD
TESTED BY US!
STEALTH PRECISION GAMES
CONTROLLER.
Ktron £14.99
While attempting to play with the Ktron
Stealth, it’s blindingly obvious that the
designers from the planet Ktron have
been carried away by space-age
technology, ignoring the most important
aspect of design, practicality.
The Stealth is an intriguing design, a
joystick turned at right-angles and
operated sideways by either hand. The
right handle is microswitched and by
moving it you get directional control. Left-
handers aren’t excluded from the fun
though, because you can hold the right
handle steady and move the left to get
directions
switch the auto- "
matic fire on and f|
off you need bionic d
fingers and short X
nails.) It proves to | /
be very hard work A
to get your sprite to 3 ML ^A
go in the direction ' ^B BN
that you intend, as ^B M J
commands to go ^B A
left/right and diago- H BJI^
direction are very
hold the stick is
simply too awkw- I
ard for precise
control. In obser
ving us from their distant planet via
space probes, Ktron failed to realise
that we have somewhat larger hands
then their own. In fact, probably
designed around their own Martian
shape, Ktronians appear to have
unusual four-digit ‘hands’, something
rather similar to the industrious aliens
from Total Recall.
To the alien eye this may be
aesthetically pleasing, but here on Earth
we tend to go for a rather more practical
design with which we can control our
games with precision.
Released on the interstellar games
market this product will probably do very
well as it’s obviously made for other life
forms. Perhaps it’s the latest craze to try
and master games on a difficult and
frustrating controller, adding a new
dimension to the game! However, to try
and cash in on Earth joystick sales I
think they’ll have to go back to the
drawing board and rethink the
practicalities of such an innovative
design. Earth is not ready for this... yet!
sort of like moving the base
of a stick! This is marginally more difficult,
but truth to tell, however you use the thing
it’s never easy!
Ktronians must certainly be very strong
as to play over a few hours the constant
twisting, pulling and support of Stealth
would tire the strongest human. (To
driving to work, swearing at people in
Welsh, painting her nails and scuba diving
(Jacques Cousteau, eat yer heart out!). Her
favourite games are Creatures and
Rainbow.
ALAN 'CAPTAIN PICARD '
GREEN
Alan is one of the latest
additions to the team (the
other one is much prettier),
and is the brains of the
operation (he rents them out
to everyone else for
extortionate fees). A Bachelor of
the Arts, he has come to the magazine fully
qualified (many years of experience and
research in tea making).
And not only is he in the process of
revolutionising the entire magazine, but is
certainly shining a beacon of fashion on the
office with his designer sportswear (baggy
Lee T-shirt and flappy ‘MC Hammer’
trousers) and a ‘bad’ haircut (in other words
he’s as bald as Captain Picard).
He’s often to be seen rolling erratically
into the office car park in his flash motor (a
beaten-up Lada), after wild nights in heady
Wolverhampton (his home town). On arrival
he’s usually dozy and generally useless,
having spent all his spare time listening to
extremely loud music of bizarre nature
(Bucks Fizz, The Brotherhood Of Man,
Gilbert O’ Sullivan etc). In fact he is now
completely deaf (watch out for this one’s
sound ratings!).
Alan claims to like toast, sleeping, falling
out of tall trees, driving very fast and
boogeying (his greatest ambition is to
appear on ‘Dance Energy’). On the other
hand he particularly dislikes boring games,
his van breaking down, and (like Ian)
zoos... he can’t get any girlfriends from
IAN 'STAIN' OSBORNE
In his short time at ZZAP!
Towers, Ian has already
upset several software
houses. ‘A crap game gets
a crap mark’, he says, ‘and
I’m darned if I’m perjuring
myself just to please
advertising sales...’ (Don’t let him start that
again! — Ed.) Fair enough!
His hobbies are eating Pot Noodles,
arguing with Ade about the Pet Shop Boys,
and hiding from US Gold reps. His ambition
there! (what about the orang-utan we saw
you with last week, Al?).
Al’s fave C64 game is the classic Who
Dares Wins II.
ADRIAN ' EXTRAORDINARY '
PITT
Adrian originates from the
darkest depths of
Wolverhampton. He was
born in the early Seventies
when hot pants were ‘in’ and
you needed a pair of step
ladders to get into your
platforms. He’s a fashion victim, a
Pet Shop Boys fan and wants to live next
door to Victoria Wood. He hates wasps,
shell suits and Bobby Davro (‘nothing
personal, Bob!’).
His fave Commodore games ever include
Wizball, Bubble Bobble and Head Over
Heels. He owns a Porsche 91 1 and can be
seen each morning racing from Wolvo to
Ludlow dodging likkle bunny rabbits along
the B road. (We lied about the Porsche, by
the way, but he’s read Watership Down, all
in all, about twenty-seven times! — Ed.)
Fave C64 game: Wizball.
is to write a computer adventure game, so
reviewers can get their own back.
Fave C64 game: Rick Dangerous.
PAUL ' HOMELESS '
MELLERICK
Born and bred in Leicester, Paul
lived there until three days ago,
when he got this job. His main
hobby is computers ‘because
I’m so good at playing games
on them.’ He also likes music,
along the lines of Punk and
Heavy Metal which means he have a very
lamentable sense of hearing. The rest of the
time he spends watching TV (nothing
Australian) and sleeping. His main interest,
though, is crashing cars — he’s written off
two: smashed one and reversed with the
door open into a lamppost!
Fave C64 game: Great Giana Sisters.
WHAT'S ALL THE
FUZZ ABOUT t
System 3 are currently on a high,
playing with their fuzzy balls! No, it’s not
another of their kinky publicity stunts
(remember Twister: Mother Of Harlots ? !)
but Fuzzball , a great new Amiga game
that’s set to ricochet onto your C64 in
the New Year!
It’s a 50-level platform/maze romp
with the spherical hero bouncing and
boinging around, collecting fruit and
knocking off fluffies!
It doesn’t sound all that original but its
compulsive playability has earned it rave
reviews from Amiga mags. Watch out for
the in-depth ZZAP! 64 review, coming
soon.
S3?
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RAINBOW {lull game)
SPY VS SPY III (lull gamef
DOUBLE DRAOON III (dumof
TRANSFERRING
TO A DROID
pH Decide on your target Droid,
w centre your joystick and hold
„ down the fire button. Your
screen representation will
change colour. Continue to hold
fire and ram the target.
To transfer you must gain control of the
micro-circuit of your target by using your
Pulsers to set at least 7 of the 12
rectangles on the central bar to your
colour. You have a few seconds to move
your joystick Left or Right to select which
side of the circuit to use. Your target uses
the opposite side to fight back.
Move your Pulsers up and down the
wires and activate them using the fire
button. Try to avoid Terminators (No
Problemo, baby!), Joiners and Colour
Switchers. Aim instead for Splitters and
Auto-pulsers.
Transfer will result in the destruction of
your current host. If unsuccessful, you
return to the 001 Influence Device, unless
you had no host, in which case you lose
the game.
CHANGING DECKS
Find a lift, shown as a coloured circle on
the deck. Hold fire to select the ship side
view and then move Up or Down. Press
fire to leave.
And you
thought last
month's Megatape was
brill! Take a look at the
goodies we've got for you this
month* Not only a great
Double Dragon demo and
possibly the best reader's
game ever, but the hilarious
Spy Vs Spy III and none other
than Andy Braybrook's classic
Gold Medal, Paradroid — one
of the all-time C64 greats*
CONSOLE ACCESS
Find a console and hold fire. Use Up/Down
to move to an option and press fire to
select it^|^Hk
Your robot symbol — Return to game.
Query robot — Gain access to
^ Droid Data
Library
Deck plan ^^^View entire dec T
plan
Side View — View side
elevation of ship
DROID DATA LIBRARY k ^
There are 24 different Droid types grouped
into nine classes on the ship and you may
view data about any that are of lower rank
than your current host. Use Up or Down to
view each Droid in sequence. For further
information on a particular type use Left or
Right.
(21st Century Entertainment)
I t is reported that the Droid crew of a
galactic space freighter have turned
against their masters. A droid ‘Influence’
Device has been beamed aboard the
freighter and you have been ordered to use
it to destroy the mutinous crew.
With the Influence Device you can shoot
or ram Droids or transfer temporarily to an
individual Droid and direct its energy and
armaments. Occasionally the presence of
your Influence Device may sufficiently
disturb groups of Droids to cause them to
attack one another.
The power of a Droid is reflected in its
group serial number. The higher the
number, the greater the power. The
Influence Device is numbered 001
reflecting its very low power. If it is
destroyed you lose the game.
WEAPON SYSTEMS
The Influence Device fires low power twin
lasers. Lower classes of Droids have no
additional weapons but the higher classes
have single or twin high power lasers. Two
types of Battle Droid are fitted with
Disrupters which damage all Droids in the
vicinity when fired.
To fire without moving fast, enter laser
mode by firing a shot in any direction and
keep the button pressed so that you remain
white. Leave the joystick centred. At the
required moment, jab the joystick in the
required direction to fire.
Similarly you can fire behind you whilst
running away by pressing the button down
and quickly jerking the joystick backwards;
your momentum will keep you moving
forwards.
SMALL-SCALE DECK PLANS
This screen shows the whole of the current
deck and your position on it. Lifts, consoles
and energise points are all shown.
ENERGY STATUS
Your energy status is shown by your
rotation speed. When it falls low your
symbol starts to flash and you should then
seek to transfer to another Droid. Energy
loss due to damage can be restored on an
Energiser shown by flashing lights on the
deck but your score falls whilst you do so.
i 3d VIVO 3 W
MEGATAPE!
WHmm
CONVENIENCE KEYS
During Titles Sequence:
FI — Colour mode (default)
F2 — Black and White mode
F5 — Increase music volume
F6 — Decrease music volume
Pause mode is not
selectable during transfer.
SPY VS SPY III:
ARCTIC ANTICS
(Software Business)
MISSION OBJECTIVE
Your mission should you choose to
accept it, is to locate and launch a
subterranean intergalactic rocket before
this year’s worst Arctic blizzard hits.
In order to launch the rocket, you
must be in possession of all the
following: Rocket Entry Punch Card,
Guidance Gyroscope and Uranium Fuel
Capsule. Unless you are carrying the
launch briefcase, you are only able to
carry one item at a time. Your opponent
has the same mission.
To aid you in this mission, you have
been provided with the all-in one
multipurpose Arctic trapulator. This
handy little gadget is complete with a
computer generated mapping system
and a few items for building nasty little
traps for your opponent. Your opposite
number also has a trapulator.
GAMES OPTIONS
When the game has loaded, you are
presented with a number of options that
you may alter:
Number of players (1 or 2)
Difficulty level
Computer player intelligence
Rocket launch site revealed or hidden
until the end.
Use the joystick (in Port 2) and fire
button to pick your options. Select ‘Go’
when you have the desired options.
CONTROLS
Picture the screen as a three-
dimensional area where you can go Left
and Right or In and Out of the screen.
Moving the figure left and right is
achieved by moving the joystick left and
right. When the figure reaches the
extreme left or right, the screen scrolls in
that direction.
Moving the figure in and out of the
screen is achieved by moving the joystick
up or down. Along the background and
foreground areas are gaps. These are
passageways where you may go to other
parts of the Arctic.
Pressing Fire whilst in range of any
object or mound of snow, lifts the object.
Items may be hidden by the snow
mounds and these may be found if
you’re lucky.
If you’re not, you may find your
opponent has placed a booby trap there,
blowing you to smithereens...
Other controls include:
S Music On/Off
RUN/STOP Pause
F5 Quit Game
USING THE TRAPULATOR
The trapulator allows you to store and
use various items and tools for
completing the mission.
Underneath each player’s screen are a
number of icons. These represent the
items that you need in your mission.
Above the icons are indicators that tell
you whether you have at least one of that
item.
If you find an item, you may pick it up
by standing over it and pressing Fire.
Pressing Fire again stores it in the
trapulator.
NATURAL HAZARDS
There are a number of hazards around
the Arctic. These are:
Blizzard: This will hit with full force when
the clock reaches zero. As the blizzard
gets closer, you’ll find it more difficult to
move around.
Thin Ice: Shown as dark patches in the
BOOBY
TRAPS
You may select
any of these traps;
providing you have
zzap! 64 J^lNU AkRk^f 1992
NUMBER 80
Shooting/Transferring
Yellow/Amber/Red
Deck/Ship clearance
Transfer failure
25 x Droid class
(1 to 8)
250 (class 9 only)
5/10/25 points
per second alert
500/2,000 points
bonus
10 x Droid class
(1 to 8)
100 x Droid
(class 9 only)
Energise penalty
5 points per
second
©21st Century
Entertainment Ltd 1991.
All rights reserved.
snow. Unwary spies can fall in this. Get
out by moving in a circular manner.
Drowning: Spies cannot swim so don’t
stay in the water too long.
Deep Snow: Some areas have deeper
than normal snow. If you don’t use snow
shoes in these areas your body
temperature will lower rapidly.
Hanging Icicles: While not normally
dangerous, these may be booby-trapped
by the other spy.
COMBAT
In the previous Spy Vs Spy games,
combat was with swords. However, as
you are in the Arctic, the quickest way to
lower your opponent’s body temperature
is with a good old snowball fight.
The spies may throw snowballs only
when both spies are in the same
quadrant. To throw snowballs you must
1 . Stand in snow (not ice).
2. Place your spy facing the direction you
wish to throw and ensure you are not
standing over any objects.
3. Hold Fire down and move in the
direction of the throw.
4. Repeat
step 3 if
you wish
to throw
another.
ALERT STATUS
The alert status is shown on most decks
and is normally green. If you destroy Droids
quickly the status rises and you score more
quickly.
POWER DOWN
When the last Droid on a deck is eliminated
the ship’s computer shuts down the deck
lights and you score bonus points.
SCORING
Ramming
10 x Droid class
(1 to 8)
100 (class 9 only)
After pressing Run/Stop to pause:
mmmmmmmmmmmmm FI — Colour mode
F2 — Black and White
mode
i F7 — Animation ceases
F8 — Animation restarts
Clr/Home — Abandon
game
Run/Stop or Fire —
— Resume game
I I- O »- i
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a o o i o
HIM4M
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ZZAP ! 64 JANUARY 1 992 • NUMBER 80
RAINBOW
(Mika Kortelainen)
I n Rainbow you form horizontal
combinations of three or more like-
coloured squares by manipulating the
pieces which fall into the box. When you
get an acceptable combination, it’s
removed and you again have room to play.
On the option
screen you can set a
couple of details
affecting the game —
move up/down to
select the line and
press fire to change
it. You can choose
either one- or two-
player mode and
difficulty level
(novice, amateur or
professional). There
are also
■ two
1 9
hnhhhmmhhs^ different
playing
modes to
choose between: you can collect
points for as long as your skills
allow, or you can compete against
a 100-second time limit.
HOW TO PLAY
The game is controlled by
joystick (port 1 for player one and
port 2 for player two). Falling
be moved by pushing the joystick left or
right and rotated by pressing fire. When
the block is in position, moving the
joystick down will drop it.
The score is affected by the length of
combination and how rapidly the last
piece is dropped, therefore it’s useful to
look at the NEXT block in advance and
plan the game one move ahead.
The Rainbow is the highest level
combination (from left to right, light red,
red, yellow, green, blue and purple) — as
well as a score bonus, you are also
st : ■ » t-
BOOTH
l S*:
00 DTI!
M liUMS
m\- ** I
! BBS
27
them in your inventory: Saw, Ice Pick,
Hammer, Dynamite and Water Bucket.
To place a trap, simply press Fire
twice, use up and down to select the
trap, then press Fire to hold the trap.
Position your spy where you wish to
place the trap, hold down Fire and pull
the joystick forward. The trap
disappears. Once set, either spy may
set a trap off.
TRAPS
Hole-ln-The-lce Trick: By selecting the
saw, your spy may cut a hole in the ice.
Both spies must then avoid that spot.
Booby-Trapped Icicles: Use the ice
pick to chip away at a hanging icicle. It’ll
then fall on the next player to go
underneath it.
Ice Water Bucket: Spilling water on the
ice causes slippery.spots that are sure to
get in your opponent’s way.
Dynamite Plunger: Use this to blow
your opponent up. The sticks of TNT are
limited but they may be used by any spy.
The TNT may be
buried in the snow
in any desired
position but remember which ones you
buried where because only you may
move a stick of dynamite that you buried
without it exploding. In order to detonate
TNT by remote control you must use the
plunger. However, each spy may only
use the plunger that matches his colour.
To use your plunger:
1 . Find your plunger and store it in your
trapulator.
2. Find and bury sticks of TNT.
3. Watch the movements of your
opponent. If he gets near the TNT you
have buried, access the trapulator and
select the plunger and set it off at the
right time.
MAP
You may, except when both spies are
on the same screen or you are in
‘Snowball’ mode, read your map.
Shown on the map are:
1 . Flashing area showing where you
are.
2. A dotted line showing the last few
ideas that you visited.
3. Quadrants containing white squares
show the location of the three required
objects and/or the launch briefcase.
LOSING THE GAME
You must keep a careful eye on the
temperature of your spy. If the level of
the mercury reaches the bottom of the
thermometer, your spy freezes to death.
You can raise the body temperature of
your spy by either avoiding the items
that lower your temperature
such as snowballs and walking
in deep snow, or find and enter
an igloo that has a fire in it and
stand by the fire.
ENDGAME
The game ends when either
your spy dies or he leaves the
Arctic in the escape rocket.
You may only enter the rocket
if you have all three items
required and the launch
briefcase. To enter the rocket ,
simply walk up to the entrance.
If any of the items are missing,
you’ll be persuaded to go and
find them!!!...
© Software Business Ltd 1991 .
All rights reserved.
MEGATAPE!
MEGATAPE!
jilms
ZZAP! 64 JANUARY 1 992 • NUMBER 80
TAPE
CLINIC
rewarded by the box magically emptying.
If you get the combination shown under
the BONUS text, you’ll get a nice surprise:
extra score, entry to the next level, more
room in the box or even the Rainbow bonus.
At every 100 points all the blocks are
dropped down one line and at every 1 ,000
points you’ll get to the next level. Score
enough and you achieve fame on the hi-
score screen. If you play in two-player
mode, the winner’s
l !
(Storm)
, ! he latest episode in probably the most successful beat-’em-up series
ever. There are even plans to turn it into a movie!
In this great playable demo (thanks to Storm), you take control of Billy,
Jimmy or both (with a friend!). Visit the Weapons Shop to spend your
coins on extra guys, weapons or special moves, before biffing your way
through the city.
name will be asked
first. Name is typed
on the keyboard
(maximum ten
letters).
That’s it — have
a nice time with this
mind-melting brain-
bother, we think it’s
the best puzzler
we’ve seen in
months and an
absolutely superb
two-player game!
© Mika
Kortelainen 1991.
You have a number of nifty moves
available by pressing the fire button
with a direction:
**? •*?**•
1ft. -*!»- -.fW- ap
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«?? ***•
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. ■ fr.-» •
- * - >r~' mrr ws? vr* * ~ ar~ w~ w*~ m* mr m- - ***' *rr <bp?^
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**-= air*- ***• ***'■**' «*W-
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Fire Punch
Fire & Left Kick left
Fire & Right Kick right
Fire & Up-Left Jump left — jump
kick if joystick held
in position
Fire & Up-Right Jump right —
jump kick if
joystick held in
position
© The Sales Curve Ltd 1991 . All
rights reserved.
Is your
marvellous
New Year
Megatape not
performing as it
should? Have
you checked
and cleaned
your tapeheads
but there’s still
no go? Well, no
worries, just
bung it in a Jiffy
bag and send it
to the address
below for a
spiffing new
replacement
tape: ZZAP!
Megatape 24
Returns , Spool
Duplication, Unit
30, Deeside
Industrial Park,
Clwyd CHS
2NU.
COINS 09
PAUSED
TIME 178
A) SPORTING
CHANCE
Award yourself 2 points for
each correct answer.
1 . Tenth Frame
2. Peter Shilton’s Handball
Maradona
3. Manchester Utd Europe
4. Hardball
5. Ferrari Formula One
6. Graham Gooch’s Test
Cricket
7. Barry McGuigan’s World
Championship Boxing
8. Emlyn Hughes International
Soccer
9. Enduro Racer
10. Daley Thompson’s
Olympic Challenge
released by a different
software company.
4. They were all the subject of
ZZAP! covers.
5. All wrote a ‘diary of a game’
in ZZAP!!
2. Issue 61 , May 1990.
3. Issue 66, October 1990.
4. Issue 65, September 1990.
5. Issue 14, June 1986.
backwards)
1 6. Stormlord
18. Salamander (anagram)
19 and 22. Street Fighter
(groan!)
21. Rygar (anagram)
B) FIND THE WORD
2 pts for each missing word.
1 . Action
2. Racer
3. Star
4. Rider
5. Fox
E) ODD ONE OUT
5 pts for each odd one
pointed out.
1 . X-Out, the others were all
the subject of legal disputes.
2. Blade Runner, this wasn’t
based on a film, but the
soundtrack instead!
3. Sly Spy: Secret Agent ; was
released in C64 bundle —
none of the others ever saw
the light of day.
4. River Raid ; the others were
written by David Crane.
5. Ian Rush; the others all
licensed their names to
computer games ( Brian Jacks’
Superstar Challenge, Jack
Charlton’s Match Fishing,
Geoff Capes’ Strongman
Challenge)
H) SPOT THE SPRITE
1 . Blood Money — 2 pts
2. The Real Ghostbusters — 2
pts
3. APB— 2 pts
4. Draconus — 2 pts
5. Stormlord — 2 pts
6. Dynamic Duo — 1 0 pts
7. Ninja Spirit — 2 pts
8. Hammerfist (Metalisis’s
backside!) — 5 pts
9. Citadel— 2 pts
7. Thundercats — 2 pts
C) APPETISING
ANAGRAMS
1 . Turrican — 2 pts
2. Tie Break — 2 pts
3. Manic Miner — 2pts
4. Beverly Hills Cop — 5 pts
5. Psycho Soldier — 10 pts
D) CONNECTIONS
5 pts for each correct
connection.
1 . All feature simultaneous
two-player action.
2. They have all been on the
ZZAP! Megatape.
3. Their sequels were
F) FUZZY FACTS
3pts for each fact.
1 . USA and Majorca.
2. Sandra Boe.
3. McDonalds (they got bored
of Burger King).
4. Dave Birch.
5. Clyde Radcliffe
Exterminates All The
Unfriendly, Repulsive, Earth-
ridden Slime.
I) KNOW YOUR
ZZAPERS
1 . A Fiat Panda — 2pts.
2. Robin was caught red-
handed! — 2pts.
3. Star Trek — 2pts.
4. No it’s not Blodwyn but
Sam Luxford (as mentioned in
the Vendetta tips in Issue 64!.
— lOpts for ‘Sam’.
DOWN
1 . Mercs (Mercedes)
2. Ra ( Curse Of)
3. Ace
4. Rebel (James Dean film,
‘Rebel Without A Cause’)
5. ESWAT (!) mm
7 and 14 across. Golden Axe
(guitar = axe!)
8. Atomino (‘atom in O
(nothing)’)
10. Narc (‘ran’ (jogged) back
= ‘nar’ + C (Roman numeral
for 100 — century))
12. Driller (oh dear!)
13 and 20. Star Trek (Trekkie
Stu did this clue, by the way)
16. Snare
1 7. Dan Dare (risk = dare,
desperate character = dan
(Desperate Dan))
J) CRYPTIC
CROSSWORD
Award yourself 5 pts for
each correct answer —
that’s a total of 100 points if
you completed the
crossword!
G) UNCOVER
THE COVER
3pts per cover.
1. Issue 33, January 1988.
ACROSS
6. Revs (flippin’ obvious)
9. Snowstrike (winter industrial
dispute, geddit?)
1 1 . Diamond (I know what you
were thinking!)
1 5. (The) Rats (‘star’ spelt
HOW DO YOU
RATE?
0-1 0 — Have you tried
turning your computer on?
1 1-49 — Speccy owner.
50-1 1 9 — Not bad, you’d
probably have done a lot
better if it wasn’t for that git
Phil and his awful crossword.
120-219 — Pretty good, but
why not brush up on your
knowledge with a few ZZAP!
back issues?
220-277 — Well done, you’re
a real ZZAP! expert.
278 exactly — A perfect
score. You must be a
computer genius!
Over 278 — Isn’t it about time
you learnt to add up
properly?
Quality Games at a Giveaway Price!
ONLY
£3.99
Beyond Belief, 19 Oaks Drive, Higham Ferrers, Northants, NN9 8EX. Tel 0933 57998
500,000 COMPUTER GAMES
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'l
re. W&FJxg' ; : 'h
_
©1989 TECMO LTD
[ .... • *-W ^jAilUUk, *>U*A : - ->■■ 'muam
^ fgphp®**
g ' p^*F
7Z
p 1^ » |3 r " " ^--> ’ ;
i *• * m
zzap! 64 JANUARY 1 992 • NUMBER 80
playability is fairly well recreated. The lack
of multiload hassle is much appreciated,
especially as the early levels aren’t
incredibly difficult to complete — they’re
fairly big, though, meaning reasonably good
value for money.
Can't compare
The main drawback with Toki is simply
Turricanltls’. The gameplay offers little new
over that mega-game, can’t compare in
Ocean, £14.99
cart only
espite starring in one of the earliest
computer games, albeit as a baddie
in the oddly named Donkey Kong,
our closest relations haven’t appeared in
that many computer games. We’ve had
stacks of llamas, ducks, rats, a few
elephants and even a couple of ninja
rabbits, but chimps have been pretty thin on
a game. It’s a bit surprising: after all,
chimps can use tools, swing from ropes,
scratch their heads and generally
outmanoeuvre Phil any day of the week.
Toki himself is pretty nimble but, erh, his
etiquette is just a tad lacking. I mean dealing
with your enemies by spitting in their eyes
isn’t nice, now is it? What’s more, when
your spit’s so acidic it causes them to go up
in a puff of smoke it’s positively criminal!
You could say a chimp wouldn’t know
better, but Toki isn’t really a chimp, well not
under the skin he isn’t. You see, he used to
be just a regular sort of guy with a really
scrumptious girlfriend. But then up popped
a magician to steal his girlie away after
smartly transforming him into an ape.
Monkey nuts
So literally spitting mad, our friend must
journey through five levels, each consisting
of plenty of leaping from platform to
platform, climbing vines, swimming and yes,
ioadsa gobbin’ at zillions of hideous villains.
These include numerous mini-mega-
baddies, and mega-mega end-level baddies
— well, relatively mega. There’s also a
reasonable range of collectable items to
give the usual range of special features:
limited invincibility, super flamebreath and
so on.
Cartridge power means the arcade’s
n* Stu says, Toki offers little new
and the graphics are a little
blurred — they’re certainly not as slick
as say, Creatures, and there’s the odd
glitch on big villains too. BUT it’s cer-
tainly playable. The arcade layout is
unpredictable, switching from simple
horizontal scrolling to vertical, mixing in
swimming sections and weirdo villains
every now and then. This makes the
urge to progress quite high: you never
know what’s at the end of the next
screen — nor what bit of villainy the
baddie sprites are about to
spring on you! Toki isn’t a
classic, but its oddball
theme is appealing,
playability is good and
the price not bad. Worth
a look.
• Mid-level guardians are numerous,
tough and quite varied — although the
graphics could be a little sharper!
• Weird! Wearing the American football
helmet gives you a brief period of utter
invincibility.
size, and the graphics — well they’re pretty
varied, but the main sprite is rather splodgy,
as are a fair few of the villains. Toki is
colourful, there’s quite a bit to do and the
arcade playability is preserved, but without
: ^ga-graphics it’s a bit so-so.
If you’re a bit tired of this style
of game Toki won’t amaze
you, but if you’re a fan of the
game-style more of the same
probably won’t go amiss,
especially at a mere £14.99!
7— Cpj j
Two continue-plays and instant access, but limited
glitz with minimal intro pizzazz and intedevel hype.
_ GRAPHICS 79%
Varied and reasonably imaginative, but not as slick
as they could be.
UND 74%
Choice of limited FX or a reasonable soundtrack.
HOOKABIUTY 83%
Coin-op addictivity soon sets in.
LASTABILITY 8 1 %
A reasonable challenge
OVERALL
A fun little conversion.
lisiisii
ZZAP! TEST!
ZZAp! 64 JANUARY 1 992 • NUMBER 80
^ Domark,
£10.99
cassette,
£14.99 disk
S pace Invaders may arouse all
the excitement of a Metro 0.1
nowadays, and a remixed
version can’t be that good can it?
• Stage 1 , you need to wipe out the fleet
to carry on, don't forget to watch for the
spaceship, shoot it to drop a weapon.
# This impressive title screen sets the standard for the game, an excellent
conversion and well worth buying.
marks to Domark for a superb
■ UII conversion of the Taito coin-
op de luxe remake. It’s true to the original
Space Invaders in basic gameplay, but
has a stack of new features and is
beautifully presented.
The backdrops are gorgeous, depicting
various space and planet scenes, while
the sprites are all well drawn and carefully
animated.
It’s also extremely playable, being fast
and challenging. The simultaneous two-
player mode adds a new dimension to the
classic shoot-’em-up, and the other
features such as special weapons, end-of-
level guardians and Ga/aga-style beaming
up of your cattle(!) all help in
making this a great game. jgttM L
It just goes to prove the old
ones are the best, and that
these classic games can be M
souped up into quite ^llppF
■j*. - *>
?**%». M-
X.
• When you collect a special weapon from the pyramid type spaceship, you get a
variety of different ones, in this case you get four shields, just like the original game.
players control guns which can move
left/right across the bottom of the screen,
trading laser bolts with the descending
aliens. The guns can’t
move forward, unlike
Electra’s Better Dead Than
Alien remix of the Invaders
format, but they now have
a super-weapon —
activated by pressing down
on the joystick.
You collect the spanking
brand-new hardware by
shooting a rotating pyramid
which flies across the top
of the screen. There’s a
spectacular smart bomb,
four laser beams which
bounce around the screen,
a hyper laser which knocks
out a whole row of aliens
and a vertical laser that
fires upwards, erasing all
the aliens in its way. Other
• As you progress through the stages, the
moon, with the Earth in the backgroud. Kill
goodies include extra lives, freeze enemy
and a collectable which gives you some
much-needed bases to hide behind!
Whirligig Xenos
The game is structured in 12 multiloaded
levels, each with its own superlative
backdrop — they really are works of art.
But there’s no time to ogle — the alien
attack begins immediately the loading
finishes.
There are three Attack Waves in each
load, with over a dozen different ways of
attacking, from the standard ‘left/right then
descend’ march to a swirling, circular ‘polar’
attack.
The alien ships vary substantially and
some of them expand when hit! All these
ships are shown in a great little booklet
which comes with the package, enhancing
superlative in-game presentation.
It also contains drawings of the super-
monsters or Guardians. There are three of
backdrops change, here you are on the
those Aliens and save the world.
ZZAP! 64 JANUARY 1 992 • NUMBER 80
these described in the book, and very mean
they look too, but they look even better on
screen: superbly drawn, quick moving,
brilliantly animated — and very tough!
Getting through to these monsters is a real
graphical treat and they compare to any
C64 villain we’ve seen, even those in
Turrican.
The only problemo is that there’s not
more of them! When you complete a level
you either get one of these monsters to
defeat, or the hilarious Cattle Mutilation
screen where aliens nip down to carry off
cattle! You must defend the moo-moos for
loadsa bonus points, but fortunately you
can’t die on this bonus screen!
Unfortunately both end-level scenes are
multiloaded, which isn’t so bad on disk but
tape could be a bind. I asked Domark about
this and they promised a radical new
system using an automatic sort of
fastforwarding, on your datasette!, which
should make things a lot quicker
Invasion routes
Should all the variety of alien hardware still
not be enough for you, hold on to your
socks because the new restyled Invaders
also offers you a choice of how to progress
through the levels. When you begin the
game you get to choose which of two loads
to begin with, then whenever you complete
a level there’s a neat whirling around of the
map and you’re given a limited choice
where to go next.
In short, Super Space Invaders is
amazing. Space Invaders really has been
hit by lightning, becoming not only a hugely
playable update of the original, but also one
of the slickest C64 games to come along in
some time.
A great game in one-player
mode and even better in
two-player mode, this is
simply unmissable. Domark
have started ’92 in
astonishingly good style!
1 14010
I 14010
Sjf.
...T, ^ •
oflgy .-: :oc-:
:% V
i.
It . - *. -+ZA, M
r. ; -
‘ • .yX X-.v.
PRESENTATION 90%
Brilliant opening sequence, simultaneous two-player
mode and choice of keyboard or joystick help
compensate for heavy multiloading. Radical tape
loading system for improved speed.
GRAPHICS 92%
Superlative backdrops, great aliens, brilliant end-
level guardians. A real treat for your peepers!
SOUND 62%
Okay intro tune, the usual blip-blap FX.
HOOKABIUTY 92%
C'mon, could there be a game easier to get into?
LASTABIUTY 88%
1 2 levels with a choice of routes makes a
reasonable challenge, and it's so playable you'll
come back even if you finish it.
OVERALL
. A*#*"*’
a|-.i^jj|:!iv.viV4a«: x a •« 3
-sic jfc .
3 .V v ft X
: 3 M£m>. -v. ■ *
& -V A V ft. t
Brilliant!
I
it 9
ZZAP! TEST!
ZZAp! 64 JANUARY 1 992 • NUMBER 80
• Our hero Bart Pops into the toy shop to have a look at what they have to offer
purple and knock Bart down if he gets in their
way, depriving him of vital energy.
Bart finds spray cans to change purple
objects to red, but not everything will be
changed using paint, and so extra brain
power comes into play.
Laundry can be used to hide purple things,
rockets should be shot at the monument and
the cherry bomb destroys aliens. Bart starts
off with 10 coins and he can get more by
finding them and doing things. For every 15
coins collected, an extra life is awarded, and
the money is also used to buy things.
Level Two is the Shopping Mall with hats
to collect. Some are just lying around, but
most of them Bart knocks off people’s heads.
This level is tests your joystick to the limit with
lots of leaping between moving platforms.
The aim in Level Three is to collect
balloons from Krustyland Amusement Park. If
Bart picks up a sling-shot he can also take
aim and fire. Sideshow games involve
bursting balloons, but he pays to take part in
this. This level also features a devious puzzle
game called Dizzy Doors, a real mind-
boggler where activating one door
turns some the right colour, others
the wrong one, and you can’t
continue until it’s completed.
At the end of the level there’s a
tricky platform section over organ
pipes blowing gusts of air. Time your
leaps to make the most of the wind
otherwise you’ll never make it.
Crawling
curators
A highly playable arcade adventure.
• Here’s Bart dude testing out them X-ray specs
It’s night-time and Bart must collect
all the exit signs from the Museum
in Level Four, while avoiding crawling
mutants. Watch out for exhibits coming to
life and laser alarm sensors — be careful.
Level five is set in the Nuclear Power
Plant where Flomer works. All the Simpson
family help Bart to return the nuclear rods
to the reactor. Don’t have a cow man!
Getting this far isn’t easy though. Level
one is a real demon with loads of little
things to do, not all essential, but often
tricky to work out. Yet even if you’re not into
the Simpsons, you will have no trouble
getting involved. Just like his cartoon
original he is cheeky and rude. If you
deposit a coin in the telephone box, Bart
will ask to speak to Jock, when asked Jock
who? Strap. Mo falls for it everytime — just
like the cartoon.
he game itself can be descibed as tricky.
There’s lots of precise jumping and there
isn’t much room for mistakes. When you
start discovering things, making use of
objects, finding hidden treasures it really
comes alive. Achieving an objective is
satisfying because the games producers
have certainly not made it easy (especially
some of the platform elements.)
The backdrop for the game is mediocre
and it is not easy to see just where Bart can
jump to. If you like your games packed with
flashy graphics and quick, brainless action
The Simpsons will drive you up
the wall. But if you’ve got a
bit more intelligence than
the average editor this
tough, but extremely
playable game will keep
you entertained for ages.
PRESENTATION 76%
Good intro loading and levels are big enough to
make multiloading not too off-putting.
GRAPHICS 85%
Colourful and varied.
SOUND 70%
Good Simpsons tune while loading, in-game FX
are reasonable.
HOOKABIUTY 83%
First level is packed with things to do,
immediately intriguing and challenging.
LASTABIUTY 86%
Five big levels with lots of tricky task to perform.
Will send some mad, but many will love it!
I t’s up to Bart to save the planet from the
Space Mutants, a bunch of slimy horrors
taking over the bodies of Springfield
residents and building a weapon to take over
the world.
On each level Bart must perform specific
tasks. Firstly, he must free his neighbours
from the mutant parasites. And how do you
spot the mutants? Dip into Bart’s inventory
and select the X-ray specs. Springfield is
overflowing with objects to collect or buy —
cherry bombs, rockets and wrenches are just
some of the wares on offer from numerous
shops.
To free a person from their mutant
inhabitant, leap onto their head! The reward
for this is 200 points and a Proof of Existance
token. Tokens are important as they light up
the name of a family member, who’ll help
Bart in his mission. On Level One freeing six
mutants liberates Maggie. Secondly, a set
goal must be achieved, this involves
collecting or ruining objects the mutants need
to build their machine. In Level One’s
Springfield the mutants are after anything
1 992 • NUMBER 80
Accolade, £5.99
cassette, £7.99
disk
/ s I’ve never had the opportunity to
play the ‘classic’ board version, this
/ review is going to take me flippin’
ages as first I’ve got to learn all the rules
and then attempt to have a reasonable
game. Cheers Stu!
Later...
Much later...
As expected, the dramatic, bloodthirsty
packaging and scenario are as misleading
as a Neighbours endorsement (another ‘fun’
assignment from the Ed!). If you’re looking
for blood, guts and the charge of the Light
Brigade you’ve got the wrong game. Much
depends on your imagination in this game of
squares, memory and guesswork. But like
chess, once you’ve learnt and understood
the various rules it proves to be an
enthralling game.
The game begins with two armies of 40
pieces opposing each other on a battlefield
separated by two lakes. 33 of the pieces are
ranking members of the army, ranging from
a Marshall (1) to a weakling Scout (9). To
attack, move your piece on to your
opponent’s square and the highest-ranking
piece will displace the lower. Sounds easy,
but the computer’s pieces are unidentified
until engaged in combat — so your initial
attack must be blind.
Each side also has six bombs and one
flag. Obviously I wouldn’t advise you to
attack a bomb — well, unless you’re an
ranks with Marshall being
the smartest (a bit
unrealistic this!). There are
plenty of different options to
explore and eventually
you’ll feel confident enough
to undertake a campaign,
consisting of a series of five
battles, each more difficult
than the last.
of war
• The inability to see the ranks of your
opponent’s pieces makes for great
suspense and cunning strategy.
If you’re looking for something a bit dif-
ferent, Stratego is well worth a look,
j successfully mixing elements of battle-
| ships and chess. Like them, the deci-
! sion to ignore strategic realism avoids
fiddly simulation detail — instead you
have just the core gameplay which isn’t
; half-bad. Admittedly the
graphic quality could be
clearer, but being in
charge of lots of people
who aren’t always hav-
ing a go is a real plea-
sure!
any number of unoccupied squares and a
Spy can remove a Marshall if it attacks first
— but having no rank itself, when attacked it
automatically loses.
You can win in two ways: either
moving a piece onto your enemy’s
flag, or alternatively by trapping the
enemy so he can’t move any piece
legitimately. But of course the enemy
can do this to you too!
• Different battlefields add variety to a
superb conversion of the neat board
game.
Editor! — because whatever the rank of
your piece it’s removed from the board. This
rule cleverly prevents you simply using your
most powerful pieces to decimate enemy
ranks at the start — it makes more sense to
explore with low or mid-rank pieces.
Some pieces have special powers:
Miners defuse bombs, Scouts can move
On ihe firing line
At the start, the computers army
occupies the top half of the battlefield
and your army occupies the bottom.
Experts will prefer to set out their
pieces individually, but for beginners
this is a bit time-consuming as the
joystick/pointer control is fiddly.
Thankfully, there are thirteen standard
setups to choose from, each sounding more
exciting than the last: ‘Blitzkrieg! Your most
powerful pieces assemble in the first row;
several Miners join the forward deployment.
Well-dispersed Bombs are a smoking black
invitation to an opponent’s recklessness.’
You can also save your own start-up
positions.
A big advantage to the game is the five
skill levels, rising in intelligence through the
Unsurprisingly for a
strategy game, the
graphics are uninspiring
but owners of dodgy TVs
should beware: the numbers identifying
the ranks of your pieces are a little
indistinct and could send you as short-
sighted as guess who! However, after a bit
of fiddling around with my TV I got it
working fine, but no amount of volume
twiddling will improve the minimalistic
sound effects.
Another disappointment is the lack of a
two-player game — sadly no chance to
show up the Ed! But these are minor
niggles, this is a contest that
demands your full
attention, careful
planning, thorough
deception and well-timed
boldness. Well worth a
look for anyone with
reasonable intelligence,
PRESENTATION 80 %
Very nice loading screen — viewed from a distance.
Good use of menus. Save game, save preset, undo
move and replay move options.
GRAPHICS 5R%
Primitive 7 square 7 soldiers and unclear ranking
figures.
SOUND 57%
Okay intro tune and a pleasant bomb sound when
you blow up your opponent.
HOOKABIUTY 83%
Easy to get into for this sort of game and soon
becomes compelling.
LASTABIUTY 75%
Plenty of variations on the game, but could become
a little bit samey once you work out the computer
player 7 s approach.
OVERALL
■
A fairly slick 'transcription 7 of a good board
game.
JOOOm |
i -<*k* H
1000*1 g
]BF !
1 2U0rt H
G . 8fe«k C
Learning is now
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designed by the winning team which created Fun
School 2, the biggest-selling educational package
ever!
On sale at top dealers nationwide. Selected formats
Count up to nine to help
teddy get the honey
level 3
Pair the large letters
at the alphabet fair
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Tell the time and watch
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Correct spelling, grammar
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Follow the directions to
find the buried treasure
Atari ST • Amiga • PC • Amstrad PCW
£24.99
• Spectrum • C64 • Amstrad CPC
£12.99 (tape) £ 16.99 (disc)
Format
Under 5s
5 to 7s
Over 7s
Tape
Disc
Tape
Disc
Tape
Disc
Atari ST
9490
9491
9492
Amiga
9921
9922
9923
PC 5.25"
5891
5892
5893
PC 3.5"
5894
5895
5896
Amstrad PCW
5211
5212
5213
Spectrum
9084
9085
9086
9087
9088
9089
Commodore 64
9076
9077
9078
9079
9080
9081
Amstrad CPC
6189
6190
6191
6192
6193
6194
Please supply Fun School 3 for
the code number(s) circled
□ Cheque payable to Database Software
□ Please debit mv Access/Visa card no.
I I I I 1 I I — L
Expiry date:
REF.ZZ
Signed
Add €2 per program for Europe & Eire (£5 Overseas).
Name
Address
Send to: Database Direct, FREEPOST, Ellesmere Port,
South Wirral L65 3EB. Order hotline: 051-357 2961 Postcode
Your chance to spout forth on the C 64 world
was that they were asking me
to make a claim for loss of
STREET TALK
Dear Lloyd
I just want to tell all your
readers that I’m really not at
all boring and if you imply it I’ll
sue. I have many hobbies
including acting in Coronation
Street and taking newspapers
to court. My acting is not at all
wooden; I feel my personality
comes over well in the highly
interesting character, Ken
Barlow. I also own an
Amstrad CPC.
Bloke Who Plays Ken
Barlow, The Rovers
Return, Weatherfield.
I love Coronation Street. My
favourite bits are the
scenes in Rita’s Kabin: I
keep trying to spot ZZAP!
on her magazine shelves,
but all I’ve seen so far is
CRASH! I must say, Bloke
Who Plays Ken, you’re
definitely one of my
favourite characters — after
the old lady walking down
the street at the start, that
is.
LM
some solicitors named
Kidsons Impey arrived in the
mail, Waffling on about
Newsfield going down the
pan.
I couldn’t believe it at first
and I couldn’t understand
99% of the jargon they used.
What I could make out from
the 30+ pages of A4 they sent
ORTIfN
Boy oh boy, you lot at ZZAP!
nearly gave me a coronary.
There I was sitting at home
when a load of bumph from
Dear Stuart
I have just read the review of Rugby — The
World Cup in the latest issue of ZZAP! and to
be honest I couldn’t believe what was written.
Is this the same game that got 90% in
Commodore Format? How could two reviews
be so vastly different? Who did the review?
Does he dislike sport games?
I strongly feel that the game deserves a lot
more than 36%. It is a great game on the C64,
it moves well, it’s fast, and though it doesn’t
have rucks and mauls it was never intended to.
That will come with Rugby II. This game was
never intended to be a technical rugby
simulation, it’s a game which is easy to play,
enjoyable, fast and challenging and captures
the spirit of the World Cup.
Commodore Format mentions, ‘For a game
that moves so quickly, the graphics are
impressively slick.’ Your review sums up with
the comment, ‘I suggest booting this woefully
inaccurate simulation into touch.’
Other comments throughout the two reviews
would make you think that two entirely different
games are being played.
Could I ask that you have a look at the game
yourself and let our Head of Marketing know
your thoughts. Perhaps you might like to print
this letter?
ZZAP! 64 JANUARY 1 992 • NUMBER 80
ONE IS
MOST
AMUSED
Dear Lloyd
One is overjoyed to see one’s
favourite C64 mag back on
sale. Packed with the latest
news and reviews it really is
the number one in computer
entertainment. Please can
you send me a copy as my
paltry annual allowance won’t
cover it?
Mrs Queen,
Buckingham Palace,
London.
Thank you Ma’am, I’m most
honoured. I’m one of your
greatest fans and much
admire your frequent
public appearances.
Especially the Royal
Variety Performance: the
way you sang all those
songs, told dirty jokes and
danced around in a leotard
was most entertaining. I
also enjoyed your wave!
Sadly I can’t send free
copies of ZZAP! to
pampered social parasites.
LM
surprise when ZZAP! 79
plopped onto the welcome
mat, certainly an early
Christmas surprise. It’s great
to see you back and it’s three
cheers for EuroPress Impact
I X
Finally, a Happy Christmas to you and the
team.
Clare Edgeley, Domark Software Ltd.
Merry Christmas to you as well, Clare. Yes,
it is a puzzle how two reviews could be so
different. The person responsible (for you to
lynch!) for the ZZAP! review is Phil. Far
from disliking sports games, he’s a great
fan of the genre — especially footy, of
course. It certainly wasn’t that he dislikes
rugby either — he loved Audiogenic’s
World Class Rugby, also reviewed by him
last ish. Unlike Commodore Format, our
review also had a second comment by
myself which was also fairly negative. In
addition the whole team debated and soon
came to a unanimous decision about the
ratings.
We stand by our review. As you say, the
vastly differing ZZAP! and CF reviews
makes you think two entirely games were
being played. Well, we know we reviewed
the right one — what about Commodore
Format?!
SW
Have any readers played Rugby — The
World Cup ? Tell us what you think of it!
LM
meant the money I lost
ordering Out Run Europa
throug h Zzu pe rsto re, which
leads me to ask you, (for a
second time, ’cos I wrote a
Itter in October but of course
there was to be no November
issue), am I going to get my
game or have I lost my money
forever? Please print a reply, I
am sure I’m not the only \
reader in this position.
Anyway, two boring,
Zzapless months passed and
to tell you the truth I had given
up hope of seeing you again
so you can imagine my
a
§
N
sm
mm
m
mm
ZZAP! 64 JANUARY 1 992 • NUMBER 80
a
for saving you.
I’ve been an avid fan of
ZZAP! since Issue 21 and
should be for some years yet.
Keep up the good work.
Yours forever (I hope)
Marty it
Horfield,
/ hope you do get your money
back, Martyn, but I’m afraid
it’s out of our hands now. Mrs
Tomkinson at Kidsons Impey
is the person to talk to. I’ve
been nagging her for weeks
about my redundancy pay — /
can’t wait for that shiny hew
5p piece! I know it’s no
comfort to yourself but the
vast majority of people using
the mail order dept did have
their cheques returned, only a
few people got caught in the
fall.
LM
FOREVER
INDEBTED
Dear Mr Mangram
I’m so glad to see you’re back in
employment, even if your
annual salary wouldn’t feed a
family of gnats for a whole
minute. Perhaps you’d like to
come and see me about your
unauthorised overdraft of 5p?
Yours faithfully
Mr S Crooge, Manager,
Gnat's Chuff Bank,
Ludlow
Thank you for writing, Mr
Crooge, and for charging me
£15 for this letter. If it’s worth
that much I’ll have it framed
and put on the wall.
LM
YO HO HO
Dear Lloyd
I want to make it clear that I
really am dead and, as such, in
no way responsible for my bad
debts and fraudulent business
WINTER CHEER
Dear Lloyd
My story begins here. On a cold and blustery November morning all is quiet, I contemplate in my
bedroom about life, the universe and computers in general. Suddenly there is a noise. I explore
downstairs. I feel a wind gushing gently through my hair. An artifact is on the hall floor, it had boldly
travelled to my doorstep, through the letter-box and into the house. Could it be, yes, it is, ZZAP! 64
Issue 79. Once thought an extinct species, but here it was. My troubles were over, no more lonely
nights. This was the start of a new era. So good on ya ZZAP!.
Paul S Fairchild, Somersall, Chesterfield, Derbys*
Thanks, Paul, it brings a tear to the eye to think that our humble efforts make such a
difference to your life.
LM
Welcome, oh mystified
one, to the mythical
!★ mystical mystery of how
the stars and planets affect our
I lives* Did you know that when
Uranus is at its nadir, your
social life will be severely
impaired?
I Now, exclusive to ZZAPi,
Lloydian Mangramanus tells
you your future for the month
ahead, using a unique mystical,
I totally genuine (honest!)
method***
• Hello luvvies! Now, first you must
discover your sign, determined by your
date of birth. This sign is unique to you
(and over 8% of other readers) and
determines your personality, destiny,
taste in (late night) entertainment and
which magazines you should read for
further mystical enlightenment.
G THE RAM (Mar 21
-Apr 21)
You’re a real extrovert and like to get out
and (put it) about. You have a great
fondness for woolly animals that go baa.
Sadly your game-playing performance
isn’t quite up to it. You need to read those
CORKY’S TIPS more carefully to get the
edge on your many friends. Hence, I
recommend buying ZZAP! every month.
Magic food: raw turnips
Magic TV show: One Man And His Dog
Magic entertainer: Nobby from The
Ghost Train
I
I
I
I
■
ir
Magic magazines: ZZAP! & Knitting
Today
G THE BULL (Apr 22
-May 21)
You talk a lot of it, like certain other
computer mags. You must learn not to
exaggerate, otherwise people will be
disappointed in the end. This month could
be particularly bad for you unless you
start telling the truth. For honest opinions,
I recommend reading ZZAP!.
Magic food: tons and tons of vindaloo
curries washed down with 25 million
pints!
Magic TV show: Bullseye
Magic entertainer: Jim Bowen
Magic magazines: ZZAP! & The
Sunday Sport
G THE TWIN (May 22
-Jun 22)
Somewhere in the world (Milton Keynes
to be precise) you have a double who
looks just like you, talks just like you,
dresses just like you and goes by the
name of Miss Whiplash. Your herbal
biorhythms indicate a turbulent month
ahead. You need some stability in your
life. Hence I recommend buying ZZAP! to
see all your favourite reviewers and
features.
Magic food: banana split with double
cream
Magic TV show: Twin Peaks
Magic entertainers: the Alessi sisters
from Neighbours
Magic magazines: ZZAP! & ZZAP!
—Jlal 22)
You have the opposite problem to The
Virgin. If you put a fly in the ointment it’s
no good moaning when it dies. For the
month ahead I recommend a course of
antibiotics and a good rest. In the
meantime, entertain yourself with the
handy ZZAP! magazine, full of fascinating
features every month.
Magic food: oysters
Magic TV show: Sea Trek
Magic entertainer: no-one, you’ve got
enough company already!
Magic magazines: ZZAP! & The British
Medical Journal
• THE LION (Jul 24
-Aug 23)
You’re a real wild child, always stalking
your prey late at night, moving in for the
kill and gulping it down whole. But by day
while you may think you’re king of the
jungle you spend too much time nodding
off underneath trees and cleaning
yourself. There’s only one thing that can
open your eyes: ZZAP! — it’s fat, it’s
stripey and it doesn’t run away with David
Attenborough!
Magic food: Lion bar
Magic TV show: Tales Of Narnia
Magic entertainer: Elsa
Magic magazines: ZZAP! & Gazelle
Fanciers’ Monthly
■ ni
/j|u
/a
m
A
sap a
You really need to get out more. You
h
3Sgg$5!S
01)/
AND LET DIE
•:• £>
1 "■
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The Family Curriculum Pack
comes with a 1040ST-E com-
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PLUS! FREE HOLIDAY ACCOM
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1. PLAY & LEARN £76.59
2. JUNIOR SCHOOL £58.54
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5. CREATIVE COMPUTING .... £134.97
PLUS! FREE FROM SILICA
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PRODUCTIVITY PACK £104.97
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ENTERTAINMENT SOFTWARE:
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SIM CITY - Life Sim £29.95
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ROBOT MONSTERS - Arcade £20.42
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CONTROL. ACC - Utility Software ..
EMULATOR. ACC - Utility Software
FIRST BASIC - Programming
NEOCHROME - Art Package
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INC VAT + FREE DELIVERY + FREE TENSTAR & PRODUCTIVITY PACKS
ATARI ST ■ MORE THAN JUST GREAT GAMES!
FROM
WITH
SILICA
EVERY
m
GO
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The TenStar Games Pack is THE software
compendium for Atari ST owners, featuring ten top
titles with a variety of different types of games for
you to enjoy. Each title is packaged in its own
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when you buy your ST from Silica Systems.
TENSTAR GAMES PACK
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WORTH:
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(
ffDffri SILICA SYSTEMS ST
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Every Atari ST from Silica comes with a FREE Silica ST Productivity Pack,
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and tested by tens of thousands of Atari ST owners,
who have begun word processing with 1st Word
and programming with Atari ST Basic.
1st WORD - from GST £59.99
SPELL IT! - for use with 1st WORD £19.99
ST BASIC - with tutorial £24.99
TOTAL RRP: £104.97
J
M EPsUrtn
i cHtcSH j
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Every Atari ST from Silica comes with a FREE 72 page, full colour
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people to stay up to 16 nights in one hotel (or
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with accommodation FREE (you could take
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your meals (prices are listed in the brochure).
Reduced rates in top London hotels and
hotels in France are also featured.
ATARI
I TOTAL FREE PACKAGE)
TENSTAR GAMES PACK - £219.78:
Asterix - By Coktel Vision £24.99
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Drivin’ Force - By Digital Magic £19.95
Live & Let Die - By Elite £19.99
Onslaught - By Hewson £19.99
Pipe Mania - By Empire Software £24.99
Rick Dangerous - By Firebird £24.99
Rock l n’ Roll - By Rainbow Arts £19.99
Skweek - By us Gold £19.99
Trivial Pursuit - By Domark £19.95
PRODUCTIVITY PACK - £104.97:
1st Word - Word Processor £59.99
Spell it! - Spell Checker £19.99
ST Basic - Programming Language £24.99
TOTAL RRP: £324.75
WORTH
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Before you decide when to buy your new Atari ST computer, we suggest you think very carefully about
WHERE you buy it. Consider what it will be like a few months after buying your ST, when you may re-
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MAIL ORDER HOTLINE
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r°-
"STfba 8^enfSfBepfWIP6PW92J
rl
t,
PLEASE SEND FREE ATARI COLOUR CATALOGUE
Mr/Mrs/Ms: Initials: Surname:
Address:
Postcode: Tel:
|^Which computer(s), if any, do you own?
EsSe*- Advertised prices and specifications'nTay chenge - pl^seTeturrfthTcoupofS the*!atest infixmaKin. i ® l ® ll,B,
ZZAP! 64 JANUARY 1 992 • NUMBER 80
practices.
Cap'll Bob, Davy Jones's
Locker
How thoughtful of you. Hope
that million pound pension
lasts you well in Argentina!
LM
TAPE
EVIDENCE
Dear Zzappity-do-da!
This letter is written to bring to
your attention a matter which is
very disconcerting: the resale of
the cover tapes which you, and
various other inferior
magazines of the genre, so
generously ‘give away’ o us
worshipping readers, (I’ll keep
this short honest!).
The perpetrator in question
operates from The Portland
Centre’ in Carlisle, Cumbria. He
only ‘works’, (I use that term
very loosely), on a Saturday.
Around the back of the ‘Centre’
is an area for a car-boot type of
sale, and he has a selection of
records, tapes, games and a
ton of the aforementioned cover
tapes, for sale!
Anyway, that’s it, I just
thought you should know about
what is happening to some
poor unsuspecting computer
game buyers out there. Little
knowing he/she could buy your
great mag and get the tape for
the same price!
Oh! I’d appreciate
withholding my name and
address for obvious reasons —
the reasons for which I think
you’ll understand that I don’t
contact the police — so its now
up to you.
There’s probably more /
people like this crook out there
doing the same thing, so I
advise readers to write in and
tell you about them so another
branch of piracy can be
stamped out!
Anyway, I appreciate your
time, good luck for the future,
I’ve been with you from the
start and I’ll probably be there
when you celebrate your 10th
B-day.
Bye! Bye!
A Nonymous, Anonyville
Thanks for informing us
about this ‘trader’. What he’s
doing is strictly illegal: the
resale of ZZAP! Megatapes
infringes our copyright. As
you say, he’s also ripping off
unsuspecting punters. Til try
to see if something can be
done about this; no doubt
your local Trading Standards
office will be interested in this
man’s activities.
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need more than a hand to let you
experience life’s joys. Get in there and
yer boots up. Stand up and be counted.
Don’t be shy, go for what you fancy and
make sure you get it. For once, ZZAP!
can’t help you, although it’s a brilliant
read in bed.
Magic food: whipped cream
Magic TV show: Late night continental
movies starring Romy Schneider
Magic entertainer: Saucy Sue
Magic magazines: ZZAP! & Big ’N’
Bouncy
• THE SCALES (Sep 24
-Ocf 23)
You like to weigh things up carefully
before you make decision — should I go
for a bird on the hand or two in the bush?
Unfortunately you sometimes take so
much time you end up with neither. You
need someone to help you make the
right decisions quickly: yes, you need
ZZAP! with its in-depth reviews and
decisive ratings.
Magic food: Woolworths’ Pic ’n’ Mix
Magic TV show: Rumpole Of The
Bailey
Magic entertainer: Pete Beale
Magic magazines: ZZAP! &
Weightwatchers
• THE SCORPION (Ocf 24
-I Nov 22)
You’re like a naturist guru on a bed of
nails — there’s always a spike on your
bum! You’re never afraid to stand up for
yourself — it’s too painful to sit down
anyway. I put it down to wiping your
posterior with inferior paper — including
certain other computer mags. What you
need is ZZAP!: it’s soft, it’s long and it’s
kind to your ringpiece!
Magic food: curry
Magic TV show: Bottom
Magic entertainer: Anneka Rice
Magic magazines: ZZAP! & Spankers’
Monthly
• THE BLOKE WITH A
HORSE'S BACKSIDE (Nov 23
-Dec 21)
You were in a pantomime when you
lost your front. Be careful what you eat
or you’ll get the trots (ho ho!). You like
to be ridden hard and long with
rhythmical beatings with a leather whip
to urge you on. But watch your strides
or you’ll end up in the knackers yard.
Read ZZAP! for the hot tips and avoid
the glue pot!
Magic food: Quaker oats
Magic TV show: Trainer
Magic entertainer: Harvey Smith
Magic magazines: ZZAP! & The
Sporting Life
• THE GOAT (Dec 22
-Jan 20)
You have a tendency to butt in when
you’re not wanted — just like Paul
Gascoigne. This could be due to your
sheltered early life with your nanny,
which could also explain your stupid
little beard — didn’t you know they went
out of fashion 30 years ago? One day
you’ll have kids of your own — make
sure little Billy doesn’t bump into any
trolls; get him reading ZZAP!, the mag
with all the best adventure tips to avoid
such vile monsters.
Magic food: anything
Magic TV show: Home & Away
Magic entertainer: Julie Andrews
Magic magazines: ZZAP! & Lawncare
Yesterday
• THE POOR SOD WHO HAS
TO CARRY BUCKETS OF
WATER (Jen 21-Feb 19)
You are so gullible you even believe Oli
North! You’re easily misled by dodgy
literature which could get you into all
sorts of trouble, including buying
chronic computer games on the
recommendation of certain other
magazines. You need honesty and
reliability: this can be obtained by
buying ZZAP! every month — you’ll
never feel ripped off again.
Magic food: boiled slugs (the
restaurant called it ‘L’escargot
Surprise’
Magic TV show: You’ve Been
Framed/Beadle’s About
Magic ‘entertainer’: Bruce Forsyth
Magic magazines: ZZAP! & Severn-
Trent News
• THE FISH (Feb 20
-Mar 20)
You really must calm down. Even
though you have a simplistic lifestyle,
you keep gaping for air. Your love life
isn’t going too well, but one can one
expect with a gob that reminds people
of Mick Jagger on heat? To stop
yourself from sinking further to the
bottom, go for the quality magazine that
always rises to the top: ZZAP!, of
course.
Magic food: Tetrafin
Magic TV show: Billy The Fish
Magic entertainer: Michael Fish
Magic magazines: ZZAP! & Tropical
Fishkeeping
j
Law-abiding
Polite.
Respectful.
/ don ’t think so
SI6QI 111 Oil En0 QOIT10...
Sheer, unadulterated addiction. ..which is guaranteed
to last a lifetime.. .infuriatingly addictive game-play
k grab onto it with both hands"
h ACE
| "Excellent graphics move well...
||f the comic animation will raise a smile
Ik from even the most hardened hearts."
Mm ST ACTION
© 1991 TRI-STAR PICTURES, INC
ALL RIGHTS RESERVED
OCEAN SOFTWARE LIMITED . 6 CENTRAL STREET . MANCHESTER M2 5NS
COMPILATIONS
ZZAP! 64 JANUARY 1 992 • NUMBER 80
Domark, £14.99 tape, £19.99 disk
hy are superheroes always so
big, butch and beefy? Why can’t
there be the odd weedy wimp or
three to even things out a bit? (Are you up
for audition then, Ade? — Ed) If you’ve ever
wondered what it’s like to be brave and
fearless, with nerves of steel and muscles
popping out of your polo neck, then Domark
are ready and waiting to tickle your palate
with a quick-witted quartet, a box of booty to
be sure! Yes, believe it or not, four
superheroes for the price of one!
In Indiana Jones And The Last Crusade
(72%, Issue 55) you control the hat-wearing
hunk himself, complete with stubble aplenty
and one well-wicked punch. In the first of
four varied levels, Indy searches maze-like
caverns for the legendary Cross of
Coronado. There’s a whole series of perilous
obstacles and nasties. Indy swings from
ropes, dodges falling stalactites, avoids
deadly water traps and whips gun-toting
baddies. If it starts getting dark down below,
there are torches to collect.
Once the Cross is in his huge, sweaty
hands, Indy finds his way out of the caves
and races over the top of a passing train!
Not a British Rail type affair, that’s for sure.
This one’s a circus train packed with rhinos,
giraffes and the like who insist on sticking
their heads out of the carriages.
Level Two takes Indy deep within the
catacombs, in search of the Crusader’s
Shield. Only a true superhero is able to do
battle with man-eating rats, race through
flame-filled tunnels and avoid flashes of
lightning.
Onto Level Three, an airship, trying to
locate the Grail Diary that Indy’s father lost
there. The Nazis are after him now, but by
collecting the various passes lying around he
can quietly tiptoe past alarms without setting
them off.
The final level
takes place in the
Grail Temple. Dr
Jones Snr has been
shot. If his son
doesn’t get the Grail
to him in time he’ll
pop his clogs! Time
is tight in this
scrolling Metrocross-
style level, with
bottomless pits,
crumbling tiles and
razor-sharp blades to
negotiate.
Last Crusade isn’t
a bad game. The graphics and overall
backgrounds are quite atmospheric and Indy
himself is well animated. The train sequence
is a bit of fun and I like the swaying effect on
the airship, made me quite queasy! Sound is
weak, with spot FX and a fair rendition of the
Indiana Jones theme tune. Play is fairly fast,
although I would have liked to have seen
more baddies dotted around the place.
However with four levels addictivity remains
quite high and the game isn’t one that
you’re likely to complete in the blink of an
eye.
boats.
Back on the road again, this time
dodging armoured vehicles and
helicopters. Fortunately, Mr Bond
has his Q-van at the ready. Inside,
Q-tiles can be exchanged for such
things as smoke screens and lasers.
007 must ensure he gets the
submersible upgrade, then he can
dive off a pier and battle it out
with divers and subs on his way
to Karly-babe’s lair. One last
watery section as everyone’s
favourite agent pursues the
enemy on a wetbike, with plenty
of boats and ships to slow him
down.
The Spy Who Loved Me is incredibly
mm
CHART ATTACK
Oh oh seven!
The Spy Who Loved Me (38%, Issue 69)
puts you into the shoes of James Bond,
007. With his gorgeous Soviet sidekick,
Anya Amasova, he’s out to stop the mad
villain Karl Stromberg, who’s stolen two
nuclear submarines.
Scene One sees the dynamic duo in
Bond’s Q-mobile, the Lotus, racing down
vertically scrolling roads, avoiding rocks,
pedestrians, patches of water and other
vehicles. Q-tiles are collected to later
exchange for valuable weapons.
As if by magic, the Lotus transforms into
a speedboat halfway through the level. It’s
now a case of avoiding the jetties and piers
and bombing or firing at a swarm of enemy
Gremlin, £14.99 cassette, £19.99 disk
T his compilation from Gremlin
consists of five blasts from the
past. Most notable of which is
probably Ghouls ’ n ’ Ghosts, an old
ZZAP! Gold Medal now given another
outing.
Although it’s now around two years
old, it certainly still stands out as a
great game. This multi-level
arcade/adventure, features the tried
and tested plot of the brave knight
battling to rescue the damsel in
distress. In this game he’s called
Arthur, and he has to progress
through five crazy levels to relieve(l)
his girlfriend.
Ghouls is extremely pretty, both
graphically and in its Tim Follin
musical score, giving it a great
atmosphere. Indeed the game has a
very spooky feel to it that has you on
the edge of your seat. It’s also
extremely playable with the ghoulies
appearing out of nowhere and moving in
on you thick and fast whilst you jump
'rrs' r
■ jrse
FooseO
ZZAP! 64 JANUARY 1 992 • NUMBER 80
old hat and terribly run-of-the mill. It’s
substandard in every department. The
graphics are dull and lifeless, with hardly
any detail at all, the scrolling is jerky and
a wee bit slow for my liking. Sound is
feeble, with a poor rendition of the Bond
theme and gameplay is both boring and
repetitive, with the very similar levels.
Strider II (66%, Issue 69) is Tiertex’s
own sequel to the coin-op. The athletic
Strider must rescue the female leader of
the planet Magenta, who’s been taken
hostage by a band of aliens.
So sure that Stridey can get her back
again, the Magentans have given him a
Gyro laser and a matter converter, which
changes our friend into an armoured robot
if the going gets tough.
Strider cartwheels his way through five
multidirectionally scrolling levels of the
planet: the forest, city ruins, an
underground world and then al fresco
again, cavorting over rooftops on his way
to the alien ship.
There are sentry robots, deadly birds,
alien hatchlings, energy-discharging
skulls etc to biff, or dodge by climbing
walls, ropes and chains.
At the end of each level there’s a huge
nastie to do away with. This is where
Strider changes into the robot, its strength
determined by the number of energy icons
and shoot your way across the scrolling
screen towards the next level. It’s a
classic you can get your teeth into
straight away, and will certainly keep you
hooked for quite a while.
Impossamole is another arcade
adventure featuring that old hero Monty
Mole. Different from his previous flip-
screen adventures, this is
multidirectionally scrolling number, with
plenty of jumping, dodging and shooting
to be done. Graphics and sound are
merely adequate but gameplay is
certainly intriguing. The obstacles Monty
has to tackle on each level have been
very imaginatively created with a surprise
around each corner. This is a very
challenging game, with plenty of strategy
thrown in — without getting too
The compilation also contains two car
racing games. The first, Lotus Esprit
Turbo Challenge has a viewpoint behind
the Lotus as it races round a variety of
tracks, dodging computer-controlled cars
in a bid to win the race. Graphics and
collected earlier.
Oh dear, two out of three
so far that I haven’t liked!
Strider II isn’t that exciting,
I’m a little tired of the ‘run
here, there and everywhere,
shooting and exploring’ type
game. Strider II offers little
else to keep you engrossed.
The graphics lack colour and
look somewhat dated.
However, the main sprite
moves fairly fast, as do the
others, and Strider’s
somersaults are well
animated. The end-of-level
baddies make for a tough battle —
especially as your robot is totally useless
— and indeed the game itself is a little
difficult overall. Any game with such a
high frustration level gets the thumbs
down from me.
I’ve definitely left the best game till last:
the classic Last Ninja II (94%, Issue 4'1).
The Ninja Gods aren’t too happy with the
evil Shogun, Kunitoki. Defeated during a
fat battle he escaped death courtesy of
spirits of the underworld. They
ipplied him with an orb which
■
. t
transported him to 20th-century New
York. Here he discovered he could use
his orb to brainwash all and take over the
city.
The Gods send the Last Ninja to The
Big Apple to thwart Kunitoki’s plans. Our
hero starts his journey in Central Park,
coming across, muggers, knife-wielding
jugglers and angry coppers, defeated with
a few crafty martial arts moves. Energy is
drained by each blow: both Ninja and his
opponent’s energy levels are shown by
reducing spirals.
Level Two has old Ninjy hunting the
, swatting more police and dodging
The third level takes place deep
5-JJ position. This wins you wads of
prize money, which you
strategically invest in various ways
throughout the eight races. Your
car has to be maintained, and you
can even buy special speed
boosters and weapons to pave
your path to victory. Make enough
dosh and you can buy a better car.
j This sort of strategy adds to an
apparently simplistic, but
absorbing game.
Finally there’s Cloud
Kingdoms, in which you guide Terry
The Ball through the four kingdoms in
search of his magic crystals. It’s an
original and strategic game requiring
very careful joystick control to avoid
toppling down into unfathomable holes.
This requires patience, and is a little
frustrating at first. But the beautiful
sound and graphics are rewarding, and it
can give hours of fun if you stick with it.
sound aren’t startling, but it’s fast and
challenging — burning round the circuits
is exhilarating.
There’s plenty of features such as a
choice of circuit, manual or automatic
gears, and pit-stops. The best option,
though, is a novel simultaneous two-
player mode with the screen split
horizontally. In this mode the game really
comes to life with frantic tactical tussles
between the two drivers.
Super Cars isn’t quite as much fun but
still fairly playable. This time the track is
viewed from directly above. A novel
feature is that each of the computer-
controlled cars races individually. Indeed
as the screen scrolls along (keeping your
car in the centre) you see the other cars
closing in on you, or more likely pulling
away, as you race against each
individual car for a good finishing
rs 22 , r, r p* fi rn r*
,?MOOOO<)^0igl3l
RECOMMENDATION
All five oldies are good in their own right
and complement each other very nicely,
making this an excellent buy overall.
COMPILATIONS
map! 64 JANUARY 1 992 • NUMBER 80
under the city. There are rats everywhere
to be squashed!
Now, inside a drug factory, Kunitoki’s
henchmen decide do a runner and once the
office secretaries have been dealt with
there’s just time to grab hold of the
helicopter and fly to the Shogun’s secret
island base. He’s hiding in a temple full of
baddies. That orb just has to be retrieved.
Last Ninja II appeared at the end of 1 988
and still looks and plays as good today as it
did then. The isometric 3-D backgrounds
are incredible, the main sprite is beautifully
animated, the sound is excellent and
overall presentation is simply stunning. The
game combines an arcade adventure
element with that of a beat-’em-up — fans
of either will enjoy this for sure. The puzzles
are great, there’s always something out
there to tax your brain.
Controls are a little difficult
to master during combat, but
once you’ve got the hang of
them, there’ll be no stopping
ya! Last Ninja II puts some
of the games around at the
moment to shame.
in the truest sense
of the word, this
Sizzler dispenses
with unnecessary
padding and
instead
concentrates on
realism and
playability.
The game has
more options than
Wimbledon has
ticket touts! You
can opt for one or
two players, one,
three or five sets
per game, four
different
playing
surfaces, four difficulty levels and
fifteen skill settings! If you find the
3-D perspective confusing, there
are ten views to choose from. A
practice mode wouldn’t have gone
amiss, but who’s quibbling?
Even though the main sprites look
like pipe cleaner men, they’re
beautifully animated and controls
such as ball spin and targeted shots
give a real feeling of playing the
game. Where previous offerings
have consisted of walloping the ball
and running, International 3D Tennis
makes you think like a tennis player,
where to place your shot, when to run
into the net, etc. Although tricky at first,
it’s undoubtedly the best tennis sim on
the market.
TIMES
RECOMMENDATION
Unfortunately, you don’t buy
a compilation set for the
sake of one decent game
and if you purchase
SUPERHEROES that’s
about all you’ll get. Last
Ninja II outshines the other
games by far.
.
,
Basically, there are two types of soccer
game: the Kick Off- style, overhead-view
type and the 3-D ‘view from the terraces’
ones. Emlyn Hughes International
Soccer (90%, Issue 43) is as good an
example of the latter as you could wish
for. Ball movement is astonishingly
realistic and the host of extra features and
options don’t slow down gameplay at all.
Emlyn Hughes is a game you can play
at any level, from the most basic kick-and-
run bash to a complex strategic game.
Far too many sports sims that emphasise
’■ * “ * * _
iSfe .iC ;
Hit r
- P*. ’J
SUPER SIM PACK
(US Gold, £17.99 cassette, £19.99 disk)
W hat a
strange
mixture
this is with two sports
sims, a driving game
and a combat game.
The ‘sim’ theme of
the title is just a little
tenuous, and there's
no sign of the
expected flight ‘sim’!
There are
hundreds of tennis
games on the
market, but few play
as well as
International 3D
Tennis. A simulation
If only Crazy Cars II (never reviewed)
were as good! No prizes for guessing
what sort of gameplay we have here —
despite the waffle about car thieves and
m
iiiitsiiisiKiiiitiiiiiiistittiftiii
itiiiifttisiti«iifiittiii«iii|i{|!i!
itiilltilisiif isiiililfillillllliii
corrupt cops, Crazy Cars II is as ordinary
a driving game as you can get.
First written for the 16-bit machines,
the 8-bit version has been harshly
edited. The map is gone, limiting the
scope of the game to dodge ’n’ drive.
You’ve no radar, and there isn’t even
anything to indicate what gear you’re in.
What we’re left with are colourful sprites,
interesting backgrounds, and a scrolling
road that gives a definite feeling of
speed.
The steering is a little sluggish — if
DESTROY A MUNITIONS DEPOT
The enewy depot consists of an
am Min 1 1 i on snack t a bunker* -like
explosives Magazine, and a fuel
dut-tp .
All thi*' e e should be destroyed.
This is a Desert Mission.
Memorize your* objective, then
press the fire button to continue
■ V'-\ :
■
■
ZZAP! 64 JANUARY 1 992 • NUMBER 80
options pay a high price in terms of
playability — not so with Emlyn Hughesl
An excellent menu system makes them
instantly accessible, making it one of the
most addictive and enduring footy games
on the Commodore. On the negative side,
the graphics aren’t anything to write home
about and the sound effects are totally
useless. But these quibbles didn’t stop it
from scoring a Sizzler in 1988, and it
hasn’t really dated since then.
mm mmBu me msam
. - .• •%. ■■
1
” ’■ '■
.• ’• - - * ■ - ■ - -■ .
-- : ■ ■■ • - - • ..
cfc if off
Another Sizzler, MicroProse Soccer
(90%, Issue 46) is played on a vertically
scrolling pitch viewed from above. Again
an options extravaganza, this one can be
played by up to 16 players at a time!
Thankfully, it also has a Save Game
option for when you can’t finish that long
tournament before bedtime.
, In addition to basic tackling, passing
and dribbling you can volley the ball
forward, chip it backwards over your
head, and even perform banana benders!
The menu system isn’t as friendly as
Emlyn, but graphics and sound are far
superior — given the choice I’d rather
play Emlyn Hughes, but that doesn’t stop
MicroProse Soccer from being the best
overhead-view soccer game seen on the
C64
Alas, at this point the
compilation goes downhill.
h Kick Off 2 isn’t a bad game
in its own right, but even
*■ though it was released over a
I ‘ : year later than MicroProse, it
1 makes no real advances on
its illustrious predecessor.
Ball movement is far from
( realistic, with the scrolling
pitch often failing to keep up.
Coupled with the unintelligent
computer-controlled players who run
away from the ball as often as towards
it, this makes for a very frustrating
game.
Presentation is good, with a whole
host of options, but there’s nothing
here that grabs you by the throat
and screams, ‘play me’.
If Kick-Off 2 is a good game that
falls flat against a better one, Gazza
II is an unmitigated disaster that
would be the unwelcome duffer in
any compilation. Featuring similar,
but inferior, gameplay to MicroProse
and Kick Off, Gazza II incorporates
an idiot management routine, boring
tactics controls, and very sluggish
movement.
If that wasn’t enough, the lack of
a league severely limits its long-term
appeal. I can’t say that I enjoyed the
sideways approach, much preferring
a vertical pitch. On the plus side, the
computer-controlled players are
reasonably intelligent and the kicking
power-meter is fairly friendly, but this
*4 doesn’t stop Gazza II from being the
worst in the pack. Perhaps they
named it after Gazza because it’ll
bring tears to your eyes.
RECOMMENDATION
I can’t understand why Empire would
want to release a compilation like this. If
each game put a different perspective
on computer soccer, fair enough, but
three of the games feature almost
identical gameplay. Besides, only two of
the four games put in first-team
performances, with Kick Off being a
reasonable substitute. Gazza //wouldn’t
even make the reserves!
If you already have Emlyn Hughes
and MicroProse Soccer, Soccer Stars is
a complete waste of time. If you only
have one of them, buy the other as a
full-price game. If you have neither, it
just MIGHT be worth buying this
compilation.
■■■■■■■■■■Hi
im
o.
you leave the road on a bend and hit
a piece of scenery, be prepared to hit
several more as you struggle to get
back onto the road.
Crazy Cars II is a very ordinary
driving game. Visually attractive, but
otherwise unremarkable.
Forgetful footy
As world cup games go, Italy 1990
(66%, Issue 63) wouldn’t get through
the qualifying
rounds.
Presentation is
excellent, with great
incidental screens
and a tune that
almost had me singing
along. You can opt to
play the entire
tournament or just the
final, against a friend or
the computer, and
there’s even a ‘save
game’ option! There are
24 teams to choose
from, but they all look
and play the same.
The game is viewed
from above, and
features the now standard eight-way
scrolling screen. The problem is
wherever the ball goes, there’s
always an opposing team member to
collect it. Not that it does them much good
— they invariably run at your goal and miss
it completely!
Despite the world cup theme, Italy 1990
is definitely Fourth Division material. If the
programmers had paid as much attention
to gameplay as they did to presentation, it
would have been a real winner.
iftZZftH
■MMnm
Airborne Ranger (73%, Issue 33) is
the oldest of the four games, and it
shows. Boasting 12 missions, your most
difficult task is ploughing through the
horrendous multiload — load, choose
your mission, load, play a short sub-
game, load again, then ask yourself is the
game actually worth it?
Despite being marketed as a strategic
shoot-’em-up, Airborne Ranger is simply
a combination of game styles that doesn’t
really work. The twelve scenarios all play
the same, and not being allowed to shoot
anyone until you reach the target area is
just a gimmick that quickly wears thin.
Awarded 73% in 1988, three years on it
looks incredibly dated. Tedious gameplay
and a horrific multiload make Airborne
Ranger a game best forgotten.
RECOMMENDATION
So there we have it — a surprisingly
weak US Gold compilition, with a great
tennis sim, an average driving game, and
two duds. Save your pennies, there are
much better compendiums on the market
than this, and you’ll feel as if you’ve had
your moneys worth.
COMPILATIONS
ZZAp! 64 JANUARY 1 992 •
NUMBER 80
T hose generous chaps at Storm
have sorted us out with some
fabulous prizes this month. Their
Double Dragon series of action-packed
beat-’em-ups have long been rocking
the gaming world. Indeed the home
gaming scene and the arcade are
becoming violent and dangerous places
these days with ‘POW’s, ‘CRUNCH’S
and so forth spewing from every
machine. There’s even going to be a
multi-million-dollar film based on the
Double Dragon title!
So make your mark and prove
you’re serious in the beat-’em-
up business by winning yourself
one of these ten limited-edition
Double Dragon sweatshirts that
we’re giving away. The tops are
all high quality, in black (of
course), bearing the stylish but
discreet game logo. With one of
these you’ll never get sand
kicked in your face!
7
EACH ITEM COSTS A COIN
EXTRA MEN *
TRICKS
TIME TO
• EXIT
COINS TO
All you have to do to
stand a chance of
winning one of these
killer shirts is answer
these ridiculously
easy questions...
COIN'S 03
PAUSED
1 . How many games
are there in the
Double Dragon
trilogy? (Are you
taking the mick? —
Ed)
2. What is the family
name of the two
‘Double Dragon’
brothers, Billy and Jimmy?
^ What is the name of the brothers’ oriental
Dragon III: The Rosetta
Stone ?
TIME 165
COINS OO
PAUSED
T I ME T
Well, they’re easy enough, aren’t they? Just
jet the answers down on a postcard and
send it to EuroPress Impact , DESIGNER
DRAGONS COMP , ZZAP!, Case Mills,
Ludlow, Shropshire SY8 1JW, to arrive no
later than 14 February 1992. You could be
the snappiest-dressed dude ’round town!
STRATEGY
GETTYSBURG: is the most detailed and realistic computer simulation of
this decisive battle ever made. 12 weapons types. Active participation by
Brigade, Divisional and Corps commanders. Playing time 11-40 hours C64
disk £24.95
OMEGA: Join the elite cybertank engineers. You will lead a'monumental
effort to design the supreme cybertank and test it in simulated combat. You
must define chassis specifications, install lethal weaponry, integrate electronic
systems and device the Artificial Intelligence that make your design more
cunning, and more deadly, than any other. C64 disk £19.95.
MICROLEAGUE FOOTBALL: You get the players - 20 pro football
rosters featuring your real - life gridiron heroes. You control the teams - both
defence - and all the action, based on the actual season stats and
performances from the real players and teams. You win or lose based on your
coaching strategies. This is no boring arcade - style game. MLF is thinkinq
man's football. C64 disk £24.95
NAM: is the tactical wargame that tests your ability to command in six
challenging, real-life scenarios. A variety of units, including APC's machine
guns, mortars, artillery, recoilles. rifles, tanks and helicopters. Three levels of
difficulty. Six different scenerios involving U.S. South Korean, ARVN, NLA and
NVA forces. NAM is a tactical strategy wargame of U.S. and allied forces in
VIETNAM.
C64 disk £12.95.
CLUE BOOKS: at £7.95 each: BARDS TALE I OR III, BUCK ROGERS,
CHAMPIONS OF KRYNN, CHAOS STRIKES BACK, CURSE OF AZURE
BONDS, DEATH KNIGHT OF KRYNN, DRAGON WARS, DUNGEON
MASTER, ELITE, ELVIRA, EYE OF THE BEHOLDER, MANIAC MANSION,
MIGHT & MAGIC I, NEUROMANCER, POOL OF RADIANCE, STARFLIGHT,
WASTELAND OR ZAK McKRACKEN, INDIANA JONES ADV SECRET OF
SILVER BLADES, SECRETS OF MONKEY ISLAND.
£8.95 each ULTIMA III, IV, V, or VI.
Mail order only. Please allow 28 days for delivery please make cheques
payable to CINTRONICS LTD. Free post & packing within the UK. EUROPE
add £2 per item.
CINTRONICS LTD. 16 Connaught Street, London W2 2AG
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READ THIS!
BUDGET
3D Stock Cars 2 New. ...3. 99
Afterburner 3.99
Altered Beast New. ...3.99
APB 3.99
Atom Ant 2.99
Barbarian 2 3.99
Batman - The MovieNew....3.99
Blazing Thunder 2.99
Bubble Bobble 3.99
C.J.'s Elephant Antics 3.99
C.J. in the USA New. ...3.99
Cabal 3.99
California Games 3.99
Cavemania 3.99
Chevy Chase New. ...3 99
Chase HQ New. ...3.99
Classic Punter 2.99
Classic Trainer 2.99
Cricket Captain 2.99
Cricket Master 2 99
Defenders of the Earth 3.99
Devastating Blow ....New. ...3.99
Dizzy Panic 3.99
Double Dragon 2.99
Dragon Spirit New. ...3.99
Euro Boss 2.99
Fantasy World Dizzy 3.99
Fast Food 3.99
Fighter Pilot 3.99
Footballer of the Year 3.99
Fruit Machine 2 3.99
Gauntlet 2 3.99
Gemini Wing 2.99
Ghostbusters II 3.99
Gryzor 3.99
Guardian Angel 3.99
Hard Drivin New. ...3.99
Heroes of the Lance New. ...3.99
Hobgoblin 2.99
Hong Kong Phooey 2.99
Indiana Jones & The Last
Crusade New....3.99
Interchange 2.99
Magicland Dizzy 3.99
Mean Machine New. ...3 99
Mega Hot - 9 Titles 4 50
Miami Chase New. ...3. 99
Mig 29 Soviet Fighter 3.99
Moonwalker New.. ..3. 99
Mountain Bike 500 ..New. ...3.99
Multimix 1 4.99
Multimix 2 4^99
Multimix 3 4.99
New Zealand Story. .New. ... 4 . 99
Operation ThunderboltNew 3.99
Outrun 3.99
Paperboy 2.99
Paris to Dakar New. ...3 99
Pit Stop 2 New. ...3.99
Power Drift New. ...3.99
Pro Golf 3.99
Pub Trivia 3.99
Quattro Cion Ops 3.99
Quattro Adventure 3.99
Quattro Arcade 3.99
Quattro Cartoon 3.99
Quattro Combat 3.99
Quattro Firepower 3.99
Quattro Fantastic New. ...3.99
Quattro Power 3.99
Quattro Sports 3.99
Quattro Super Hits 3.99
Quattro Super Skills 3.99
Question of Sport 2.99
Quick Draw McGraw 2 99
R-Type 3.99
Rambo III 3.99
Red Heat 3.99
Renegade III 3.99
Robocop New. ...3.99
Scooby Doo & Scrappy Doo3.99
Silkworm 2.99
Skatin' USA 2.99
Sky High Stuntman .New. ...3.99
Slightly Magic 3.99
Soccer Director 2.99
Spike in Transylvania 3.99
Spitting Image 3.99
Spooky Castle 2.99
Strip Poker 2 2.99
Stunt Car Racer New. ...3 99
Superkid in Space 2.99
Switchblade New. ...3.99
Tarzan goes Ape 3.99
Technocop 3.99
The Games Summer Edition3.99
The Games Winter Edition. .3. 99
Tin Tin on the Moon New. ...3.99
Tomahawk 3 99
Toobin' 3.99
Top Cat Beverley Hills
Cat 3.99
Top Gun 3.99
Tracksuit Manager 2.99
Treasure Island Dizzy 3.99
Turbo Outrun New... .3 99
Turrican New. ...3.99
Ultimate Golf New ....3.99
Untouchables 3.99
Vigilante 3.99
Vindicators 3.99
Wacky Darts 3.99
World Games 3.99
Xenon 2.99
X-Out New.^3’99
Xybots 3.99
Yogi & The Greed Monster .2.99
Yogi’s Great Escape 2.99
FULL PRICE
_ ^ Cass ...Disk
3D Construction Kit 16. 99.. 16 99
Cisco Heat 7.99 N/A
Fist of Fury 7.50 N/A
Final Fight 8. 50. .11. 50
Fun School II Range 7.50 n/a
Fun School III Range 9. 99. .12. 99
Fun School 4 Range 8. 99. .12. 99
Golden Axe 7. 50. .10.99
Hero Quest N/A. ...7 99
Lemmings N/A. ...9.50
Multi Player Soccer
Manager 7.50 n/A
Manchester United -
Europe 8.99 N/A
Mindstretchers (Monopoly,
Scrabble, Cluedo) 13.99 13 99
Pitfighter 7.50. .10.50
Robin Smith International
Cricket 7.50 /....N/A
Robozone N/A.. ..7.50
Shoe People N/A. ...7.99
Skull & Crossbones 7.50 9 50
Smash TV 7.50... 9 99
Speedball 2 N/A. ...7.99
Super Space
nvaders New 7.50 N/A
Terminator 2 New 7.45 N/A
The Simpsons.. ..New 7.99 N/A
Turtles Coin Op. .New 8.50. 11 50
Viz 7.50 N/A
World Class Rugby N/A. ... 7 . 99
WWF Wrestlemania.New .8.99 N/A
Rugby - The World Cup ....7.50 ..10.50
RBI 2 Baseball New 7.50 10 50
Rolling Ronnie New 7.50 N/A
Speedball 2 7.99 n/A
Favourite Board Games
Cluedo Cass 7.99
Monopoly Cass 7.99
Scrabble Cass 7.99
De Luxe Disk 12.50
Trivial Pursuit Cass 12.50
Risk Cass 7.99
Pictionary Cass 12.50
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AMAZING OFFER
Select any two games from the lists below at discount price, ie.
£2.99 + £2.99 not £5.98 but £5.60
£2.99 + £3.99 not £6.98 but £6.50
£3.99 + £3.99 not £7.98 but £7.40
Dizzy Collection
Dizzy, Fast Food, Fantasy World Dizzy,
Treasure Island Dizzy & Magicland Dizzy
Cass 7.50
Power Up
Altered Beast, Turrican, Chase HQ, X-Out,
Rainbow Islands
Cass 11.99
Dizzy's Excellent Adventures
Dizzy Panic, Kwik Snax, Spellbound Dizzy,
Dizzy Prince of Yolk Folk
Cass 7.50
Hanna Barbera Cartoons
Yogi's Great Escape, Hong Kong Phooey,
Top Cat, Ruff & Reddy
Cass 7.50
It's TV Showtime
Bobs Full House, Bull's Eye, Every Second
Counts, Blockbusters, Krypton Factor.
Cass 7.50
Rainbow Collection
Rainbow Islands, New Zealand Story,
Bubble Boble
Cass 7.50
Dizzy Cartoons
Dizzy, Spike in Transylvania, Slightly
Magic, C.J's Elephant Antics, Seymour
goes to Hollywood
Cass 7.50
James Bond Collection
Licence to Kill, Live & Let Die, The Spy
Who Loved Me
Cass 8.50 Disk 13.99
Virtual Worlds
Castle Master, Driller, Total Eclipse, The
Crypt
Cass 12.50
Movie Premiere
Teenage Mutant Hero Turtles, Back To
The Future II, Gremlins 2, Days Of
Thunder. Cass 10.50
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SdO-NIO 3
After recovering from
the pounding he
received at the A
hands of Hulk a J
Hogan and pals, I |
the Cork is back \
to bring you a N
report on what's i
new in coin-op
land. This time he
buckles his swash
as Dirk The Daring in
the latest Don Bluth
laser-disk game,
battles with the liquid
baddie of Terminator
2: Judgment Day and
becomes your friendly
neighbourhood web
slinger in the new
Spider-Man game. So
without further ado it's
once more into the
breach dear friends
with a pocketful of ten
pees and ears full of
coHon wool.
DRAGONS LAIR II:
TIME WARP
(Leland)
B ack in the mists of time (1 983 to be
precise) there appeared an arcade
coin-op that blew the socks off everything
that had come before. Dragon’s Lair was a
blend of hilarious cartoon-style graphics
and the best swashbuckling traditions. No-
one who played it (myself included) could
fail to be impressed, despite the limited
gameplay.
Several other laser-disk games followed
in the footsteps of DL. These included
Firefox, MACH 2 and a personal fave of
mine Space Ace, but the laser technology
of the day was dodgy at best and the
machines were constantly under repair.
But now Sullivan Bluth Inc have returned
with the long-awaited sequel Dragon’s Lair
II: Time Warp. The laser-disk technology
used in the game is eight years more
advanced, and in my book Time Warp (‘it’s
just a jump to the left’) is ace. But then it
would be with three years development
time and several million dollars expense
behind it.
In the original game Dirk had to rescue
TERMINATOR 2s
JUDGMENT DAY
(Williams/Midway)
W elcome to a future that is all too
possible. The year is 1997 and
Skynet, the brand-new computer-
controlled defence satellite, misfires killing
over 3 billion people worldwide.
A disaster of biblical proportions that’s
quickly followed by mankind’s subjugation
under the iron heel of killer machines. But
in the early 2020s mankind has survived.
Small pockets of resistance fighters wage
a guerilla war on the Hunter Killers and
dreaded Terminator robots that roam the
ruins of a once proud civilisation.
The game is a one- or two-player ‘blast
anything that moves’ extravaganza where
you and a mate become good guy (or gal)
Terminators for the day.
In true Operation Wo/f style there are
two guns bolted to the cabinet. But
surprisingly for the Terminator theme they
aren’t 9mm Uzi’s — Endo Battle Rifles (as
featured in the movie) are the order of the
day.
The first scene takes you to the future
where you must help Sgt John Connor in
his quest to destroy the machines of
Skynet. T2 is a horizontal scroller where
in time-honoured tradition the bad guys
appear from all over the shop and you
have to blast the crap out of them (I love
it!!).
Each player possesses a floating cursor
to aim their Endo Rifle, and an energy bar
which rapidly slides towards zero as the
enemy score hits. The aim of the first
scene is to gain control of the Time Field
Generator and jump back in time to 1994.
As in the film the evil T-1000 is after the
young John Connor; it’s up to you and
your pal to protect him. The saviour of
mankind isn’t that easy to protect though,
especially as the evil Terminator is as
zzap! 64 JANUARY 1 992 • number 80
s
o
up to Williams’ high standards, indeed the
main part of the backgrounds and
characters have been digitised from the
movie. So if you haven’t seen the flick at
the cinema yet, this is a good substitute.
Sonics are also top notch with a pounding
soundtrack and digitised effects from the
film, right down to a few words from the
big guy himself.
I’ve said this before and I’ll repeat it
again, in my books Williams are THE best
coin-op producers around. I’m sure plenty
of cash will be shovelled into this
machine.
Convertability
As Terminator 2: Judgment Day has
already been released by Ocean, a game
based on this version isn’t likely
(unfortunately).
his partners in crime include Doc
Octopus, Green Goblin, Kingpin,
Hobgoblin and Venom.
The action begins in an unnamed city
(they all look the same to me). Each
heroic character has his own attributes so
I hope you chose wisely on the option
screen.
In true comic style, as the combatants
kick seven shades of brown out of one
another, speech bubbles appear. This is
usually as a reaction to being whacked.
Also there are the Batman-style ‘Biff,
‘Thwock’, ‘Thwack’, ‘Crunch’ etc sound
effect balloons that appear when a
character is picked upon.
Once the streets have been cleared it’s
off to Doctor Doom’s Castle, the
Armoured Fortress, Flaming Cave and the
final showdown with Doctor Doom.
Spider-Man is a traditional beat-’em-up,
but both the graphics and gameplay are
enough to pull in the punters. Especially if
they’re Marvel Comics fans (as indeed I
am), so grab a few mates and play
Spider-Man: The Videogame. ’Nuff said.
Convertability
If anyone converts this game to the C64,
they’d better do a better job than Empire
with their dire Doctor Doom’s Revenge
game.
SPIDER-MAN: THE
VIDEOGAME
(Sega)
S pider-Man,
Spider-Man, does
whatever a spider
can, can he swing
from a thread?, no
he can’t, mind yer
head!
Spider-Man aka
Peter Parker is one
of Marvel Comics’
best-loved characters,
especially as he’s a
normal human with the
powers of a spider. This
came about when the
nerdy Parker was bitten
by a spider irradiated by a
school science experiment. Very soon
Peter found he could run up walls, lift
large and unwieldy objects and ‘see’
danger with his famous Spider Sense.
01’ web-head has gained many
enemies over the years, and it seems
most of them are present in this new
arcade game. Spider-Man is a four-player
game where Spidey, along with pals
Black Cat (his ex-girlfriend), Namor
(commonly known as Sub-Mariner) and
Hawkeye fight for truth, justice and the
right to party (man). But the arch-nemesis
of the game is unsurprisingly (to true
believers at least) Doctor Doom, despised
ruler of the Kingdom of Latvia.
Old metal bonce has half-inched an
artefact known as the ‘Sorcerers Stone’
— not being able to read Japanese I’ve
bog-all idea what this is (but it sounds
| important!). But Doctor Doom isn’t alone;
Dirk calls on the services of a decrepit old
time machine and sets off in hot pursuit.
There are plenty of time zones to visit,
including Dirk’s Forest Hovel, Tombs Of
Egypt, Crags Of Mordroc, Garden Of Eden
and Looking Glass Land. All with zillions of
creatures to defeat and pitfalls to be
negotiated — with Dirk’s usual lack of skill,
of course. As with previous laser-disk
games, and indeed the recent Sega
release Time Traveler, the player can
only control the character’s
response to situations. This will
probably annoy the ‘blast anything
that moves’ maniacs among you,
but it certainly hones the old
reflexes and (in me at least)
rekindles fond memories.
Also irritating is the amount of
time the player spends watching
the cartoony graphics, rather than
saving the damsel in distress. But
I’m very pleased to see that laser-
disk games have returned with a
definite bang. Go for it Dirk, the fate
of time itself is in your hands.
Convertability
Both Dragon’s Lair and Space Ace
have been released on the C64, so
there’s no reason why Dragon’s Lair
II: Time Warp shouldn’t follow suit.
evil Wizard
Mordroc. Well,
she’s gone and got
herself kidnapped by the
same baddie (silly mare), so
the chase is on yet again.
But there’s a new twist in
the plot because now
Mordroc is hiding in the vast
tracts of time itself. All is not lost because
tough as old nails.
What I want know is why are the good
guy Terminators allowed to kill in the
game, especially as Arnie is specifically
ordered not to in the movie?
FEATURE!
Although
founded only five short
years ago. Code
Masters have achieved
market domination on
an unprecedented scale
— throughout last year
between 25 % and
50% of software sales
were for their games.
So what's the secret of
their success? IAN
OSBORNE finds out...
countless best-selling sports if
sims and platform games, such t tv
as BMX 2 Simulator and Super
Robin Hood, had grown tired of
arcade adventures that featured
human sprites — they were very
limiting and difficult to animate
with any degree of realism.
They tabled a few ideas for Dizzy, but the
Darling brothers were eggstremely
sceptical — an egg in boxing gloves? You
must be yolking mate, we’re not shelling out
good money on that one!
Luckily computer programmers aren’t
known for doing as they’re told and they
decided to go ahead with it anyway,
programming it behind David Darling’s back
while they were supposed to be working on
Pro Ski Simulator.
Eventually the two projects were
delivered together — living up to their
name, the Darlings published Dizzy as a
reward for all the hard work put in by the
Olivers. It might be difficult to believe now,
but the initial sales weren’t good; the game
seemed to die after a few weeks, and David
Darling rubbed it in by wearing a T-shirt
with ‘I Told You So’ written on it!
Strangely, after about six months sales
began to pick up — in a few short months it
became one of Codies’ all-time best sellers!
No-one’s sure why this happened, but the
rest, as they say, is history — Dizzy is now
firmly established as the Mario of the 8-bit
home computers, and has sold over one-
and-a-half million copies across all formats.
(What’s on your T-shirt now, David?)
And the future? With Spellbound Dizzy
featuring over a hundred screens, the
games couldn’t really be any bigger so
instead the Oliver twins will concentrate on
improved animation, better character
interaction and tougher, more involved
mmMmmmmm puzzles. I can hardly wait!
in for good measure. This hasn’t stopped
him from starring in his own adventure
though! Although Seymour Goes To
Hollywood is a disappointing game, brilliant
animation of the main sprite will win him
lots of friends (but no beauty contests!).
Seymour Goes To Hollywood was
originally going to be a Dizzy game, but it
was decided that Dizzy was inappropriate
for a real-world adventure — instead they
decided to create a whole new character,
and Seymour was born! More games
starring Seymour are planned, all of which
will feature real-world settings and
problems that depend on real rather than
fantasy logic. Seymour will also star in
arcade games, the first being the
forthcoming Super Seymour, a platform
game that plays a little like Bombjack.
H ands up all those who haven’t got at
least five Code Masters games in
their collection... no-one at all?
Thought not! They’re corkers, aren’t they?
Original, innovative, value-for-money, it’s
not surprising the Codies were the UK’s
number one publisher as early as their first
year of trading.
Founded in October 1986 by the Darling
brothers, Code Masters exploded onto the
scene with an initial release of twelve titles
across all formats. Since then, they’ve
expanded from being a small family
business employing four people to a large
organisation with a staff of 35, retaining
their position as number one publisher and
steadily increasing their share of the
market.
The Dizzy stony
Often imitated but never bettered, the Dizzy
series remains Codies’ most successful line
to date. The Oliver Twins, programmers of
Future shocks
‘It’s flattering’, says Codies’ marketing
supremo and former CRASH editor Richard
Eddy, ‘to see companies such as Zeppelin
copying what we did years ago. They’re not
much of a threat, though — Code Masters
currently enjoy 17.6% of the market share,
against Zeppelin’s 2.4%.
‘Although we now convert many of our
games to 16-bit format, we’ll never desert
the Commodore 64. Look out for Steg, an
arcade puzzler starring a green slug (!), and
a platform-and-ladders shoot-’em-up called
Big Nose.'
The goofy
one
If a somersaulting egg seems
a strange concept for a
cartoon hero, Seymour is
damn-near unbelievable! No-
one’s sure what he’s meant
to be, but he’s certainly no oil
painting — more like a paint
spill, with hands, feet and
unfeasibly large teeth thrown
ZZAp! 64 JANUARY 1 992 • NUMBER 80
cer Pinball
Following on from that table-top classic
Professional Pinball Simulator, Soccer
Pinball combines the need for fast,
furious reflexes with
a novelty theme, the
emphasis being on I |jjj
action and fun. I
Control the flippers I
as the ball hurtles
around the table I
knocking over
footballers and
building up that
bonus! Could be a UihWMtrW !^
winner, could be an
own goal... we’ll have to wait till
February to find out.
Cartoon Collection
(£9.99 toss)
Building on the success of last year’s
Christmas smash The Dizzy Collection,
Codies’ Cartoon Collection features five
of their highly successful budget titles,
one of which was previously
unavailable on the C64. So what are
they like? Read on...
Dizzy
Is there anyone out there who hasn’t
got a copy of Dizzy ? This game’s been
O's Elephant Antics
Another Silver Medal Winner!!! Scoring a
massive 94%, CJ is one of the best original
budget releases ever seen on the
It's a family affair
Code Masters is very much a family business.
Daddy Darling (Jim) controls the purse strings
while owners and directors David and Richard
look after creation and development of new
lines. Big sis Abigail acts as operations
manager, though no-one in the ZZAP! office
actually knows what this is (having your
picture taken in the shower? — Ed). Artie
fartie Lizzie Darling draws some of the pretty
pictures for the covers and handles the
company photography, while the baby
Darlings William (11), and twins John and
Annie (7), keep the firm in touch with what’s
going down in the playground.
ioaooaa
Fi'wyFf: ~£
Commodore. A cutesy platform shoot-’em-
up in the New Zealand Story/Bubble Bobble
mould, CJ features smooth scrolling,
excellent graphics, and one of the silliest
plots ever seen on a computer game. The
collision detection is sometimes a little
dodgy, making it unclear how close you can
get to the platform’s edge before falling off,
but this doesn’t stop it from being one of the
most challenging budget games ever.
Seymour Goes To Hollywood
Aaarrgggh! They’ve done it again —
Seymour is ported across from the Speccy
in the same mtmmmmmnmmommmmmmm
way as Dizzy. V |
haTbeeT* I
Commodore's
superior | IfgjitpM «
graphic ability. p 1 '"" in
and the game I
slowly, taking ■■ HHHMI WfKOBS
ages to display the next screen or to update
the objects list.
It’s a real shame, as all the great Speccy
gameplay’s here with logical, well-thought-
out problems that push back the frontiers of
arcade adventures. The cutesy Speccy
graphics are also very characterful,
although obviously lacking in colour.
recycled more times than one of Phil
King's jokes, and I can’t imagine anyone
who wants one not already owning it. Not
that it was any good — scoring a miserly
48% in Issue 41 , it doesn’t really make
good use of the Commodore’s
capabilities. Anyone who has played
Chase HQ will know what porting Speccy
code to the C64 does to a game, and I’m
•••.••/ I afraid that’s what's been
VA-'/Wk U done here. Not a disaster
| (48% is a little harsh),
„ > I but a P ala imitation of its
**: : Spectrum counterpart.
l*i |f{. C I Could and should have
« " V* m been better.
HALT STRAAGEfE
YOU CART COHE ...
HERE ITS PRIMATE
PROPERTY 5
i Spike In
Transylvania
^ 14 »
Now this is more like it!
Spike In Transylvania's humorous
approach and simple-but-endearing
puzzles earned it a Silver Medal in
Issue 74. Spike differs
from the Codies’ other
arcade adventures in
that it features three-
dimensional movement
rather like the old
Ultimate games.
Difficult to get to grips
with at first, but
fiendishly addictive
when mastered. Spike
In Transylvania
remains one of Code
Masters’ better
releases.
Slightly Magic
Slightly Magic also suffers from Speccy
port-over
syndrome. The
well drawn but ■ f (txj j'T?" j
hideously 1 i™3 1-3
animated. 1 '-5
shuffling across -/ f ^
the screen like
diarrhoea. The I
screen flickers ■
badly when you
pick up an object or talk to another
character, making this run-of-the
' mill arcade adventure look very
S amateurish.
Needless to say, life in Codies Castle hasn’t been all plain
sailing. About a year ago, they released a game called Pro
Boxing Simulator , a rerelease of the old Superior game By
Fair Means Or Foul. Due to an oversight, the initial batch
carried no indication that the game had previously been sold
under a different name, resulting in complaints from several
disgruntled fight fans. Codies made good all losses suffered,
though, and all cassette inlays now state its pedigree.
More recently, they were taken to court by Nintendo, who
tried to prevent their releasing Nintendo-dedicated products
f I console
format.
Recommendation
All in all. Cartoon Collection is a
disappointing compilation,
featuring too many games written
on other formats and badly
converted to the C64. Could have
been a goodie, but as it stands
you’d be better off buying CJs and
ZZAP! 64 JANUARY 1 992 • NUMBER 80
screens, it’s
bigger than
Dizzy II and III
put together!!!
Dizzy himself
is prettier and
better animated
than in Yolk
Folk, but the
game as a
whole isn’t as
well put
together. The
simplistic
graphics and
cutesy
atmosphere are there, but the game is
plagued by slow running speed — it takes
ages to update the screen after moving to
another location or picking up an object.
Don’t get me wrong, it’s not a disaster, just
not as good as it’s box-mate.
tflfl 91 501*1 08999819 SHAPES '327
*m*t~ i ppr i — — i rwpmsf-
wm ? i i *~n r? i wwsrn s
love or hate. 1
I have to admit I found it a little tame,
especially after Kwik Snax, but it’s colourful
well presented and brilliantly executed — if
you’re into this sort of puzzler, you won’t be
disappointed.
Dizzy's Excellent
Adventure
(£9,99 cassf
Mercifully, Codies have resisted the
temptation to call their new compilation
Dizzy's Eggcellent Adventures — you get
un oeuf bad egg jokes in ZZAP!. Featuring
a nice variety of game styles and three new
releases, it’s almost certain to be a hit, but
is it a worthy successor to last year’s Dizzy
Collection ? I think we should be told...
Prince Of The Yolk Folk
Whoooppeeee! At last, a true Dizzy
adventure that looks and plays just like it
should! Prince Of The Yolk Folk is a
marvellous game, featuring the fiendishly
simple problems and wonderful cutesy
Dizzy Down The Rapids
Haven’t I seen this somewhere before? In
a Domark game called Toobin’ perhaps?
Dizzy Down The Rapids has you guiding
Dizzy in his floating barrel along a
tortuous river full of logs,
^ T crocs, and other nasties
\ intent on sending our
I favourite egg to Davy
t a Jones’s locker.
* Another blockbuster, Dizzy
S $ Down The Rapids makes
\ ■ jj good use of the
* Commodore’s graphic
f capabilities. What it lacks in
| originality it makes up in
playability, dispensing with
f that annoying Asteroids- style
* rotating movement system
f ^ : and instead concentrating on
simplicity and fun.
Full of excellent touches
Kwik Snax
Like its illustrious predecessor Fast Food,
Kwik Snax is a maze game in which you pit
REAR EHTRfttlCE
atmosphere we all know and
love! At his best, you can’t go
far wrong with a Dizzy game,
and this is certainly Dizzy at
his best!
It’s interesting to see how
the problems have evolved from the early
Dizzy games. Whereas before you usually
only used one object to solve one problem,
in this one you often have to use them in
combination, eg to get out of the first
location, you must use all three items on
offer.
Prince Of The Yolk Folk is a true
masterpiece, and as it’s only available on
this compilation, a real incentive to buy.
Spellbound Dizzy
This is the one you’ve all been waiting for..
Dizzy’s biggest adventure yet! At 105
your wits against hideous Pacman-like
enemies that follow your every move. This
time your task is not just to fill your face, but
to gather the roving fluffles that wander
around aimlessly, and guide them to the
maze exit.
Simple, eh? Well it would be if when
collected they didn’t insist on following you
around like lost sheep, losing their way
completely should they come into contact
with a monster!
Kwik Snax scored 80% in Issue 67, and I
honestly think it was too low. The monster
sprites are delightful, the action is nonstop,
and the presentation is second to none.
Okay, the Dizzy sprite doesn’t look much
like our ovoid chum, but we’ll let that pass.
Great game!
Panic Dizzy
There’s nothing like a good puzzler, is
there? Simple yet addictive, Panic Dizzy
has you matching various shapes to their
respective holes, and you’d better be quick
about it or you’ll cause a humungous foul-
like being able to choose where you
reappear when you die, (no being
dumped out of the frying pan into the fire),
and a whoop of delight when his
eggcellence finds a diamond,
™ I Dizzy Down The Rapids is a
l worthy contribution to the
£ compilation.
| I Resommendaiion
Dizzy’s Excellent Adventures
jj is a superb compilation, a
real bargain. One of the best
packs I’ve seen in a long
time, and anyone who
misses out must be one egg
short of a hen-house. Buy it!!!
Panic Dizzy is the sort of game you either
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ZZAP! 64 JANUARY 1 992 • NUMBER 80
mm
HACK
For use with Waz P’s
Ultimate Music Hack
printed in Issue 78.
Oh, thank God Chrimble time is over. The Sound Of ■
Music was on T¥ for the umpteenth time and
unwanted relatives that you see bugger all of for the rest of the year that
turned up uninvited to guzzle all your booze and food (people like Phil!)
have all either gone home or have exploded (like Phil!). And another thing
(he says climbing onto his soap-box), I defy anyone to receive a Christmas
gift that requires batteries and say that the little swines are already in there.
You usually have to wait until after New Year to buy 'em, like I've been up
to lately! All my dosh I got for Chrimbo went on batteries! (Why don't you
just jump-start yourself off the mains then? — Ed). Old Scorelord wasn't
happy this year when he received a battery-powered flesh disintegrator as a
gift, it took him two weeks to find a shop that was open. There were
batteries provided in this case, but we luckily hid them in time.
What delights do I have to tickle your eyeballs with this month? Well there
are the usual hacks, tips and music listings from Waz P and the complete
solutions to Rod-Land and Slightly Magic. 'We're on a one way express
elevator to hell. Going Down!'
SWITCHBLADE (Gremlin)
1 00 DATA
2,3,2,2,2,3,2,3,2,205,1 38,1 90
,138,169,2
TERMINATOR 2 (Ocean)
1 00 DATA
0,6,12,0,6,12,0,6,12,88,225,6
0,226,162,0
SLIGHTLY MAGIC
(Code Masters)
Izzy wizzy let’s get busy, a magical
solution to Code Masters’ Slightly Magic
has appeared out of thin air from a very
helpful chap called Jonathan Derwent
who resides in Plymouth.
• Step 1 From the start go right and collect
#1 bucket of water. Give this to Hie.
• Step 2 Go left and get the #2 bucket,
give it to the dragon on the same screen.
Collect the megaphone and #3 bucket of
water.
• Step 3 Give bucket #3 to Firelighter.
Now go to the Wizard’s Spell Book. It
should tell you how to get the wand one
way or another.
• Step 4 Drop down from the Wizard’s
Spell Book and head for the screen with the
single ghost (the Creepy Caves). Collect
the skull and the pile of rocks. Give the
rocks to the Rock Monster and go back to
the Creepy Caves.
• Step 5 Stand under the stars
which are slowly moving up the
screen, when they get near
enough jump on them (this
takes a bit of practice).
• Step 6 Go and get the
magnet and jump up the final
stairs.
• Step 7 Go to the room with
Sir Rustalot standing in it. Stand
just above him and use the magnet to grab
the pin.
• Step 8 Make your way back to the room
with the Rock Monster, collecting the flea
collar as you go. Now jump up to the
bubble (jump on the stars that appear to do
so).
• Step 9 Use the pin to pop the bubble.
• Step 10 Go and get the wand.
• Step 11 Go right around to the east wing
(the one with the bat and ladders), and
collect the boo spell. Go to the room with
the two ghosts and use the spell.
CJ IN THE
USA
(Code Masters)
Little Columbus Jumbo is
certainly having a field day
with all these tips, hacks and
even a music listing, all
courtesy of Waz P.
First off a cheat mode for
infinite lives, just type in IVE
GOT A LOVELY BUNCH OF
COCONUTS (with the spaces,
but no apostrophes). The
border turns white and infy CJs
are yours.
Or type in the following listing,
RUN it and insert the game
tape. Then press play and you
can choose infy lives, bombs
and start level. If you start on
levels two, three or four the 64
will free the correct number of
elephants for you (good eh
people?).
0 REM CJ IN THE USA GETS
HACKED TO BITS
1 REM BY WAZ - READ KING
OF THE KIPPAX!
2 FOR WA=272 TO 360:
READZ: POKE WA,Z: C=C+Z:
NEXT: IF Col 026 THEN
PRINT”ERROR!“:END
3 PRINT CHR$(1 47);: INPUT
INFINITE LIVES (Y/N)
“;A$:IFA$=“N” THEN POKE
334 214
4 PRINT CHR(147);: INPUT
“INFINITE BOMBS (Y/N)
“;A$:IFA$=“N” THEN POKE
339 222
5 PRINT CHR$(147);: INPUT
“STARTING LEVEL (1-4)
“;A:IFA
4 THEN 5
6 A=A-1 : POKE 347, A: POKE
352, A*3
7 POKE 157,128: SYS 272
1 0 DATA
032,044,247,056,1 69,01 6,141,
062
1 1 DATA
003,1 69,01 7,1 41 ,064,003,032,
108
1 2 DATA
245, 1 69,032, 1 41 ,068,01 7, 1 69,
073
13 DATA
141,069,017,169,001,141,070,
017
14 DATA
162,255,189,193,016,157,193,
002
15 DATA
202,208,247, 1 62,033, 1 89, 1 59,
016
1 6 DATA
157,159,002,202,208,247,076,
120
1 7 DATA
003,072,206,032,208, 1 69,096,
141
1 8 DATA
247,053,1 69,1 89,1 41 ,208,094,
141
19 DATA
007,1 01,1 69,000, 1 41 ,240,053,
169
20 DATA
000,1 41 ,01 7,054,1 04,1 73,01 3,
220
21 DATA 096
And Finally a CJ In The USA
music hack. Just load the
game and reset yer 64, now
type in the listing and RUN it.
Finally press 1-5 for the
toonz.
0 REM CJ LOVES THE MUSIC
BEING HACKED
1 REM FROM THE USA
GAME BY WAZ 1991
2 FOR WA=4096 TO 41 72:
READZ: C=C+Z: POKE WA,Z:
NEXT: IF C<>91 10 THEN
PRINT”ERROR!“:END
3 PRINT CHR$(147); “PRESS
1-5 FOR MUSIX”: SYS 4096
1 0 DATA
120,169,016,141,021,003,169,
045
1 1 DATA
1 41 .020.003.1 69.000. 032.1 28,
128
1 2 DATA
1 62.000. 1 42.01 4.220.232.1 42,
026
1 3 DATA
208,088,032,228,255,201 ,049,
144
1 4 DATA
249,201 ,054,1 76,245,233,048,
032
1 5 DATA
1 28,1 28,576,026,01 6,1 69,1 30,
141
1 6 DATA
018.208.169.001.141.025.208,
141
1 7 DATA
032.208, -1 69,027,1 41 ,01 7,208,
169
1 8 DATA
075,141,181,220,032,146,128,
206
1 9 DATA
032,208,076,049,234
PLAYING TIPS!
PLAYING TIPS!
\Y
ZZAP! 64 JANUARY 1 992 • NUMBER 80
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»: magic:
• Step 12 Collect the hearing spell and
use it at the deaf guard’s room. They will
then let you pass.
• Step 13 Get the flea spell and use it just
behind the giant’s head. Once on the other
side of the moat, drop down a screen.
• Step 14 Keep going left until you have
collected the fish spell, the watering can
and the scissors.
• Step 15 Use the watering can on the
plant. Now jump up and go to the Cheshire
Cat and use the scissors to cut the rope.
• Step 16 Collect the fish bowl and go to
the yellow patch on the floor on the next
screen. Water the patch with the watering
can. Now drop down.
• Step 17 The moment you land on the
sea floor, press fire and use the fish spell.
• Step18 Now quickly go upwards and left,
into the next screen. Collect the explosive
spell.
• Step 19 Get the jelly and give it to the
jellyfish. Go down the passage and left to
get the plunger. Now go to the room named
‘Danger Falling Rocks’ in the bottom right-
hand corner. Use the explosion spell and
go down the hole in the floor.
•Step 20 You find yourself in the sky, the
invisibility spell is here but you don’t need it
so leave it be. But do get the dead mouse.
Move right along the clouds collecting
everything that comes to hand. When you
reach the cloud that contains two ghosts
get the two objects sitting there. Now drop
down.
• Step 21 You should be in the
Gingerbread House screen with the
flowers. Now go to the Elves Woodland and
use the candle to scare them off. Collect
the feather.
• Step 22 Now use the flight spell and fly
back into the kitchen with the cauldron. Get
1MAG1C
the water pistol and
use it in the room
with the three
dragons. Get the key.
• Step 23 Collect
the star, then go up a
few screens until you
have the cooking
spell and everything
else you find.
• Step 24 Use the
cooking spell in the
kitchen to free
Hansel and Gretel.
• Step 25 Put the
key on the trapdoor
and go down. Put the
dead mouse in the
cat’s mouth and get the ink pot (but only if
you have the invisibility spell).
• Step 26 Use the coin in the wishing well
to go down to the final four screens.
• Step 27 Go left and drop down, then go
left again and drop down and finally go left
and drop down for the third and last time.
You should now be on a stone ledge.
• Step 28 Jump right, and then right again.
Avoid the banana skin, then jump onto the
rocks on the right-hand side of the screen.
Drop down onto the ledge, then jump left
and you will fall down the gap in the floor.
• Step 29 You should be on another
ledge, walk right and get the suntan lotion.
Now drop off the ledge to where you started
and repeat steps 27 and 28. But when you
drop down onto the ledge from the rocks
just walk off the ledge.
• Step 30 You should be facing the
sunburnt dragon, the only thing left to do is
hand over the suntan lotion.
THE AMAZING
WAZ P
MASTERTRONIC
MULTIHACKS!
Yes, the music maestro has returned
(thank gawd, I’m fed up with keep
nabbing stuff from old issues of ZZAP!).
He’s asked me to print these hellos, and
as it fills the space how can I refuse? So
it’s ‘Hello’ to Peter de Bie, Andrew
Roberts, Maarten Vellinga, Andy
‘Mercenary’ Startin, Rory ‘Revs’ Stamp,
Tracey Dam, Sophie Goold, Steven
White, Cayo Gale, Steven Loco, Chris
Wright, Joe Mason, Fu Sang Li, Cyril
i ■*.
My thanks go to the Sales Curve’s
Nadia Singh for these Rod-Land tips.
Now you can save those sickeningly
cute fairies from a fate worse than
Chrimble at Phil King’s hovel.
Scene 1 Spuds on the first two levels are
relatively harmless. Be careful not to kill
any until you’ve collected all the flowers.
The E-X-T-R-A letters are worth collecting
as well.
Scene 2 To avoid having to kill the Spuds,
just practise dodging them. When you’re
chased by a Spud and there’s no ladder
nearby, just build one (simple eh?), and
climb two thirds of the way up. Then wait
for the enemy to pass by before jumping
off to one side.
Scene 3 Never mind the Corncobs,
they’re only good for bonus letters. But
keep a watchful eye on the Sharks,
because you only get a brief warning
before they blow a deadly bubble at you.
Also beware of the last baddie ’cause in
true Space Invaders style he kicks into
psycho mode and whizzes around the
screen.
Scene 5 The only way to reach the top
platform is by hitching a ride on one of the
balloons, but wait until both of the Sharks
have come down first. And remember that
the baddies can climb onto balloons as
well.
Scene 6 You may find yourself chased up
a ladder just as a baddie is on his way
down. DON’T PANIC, just build a short
ladder beside the long one and climb to
the top. Wait for the baddie to pass and
step over.
Scene 7 Nessies will home in on you, but
only if you’re on the same level. If you
build a ladder and climb up just one rung,
the Nessie will wander around aimlessly (a
bit like Mark — Ed).
Scene 8 This screen is easier than you
think. Climb up the two small platforms in
the middle and build a ladder up to the top
platform, but don’t climb it. Jump down to
the small platform at the bottom and wait
until all three of the Corncobs have
climbed down. Now it’s safe to climb to the
top. Pick up the flowers here and walk to
the left side of the platform. Build a ladder
down, now lower yourself down until you
Baites, Kevin Lange, Colin Annis,
Palibinder Sandher, Alan Childs, Matt
Johnson, Cefin
SPELLCAST
(Megatape 18)
Thanks go to Kevin Lambie from
Lanarkshire for this handy Spellcast
tip.
If you plug a second joystick into Port
One you can move the logs anywhere
in the water you wish. Moving the
joystick up moves the logs upwards,
moving right makes the logs go down
and moving the stick down pauses the
game. Beware, don’t go too far up or
down the screen, because you’ll lose a
life.
Williams. And a
couple of quick hellos
from me go to
Jennifer Walters,
Rachel Garley, Traci
Lord, Trinity Loren
and Donna Ewing
(Wot about JR? —
Phil).
So it’s on with the
multihacks, these will
work with Invadaload,
Load N Play and some
old Rack-lt stuff. Just
type in the following
listing (and save it for
future use if you
I
lilllll
zzap! 64 JANUARY 1 992
80
boomerang at you the
only escape is either up
or down.
Scene 28 Balls with
spikes on. They are
very deadly indeed, so
keep their movements
in mind when planning
an escape route.
Elephants Only the
Japanese could thing of
such things as an
elephant on a trapeze.
When kicking the poo
out of these
pachydermal pests,
avoid the platforms.
Mainly because they’re dangerous places
to sit when several tons of angry
psychopathic elephant is trying to crush
you. When he plummets down from the
sky he hangs in mid-air for a second or
two. This gives you time to move out of
the way. When he lands, whack the
Elephant over the bonce with yer wand.
He takes 30 hits to kill.
Scene 31 Before you use one of the
portals here check the destinations, most
of them are guarded by Spiked Balls. As
before, kill the Spuds, but don’t pick up
their goodies.
are dangling off the end, next to the side
platform.
From this position you can safely zap
the Corncob and sling him off the platform.
Collect the flowers and repeat the
procedure on the right-hand side. The
baddies now turn into the red Kaburas.
And here comes the tricky bit: how to land
on the floor without losing a life. Climb
down onto the lowest platform and wait till
all the Kaburas are facing the other way.
Jump down into the free area and zap all
baddies from behind (madam). You
should be able to collect five letters here.
Scene 10 These Spuds are of the more
dangerous variety, mainly ’cause they
multiply. The more you kill, the more they
reproduce but you can keep the
population down by avoiding picking up
the bonus weapons.
Crocodiles The safest place to be is the
ground level. Don’t bother climbing up to
the crocs; they will come to you. When
they do, be prepared to give ’em a taste of
the old magic wand. But watch your back
with the baby crocs, they’re fast so hone
those reactions. The last two crocs will
double their attack rate — being squashed
on both sides by rampaging crocs isn’t the
most desirable turn of events! But if you
kill all the crocs on one side first, this
predicament is avoided.
Scene 1 1 This is your first encounter with
the Polymorfs. These creatures are very
rude because they attack by sticking their
tongues out at you. Like the Nessies they
can only see you when you’re on the
same level, so when you see one
preparing to attack just build a ladder and
run up it. Bunnies are in general harmless,
but if they find a carrot they whizz around
the screen at warp speeds.
Scene 15 Insect attack!!!. The bees are
the only baddies in Rod-Land that can fly,
so this makes them very tricky to dodge or
capture. Also their sting is deadly.
Scene 16 Keep an eye on the square
blobs (what use are they?): when one is
below you it’s very likely to attack. Apart
from that they’re as thick as a brick.
Scene 17 This is the first level that
contains portals. When using one, be sure
that the destination is clear, otherwise you
may not survive your sub-dimensional
jump.
Scene 20 More bees here folks so don’t
bother with the bonus game, just leg it out
of there pronto.
Whales The eye of the whale
is the only weak spot, so you
may need to build a ladder to
get some hits in. Baby
whales don’t climb ladders,
so you’re fairly safe. Whales
take 20 hits to destroy.
Scene 21 Lobsters only
attack from short range, but
they don’t give a lot of
warning. So when one is
nearby assume that it’s going
to attack and build a ladder.
Scene 22 As soon as one of
the Starfish throws its
wish), then add the relevent data line
and RUN the program.
0 REM MASTERTRONIC LOADER V3
MULTIHACKS
1 REM (C) WAZ P FOR ZZAP 64 28/1 1/91
2 REM FOR INVADALOAD, LOAD N PLAY
AND RACK-IT
3 FOR WA=528 TO 552: READZ: C=C+Z:
POKE WA,Z: NEXT
4 IF C<>2673 THEN PRINT
”ERROR!“:END
5 READZ: IF Z=-1 THEN POKE 157,128:
SYS 528
6 POKE WA,Z: WA=WA+1 : GOTO 5
1 0 DATA
032,086,245,169,032,141,159,004
11 DATA
1 69,038,1 41 ,1 60,004,1 69,002,1 41
12 DATA
161 ,004,096,087,065,090,238,032
1 3 DATA 208
DATA LINES
INVADALOAD (infy lives on the Invaders
loader)
20 DATA
169,173,141,122,254,096,-1
AGENT X II (Part 1) Infinite Energy
20 DATA
1 69,052,1 41 ,059,009,1 69,001 ,141
21 DATA
060,009,096,169,173,141,119,134
22 DATA
076,016,008,-1
AGENT X II (Part 2) Infinite Lives
20 DATA
1 69,052,1 41 ,059,009,1 69,001 ,141
21 DATA
060,009,096,169,173,141,055,129
22 DATA
076,016,008,-1
AGENT X II (Part 3) Infinite Energy
20 DATA
1 69,052, 1 41 ,059,009, 1 69,001 ,141
21 DATA
060.009.096.169.000. 141.192.049
22 DATA
076,016,008,-1
ANARCHY (Immunity and Infinite Time)
20 DATA
1 69.000. 1 41 .202.032.1 69.096
21 DATA
141.103.031.096, -1
BEAT IT (Infinite Lives)
20 DATA
169.240.141.159.013.096, -1
KNIGHTTYME (Infinite Energy)
20 DATA
1 69,052,1 41 ,059,009,1 69,001 ,141
PLAYING TIPS!
PLAYING TIPS!
ZZAP! 64 JANUARY 1 992 • NUMBER 80
1 2 DATA 1
169.157.141,016, giff
207.169.001.141 1
13 DATA or
017.207.076.000. jgH *
207.169.076.141 / '
14 DATA I
052,198,169.063, W L 1
141.053.198.169 W
1 5 DATA
1 98.1 41 .054.1 98,
076.016.001.169 J Bk
1 6 DATA I ^
099.141.000. 192, l BllL 1
076.000. 128 Y|
1 7 DATA
198.169.079.141 I
1 8 DATA mm
069.198.169.198, |||
141.070.198.169 I -JSS**
1 9 DATA L
076.141.084.198,
169,095,141,085 ^
20 DATA
198,169,198,141,086, 198,169,175
21 DATA
141,101,198,169,001,141,102,198
22 DATA
076,023,198
Type in the following listing and RUN
the program. Now select which of the
levels (1-3) you want to skip, then
press play on the tape to load the
game. As well as skipping any of the
first three levels, you have 63 lives on
the last level.
0 REM MOONWALKER HACKS (C)
WAZ 1991
1 FOR WA=384 TO 438: READZ:
C=C+Z: POKE WA,Z: NEXT
2 FOR WA=272 TO 314: READZ: POKE
WA,Z: C=C+Z: NEXT
3 IF Col 2091 THEN PRfNT”WACKO
SEZ DATA ERROR“:END
4 INPUT “SKIP LEVEL 1 ”;A$:IFA$=“N”
THEN POKE 414,32: POKE 419,0:
POKE 424.128
5 INPUT “SKIP LEVEL 2 ”;A$:IFA$=“N”
THEN POKE 273,32: POKE 278,0:
POKE 283,128
6 INPUT “SKIP LEVEL 3 “;A$:IFA$=“N”
THEN POKE 288.32: POKE 293,172:
POKE 298.9
7 POKE 157.128: SYS 384
1 0 DATA
032.086.245.1 69.1 68.1 41 .208.008
1 1 DATA
1 69.057.1 41 .209.008.076.01 6.008
fm-m*
SCOOE
■ O 0 O P 5 0
21 DATA 060,009,096,169,000,141,039,
023
22 DATA 076,01 6,008,-1
STORMBRiNGER (Infinite Energy)
20 DATA
169,052,141,059,009,169,002,141
21 DATA
060,009,096,1 69,000,1 41 ,131 ,027
22 DATA
076,016,008,-1
NIGHT RACER (Computer Car Can’t
Win)
20 DATA
169,000,141,129,020,096,-1
PULSE WARRIOR (Infinite Lives)
20 DATA
1 69,1 73,1 41 ,1 1 6,021 ,1 41 ,1 47,021
21 DATA 096,-1
ROLLAROUND (Infinite Lives)
20 DATA
1 69,052,1 41 ,059,009,1 69,002,1 41
21 DATA
060,009,096,169,240,141,060,122
22 DATA 076,027,008,-1
SPORE (Infinite Lives)
20 DATA
169.189.141.144.029.096, -1
STARLIFTER (Infinite Lives)
20 DATA
169,248,141,113,024,096
MOTOS (Infinite Lives)
20 DATA
169.093.141.092.097.096, -1
SKATE ROCK (Mastertronic re-release
only!!!, infy lives and time)
20 DATA
1 69,052,1 41 ,059,009,1 69,002,1 41
21 DATA
060,009,096,169,165,141,146,010
22 DATA
141.113.029.076.016.008, -1
SUBTERRANEA (Infy Lives)
20 DATA
169.173.141.217.027.096, -1
SCUMBALL (Infy Lives)
20 DATA
1 69,052,1 41 ,059,009,1 69,002,1 41
21 DATA
060.009.096.169.000. 141.253.050
22 DATA
076.016.008, -1
BATTLE VALLEY (Infy Ammo and
Energy)
20 DATA
1 69.000. 1 41 .067.050.1 41 .046.058
21 DATA
169,165,141,184,069,096,-1
POSEIDON
PLANET 1 1
(Hi-Tec)
Type in the listing and RUN it, then
press play to load the game with infy
lives.
1 REM POSIEDON PLANET 1 1 HAX BY
WAZ
2 FOR WA=384 TO 420: READZ:
C=C+Z: POKE WA,Z: NEXT
3 IF C<>3863 THEN PRINT
”ERROR!“:END
4 POKE 157,128: SYS 384
5 DATA
032.086.245.169.144.141.243.002
6 DATA
1 69.001 .141 .244.002.076.1 67.002
7 DATA
169.157.141.019.005.169.001.141
8 DATA
020.005.076.224.004.169.173.141
9 DATA
193,092,076,016,008
ZZAP MEGATAPE
MULTIHACK
This nifty listing will hack loadsa
Megatape games, so type in the listing,
add the desired DATA line and RUN the
game.
0 REM ZZAP! MEGATAPE MULTIHACKS
(C) WAZ
*
ft ft l V'
ZZAP! 64 JANUARY
• NUMBER 80
1 REM BUY ‘ALEC EIFFEL’ BY PIXIES !!!!
2 FOR WA=584 TO 602: READZ: C=C+Z:
POKE WA,Z: NEXT: IF C<>2131 THEN
PRINT ”ERROR!“:END
3 READZ: IF Z=-1 THEN POKE 157,128:
SYS 584
4 POKE WA,Z: WA=WA+1: GOTO 3
5 DATA
032.086.245.169.091.141.253.002
6 DATA
169.002.141.254.002.076.224.002
7 DATA
087,065,090
99 DATA
076,013,008,-1
And here’s the DATA lines...
GAME MASTER (Tape 22) Infy Lives
1 0 DATA
169,096,141,189,087
BOMBUZAL (Tape 16) Infy Lives
1 0 DATA
169,173,141,160,030
ZYBEX (Tape 15) Infy Lives/Weapons
1 0 DATA
169,189,141,247,104,169,181,141
1 1 DATA
160,108
DRACONUS (Tape 15)
Infy Lives/Fire
1 0 DATA
169,173,141,027,029,141,030,029
1 1 DATA
141,170,046
ZIG ZAG (Tape 5) Infy Lives
1 0 DATA
169,165,141,202,061
SPELLCAST (Tape 18) Infy Lives
1 0 DATA
169,238,141,233,034
SHOTAWAY (Tape 18) Infy Lives
11 DATA
169.234.141.142.069.141.143.069
1 2 DATA
141.144.069
DREAMRAIDER (Tape 19)
Infy Lives/Time
1 0 DATA
169,173,141,251,076,169,165,141
1 1 DATA
099,077
THRUSTABALL (Tape 19) Infy Lives
1 0 DATA
i is
169,173,141,177,201
REVENGE OF THE
MUTANT CAMELS (Tape 19)
Infy Lives
10 DATA
169,165,141,082,139
FLIK FLAK (Tape 20)
Infy Lives
1 0 DATA
169,234,141,138,050
OUTTAKE 2 (Tape 20) Infy Lives
1 0 DATA
169,000,141 ,223,061 ,141 ,239,061
POWERAMA (Tape 21) Infy Lives
1 0 DATA
169,173,141,074,070,141,077,070
45,
COMMODORE SUPPLIES
Commodore 64 power pack ....£25.99
64 Parallel convertor £19.99
801/803 ribbon x 2 £9.99
Mini office 2 cassette £17.99
64 Instruction manual £9.99
64 Slimline case £9.00
Vic-20 modulator £14.99
C64/128 Commodore sound
Expander module and sound Studio-
Mid compatible Disk or Cass £9.99
C2N/C3N datacorder £25.99
64 Reset cartridge £7.99
Wafas 64K x 2 £9.99
Mini Office 2 Disk £20.99
Cl 28 instruction manual £19.99
C3N to C64 adaptor £4.99
C16/+4 games designer £2.99
Printer + Interface £140.00
C64 REPAIR -ONLY £24.95
including parts/labour/insurance etc.
Send machine only and fault
description.
To order send cheque/PO to:
Omnidale Supplies, 23 Curzon Street,
Derby, DEI 2ES
Tel: 0332 291219
Open Mon - Sat 10-5.30
WE WOULD LIKE TO
WISH ALL OUR
CUSTOMERS OLD AND
NEW A VERY
HAPPY
NEW YEAR
COMMODORE
Software Hire Club
Send S.A.E for details to,
C.STATHAM
3, Briarbank Ave
Nottingham
NG3 6JU
Tel: 0602 58 1 635
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you are under 1 8 years of age please obtain permission of whoever pays the phone _
INFODIAL POBox 36 LSI 4TN Call charges 36p Per Min Cheap 48p Per Min All Other Times
PLAYING TIPS!
EDUCATION!
ZZAP! 64 JANUARY 1 992 • NUMBER 80
46.
Can learning to read
and count be fun?
HELEN REIDY finds out
with two brand-new
educational series.
PLAY AND LEARN
At first sight, Prisma’s Play And Learn
series looks like one of the most innovative
pieces of educational software since
Database first had the bright idea of putting
Teddy badges into the Fun School boxes.
The thing that sets this package apart from
the usual gimmickry is its well-thought-out
approach and serious attempt at actually
teaching your child about words.
go. A child’s voice on the tape (aka Patricia
Hayes the actress, according to the blurb)
tells you how everything works, what the
keyboard looks like and how to move Prof
around.
All this kept my four-year-old well-
occupied, pressing the spacebar on the
musical signal and looking at the words as
they came up on screen, whilst at the same
time listening to the explanatory voice-over.
It may all be very clever, but it’s a pity
that the reading game that comes along too
hasn’t had the same degree of time
lavished on it. In the sophisticated world of
the child, surely the Prisma team could
have come up with something a teensy bit
more appealing than the grid-and-ladders
format? All our little fat red Prof manages to
do is puff up and down his ladder, matching
words to your command!
Wow!
Plus points, however,
are that the skill levels
are well graduated and
cursor control is nice and
simple — one press
doesn’t send Prof skating
too energetically across
the screen!
Third part
• Is the prof, thick or not? Only Phil can
doing rubbish so far!
Prof Plays A New Game is the first
instalment in this four-part series. For your
£15.32, you get an audio cassette, two
computer cassettes and five little story
books whose vocabulary matches the
different skill levels in the games. No Teddy
badge, but who cares?
At this point it’s probably a good idea to
get some sticky labels, draw arrows on
them and glue them onto the keys which
have been designated as left, right, up and
down.
So far, so good; but what do you do with
it all?
Audio introduction
The rather ingenious idea behind the
package is that, to start with, you plug the
child into the computer armed with — in our
case — the trusty old Fisher- Price cassette
recorder and set everything going. The
computer loads up, with luck, and off you
The latest bit of the Play
And Learn series is Part
3 (where’s Part 2?, we
ask ourselves). Released
in July this year, it
continues in a similar
decide, and he’s vein Prof Makes
Sentences contains just
a cassette tape though — no
accompanying reading matter with this one.
The most memorable part of the package
is the snow scene, which you get as a
reward. Most of the reward sequences are
pretty yawn-making, but this one is a must\
Watch the boy disappear when the
snowball is thrown at him.
Say after me...
Prisma use a purely ‘look and say’
vocabulary throughout the series. The story
books themselves tend to be a bit
pedestrian, but once again, well ordered.
The big exception to this would have to be
Book 4, which isn’t so much a story as a
thinly-veiled piece of indoctrination, with
gems such as: ‘I like the computer game
with the little red man’ and even ‘if we play
the new game we can learn to read’.
Presumably the tots repeat this one over
and over, parrot-fashion, and then duly
order a copy of Part 2 of the Prof series
from Father Christmas!
The books are well illustrated, but only in
black and white — for some reason you
only graduate to full colour in Book 5. My
one main quarrel with the approach is the
decision after ‘thorough testing in hundreds
of schools’ to abandon capital letters at the
beginnings of sentences. This, according to
the company, is at the suggestion of
hundreds of primary teachers who consider
that it ‘confuses the children’. Oh, yeah?
Now if you’re going to try and avoid
bewildering the children, surely the
keyboard presents a more serious
problem? You know, the small fact that
computer keyboards tend to be in those
confusing capitals. Can we assume that
keyboard overlays are the next thing for
Santa’s shopping list?
The content may all be solidly
educational, but both packages suffer from
a definite dearth of dynamism in the
programming — they just don’t catch the
child’s imagination enough to keep them
coming back for more. Once they’d found
out that what Prof did wasn’t particularly
mind-blowing, my lot went off and picked up
something else to do.
And, when you’re paying this much for a
program, staying power is definitely one of
the requisites. Pity. Nice try, though.
PLAY AND LEARN Series
Part 1 : ‘Prof Plays a New Game’ —
£15.32 cassette
Part 3: ‘Prof Makes Sentences’ —
£13.27 cassette
Prisma Software, 29 St James
Avenue, Upton Heath, Chester SH2
1NB.
FUN SCHOOL 4
Thank heavens for the EuroPress Teddies!
What every computerised household this
side of the Great Wall of China will be
utterly thrilled to hear is that Fun School 4
is now out. And, three cheers, it’s even
better than Fun School 3\
The team that brought you Fun School 3
has obviously had its collective brain well
and truly bent around the knotty problem of
the under 5s. Just what does turn on your
average three-year-old? Other than a trip to
McDonald’s, that is.
Well, they’ve come up with a great six
pack of maths, colour recognition, matching
and singing. Enough to keep your tots
amused for days on end! At their highest
levels, most of the programs held the
interest of a much wider range of age
fc
r
f
(
i
i
groups than just the under 5s. A very
definite plus, given the price of software.
ZZAP! 64 JANUARY 1 992 • NUMBER 80
Counting sheep
Having trouble with numbers? Let Teddy
The Teacher help you! Wearing his cap and
gown so he looks just the part, Teddy runs
through counting to ten before taking your
hand and leading you gently through the
morass of basic addition. First time round
you get pictures to help you, but then you’re
on your own, kid! Pretty pictures, solid
educational value, interested tots; what
more can you ask for?
Teddy’s Karaoke (yes, you read it right,
Karaoke!) is possibly, in educational terms,
one of the weakest programs. Not content
with a nice safe career in teaching, our
intrepid Ted has donned his shades,
slicked back his fur and done his level best
to look cool (rather like a Ted, you may or
may not be thinking).
And, like all the great DJs, toasters and
rappers, his first love is a good nursery
rhyme, just like momma used to sing. It’s
actually a fairly well-designed, follow-the-
bouncing-ball singalong program which
teaches a bit of rhythm and letter
recognition as it goes. The only problem is
that when the ball reaches the end of a line,
the lyrics scroll up jerkily so the next line is
at the top. This rather threw our little
readers — books just don’t do that!
Teddy’s Books, on the other hand,
does set you thinking.
The scene is this. Daddy Ted is reading
to his little teddies to get them off to sleep.
Your task is to decide which of the
numbered books he’s actually reading from
On the first level all you have to be able to
do is work out which of a sequence of
numbers is missing. From sequencing you
move all the way up to deduction, using
concepts of bigger and
smaller numbers —
something which the little
ones quite often need
practice at.
What’s both cute and
original is that each time
you answer correctly, one
of the teddies snuggles
down and drops off. As
soon as they’re all out
cold, the dreamtime sheep
start to jump over
dreamtime fences! All
together — aaaahhhh!
Still, the tinies loved it!
Train oi
Thought
Fun Train is basically a
matching game, but again, beautifully
presented. Teddy the train driver (are these
teddies all related?) tows along a series of
pictures. Can you match up the two identical
ones?
At this level our under 5s were kept well-
occupied, waving back with great gusto at
Teddy when they got the answers right. At
higher levels it taxed the reading abilities of
the older ones, too. But they didn’t wave at
Teddy — they’re all far too sophisticated at
the age of six for that kind of thing!
Colour recognition and general artistry
are explored in both Teddy’s House and
Teddy Paint Although you can use the
‘cursor’ keys (in this case ‘ A ’, and ';’),
a joystick will help with Teddy Paint
It’s a potentially very powerful tool for the
tots, but they’ll need an adult around for
quite a while before they can hope to get to
grips with it all. You can run up anything
from a pseudo-psychedelic picture (using
the cycle colour function) to a complete
teddy scene from a whole horde of ready-
made teddies-in-action in the Teddy Paint
library. If you’ve long been guarding the
secrets of PaintBox from your children, then
this is for you!
Teddy’s House, on the other hand, is a
rather more sophisticated version of the
farmyard game from Fun School 3 — this
time you’re painting houses, though. And
watch out for Teddy — even when he’s not
actually present in the game, he’s to be
spotted driving his decorator’s van across
the screen. Is there no end to this Ted’s
talents? Nice touch with the garden birds —
they sit on the wall and watch the
proceedings with a particularly beady eye!
Fun and educational
You might need to sit down with the tots and
explain just how to get the best out of some
of these programs. Whereas Fun School 3
had ideas for expanding on the themes
introduced by the various programs, this
manual doesn’t go into it at all. Pity.
sends parents scurrying out to buy a
computer for their little darling. It’s
entertaining, colourful, well-designed and
even dare I say it, educational! More, more,
much more please! When’s Fun School 5
coming out?
Fun School 4 should be out now
from EuroPress Software for
£12.95 cass, £16.95 disk.
ZZAP
JANUARY 1992 • NUMBER
i
l
m
I
] A
' *
J I
i
i
I
I
I
p_-
*
\ i
v J
BSR
SUBSCRIBE TO ZZAP! AND GET A
FREE OCEAN GAME!!!
Flash Gordon, eat your heart out. I
may be the usual type of hopeless
production editor during the day but
once every blue moon I magically
transform into... dum, dum, derrrr...
Supersub, the handsome hero (as my
mother tells me) who always arrives at
the earliest second to save the day!
Not ’arf!
This month’s dauntless deed,
courtesy of Supersub, is the business
transaction you’ve always dreamed of:
no, not pilfering millions from your
employees’ pension fund, but a chance
to get ZZAP! delivered to your home,
plus a free Ocean cassette* game of
your choice! What an amazing deal or
what
(*Add £4 if you want your game on
disk. Free gift offer only valid for UK
residents.)
iFDATI
Step into the boots of that butch guy, Hulk
Hogan, in this Sizzling beat-’em-up, and
dream you’re as hunky and heroic as
Supersub! I’m a man and I like grappling...
with women (I wish!).
• SMASH T.V
A nightmare of a gameshow, a Sizzling
dream of a game. Smash ail those baddies
and beat up that smarmy host — if only he
was as lovable and cuddly as Supersub — I
am not overweight!
• HUDSON HAWK
A superb conversion of my favourite movie!
Now, being a clean-living, perfect sort of
• The Ocean game I've chosen is
World Wrestling Federation
Smash TV
Hudson Hawk
Cassette
□ 6101
□ 6103
□ 6105
New Sub
Disk (£4 extra)
□ 6102
□ 6104
□ 6106
Renewal
• I live in the United Kingdom
(£24 with cass, £28 with disk)
• I live in Europe or Eire
(£30, no free game)
• I live outside Europe
(£44, no free game, posted airmail)
□ 6001
□ 6002
this
#«fer Is
not valid
after
Smmwmwf
□ 6003
□ 6004
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□ 6005
• Method of payment: □ VISA □ ACCESS □ POSTAL ORDER CHEQUE
• Credit Card Number:
• Expiry Date:
• Signature:
• NAME:
• ADDRESS:
POSTCODE:
• Make cheques and postal orders payable to EuroPress Direct. Send this form with
payment, to: Europress Direct, ZZAP! SUBSCRIPTIONS, FREEPOST, Ellesmere Port,
South Wirral L65 3EB.
• Phone orders: Tel: 051 357 1275. • Subscription enquiries: Tel. 051 357 2961.
/_
•MflBSis
guy, Supersub doesn’t normally believe
in burglary, but during the game you do
have to engage in a bit of thievery to save
the world! And Supersub would just like to
say, I admire Andie McDowell — she’s all
woman, just right for an all-man Supersub!
• Why, even my soppy sidekick,
Superhippyfilmplanner, could tell that’s a
pretty amazing deal. It’s a pity he’s such a
hippy, really. Instead of doing the, erm,
whatever he does for ZZAP!, he much
prefers to ‘trip out, man’, playing Rick
Dangerous 2. Why can’t everyone be as
dedicated and hard-working as Supersub?
Well, I suppose I am the one and only,
nobody I’d rather be. Apart from Frank
Butcher, perhaps.
$§mm m
I
I
i
' -rvn ~
'If I see
another
Op-Wolf
done', s
myself under |
a bus.'
Grasping the
opportunity with both
hands, we sent him to
sprites in and out of
the screen for the 3-
D effect. This is
incredibly difficult on
the Commodore as It,
can only double the
sprites in size, which
would be useless for
this game — the
aliens would either
reach you far too
quickly or take
unfeasibly long
pauses between
steps. (In earlier Op
Wolf - type games the
sprites only moved
horizontally). This
was solved by
storing the frames separately and swapping
between them, giving the impression of
forward movement. Typically, about eight
frames were needed for each alien.
Injtages development
house to report on
Space Gun, soon to be
released by Ocean.
O peration Wolf clones; they get
everywhere, don’t they?
Everywhere you look there are
home-computer variants of the original
coin-op classic. To make any sort of mark
with such an overused theme, a game has
to be that little bit special. Fortunately/the
Space Gun coin-op has ‘special’ written all
over It, and its Commodore 64 conversion
promises to be equally good.
• Kill the alien scum and rescue your friends in this kick-alien
ass blaster form Ocean.
down in Op Wolf, you couldn’t see where
you were aiming unless you were shooting
and ammo was limited!
There are no ammo limitations in Space
Gun , but be careful — overshooting
leads to overheating!
There’s three special weapons,
namely Bombs, Flames, and Freeze,
collected via.reveal-and-shoot icons.
Missed one? No worries — run
backwards and retrieve it. 8
itnimm
llllllllti
• More nasties to deal with. These massive
sprites are looking mega impressive!
Ssi^U atmosphere
Space Gun looks very close to the coin-
op. though inevitably^ few
embellishments had \o go. When or green
bonce slashes you with 11 is claws, for
example, the wounds don’t appear on
screen^ and when you return the
compliment by blowing his intestines
across the deck he only flashes instead of
bleeding horribly. \
Even so, the large-budget sci-fi film
atmosphere is preserved, giving an
incredible feeling of danger — you forget
you're only playing a computer game. The
graphics, features, and area layout are all
remarkably close to the original. Images
aren't yet sure whether ail seven levels will
be present, but there'll certainly be at least
five.
% Watch out for the full Space
Gun review in the next ZZAP!
CASS DISC
3D CONSTRUCTION KIT 17.50.17.50
ALIEN STORM NEW..8.99 .11.99
BATTLE COMMAND NEW...N/A .11.99
BATTLECHESS N/A .11.99
BRIAN CLOUGH FOOTBALL
FORTUNES 6.99 ...9.99
CHAMPIONS OF KRYNN N/A.17.50
CISCO HEAT NEW..7.50 .10.99
COLOSSUS BRIDGE 4 8.99.10.99
COLOSSUS CHESS 4 7.50 10.99
CRICKET CAPTAIN (D&H) 7.50 ....N/A
CURSE OF AZURE BONDS N/A .17.50
CYCLES 5.99 ...7.99
DARKMAN 7.50.10.99
DEATH KNIGHTS OF KRYNN N/A .17.50
DOUBLE DRAGON 3 NEW..8.99 ....N/A
DIPLOMACY 7.50 ....N/A
ELVIRA N/A.17.50
ELVIRA ARCADE NEW..7.99 .10.99
F-1 6 COMBAT 10.99.13.99
FINAL BLOW BOXING NEW..8.99 .10.99
FINAL FIGHT 8.99.11.99
FORMULA ONE GRAND PRIX
CIRCUIT 7.50 ....N/A
FUN SCHOOL 3 (U.5) 9.99.12.99
FUN SCHOOL 3 (5-7) 9.99.12.99
FUN SCHOOL 3 (7+) 9.99.12.99
GATEWAY FRONTIER N/A.17.50
GOLDEN AXE 7.50.10.99
GRAND PRIX (D&H) 7.50 ....N/A
GREMLINS 2 7.50 ...8.99
HERO QUEST DATA DISC
WITCHLORD 5.99 7.99
I PLAY 3-D SOCCER 7.50.10.99
THE LAST BATTLE 7.50.10.99
LAST NINJA 3 9.99.12.99
LOGICAL 7.50.10.99
LOTUS ESPRIT TURBO CHALLENGE7.50 .1 0.99
MAN.UTD.EUROPE 8.99.11.99
MERCS 8.99.11.99
MIGHTY BOMBJACK 7.50.10.99
MONOPOLY DELUXE 7.50 ....N/A
MOONFALL 7.50.10.99
MULTI PLAYER SOCCER
MANAGER 7.50.
THE NATIONAL s . 7.50 .
NEIGHBOURS NEW..7.50 .
NEVERENDING STORY 2 NEW..7.50 ,
NORTH AND SOUTH 8.99 ,
OUTRUN EUROPA 8.99,
PIT FIGHTER 7.50,
R.B.1.2 7.50
ROBOZONE 7.50
ROBOCOP 2 .. (CARTRIDGE ONLY) 19.99
ROBIN SMITHS INT CRICKET 7.50.,
RODLANDS 8.99
RUGBY WORLD CUP 7.50
SCRABBLE, MONOPOLY
&CLUEDO 13.99
SHADOW DANCER 8.99
SPEEDBALL 2 7.50
SPORTING TRIANGLES 7.50
SIM CITY N/A
THE SIMPSONS NEW..7.50
SMASH TV 7.50
STEALTH FIGHTER 10.99
STRATEGO 5.99
SUPER MONACO GRAND
PRIX 7.50
SUPREMACY 10.99
SWAP 7.50
SWITCHBLADE 7.50
TANK ATTACK 8.99
TERMINATOR 2 7.50
TOTAL RECALL 7.50
TRIVIAL PURSUIT 10.99
TURBOCHARGE 8.99
TURTLES 2 NEW..8.99
ULTIMATE GOLF 10.99
VOLFIED NEW..7.50
WORLD CHAMPIONSHIP
BOXING 7.50
WORLD CLASS RUGBY 7.50
WWF WRESTLEMANIA NEW..8.99
...N/A
...N/A
...N/A
10.99
11.99
11.99
10.99
,12.99
,10.99
19.99
N/A
,11.99
,10.99
....N/A
.11.99
.10.99
.10.99
.13.99
.10.99
.10.99
.13.99
...7.99
.12.99
.13.99
.10.99
.10.99
.10.99
.10.99
.10.99
13.99
.11.99
.10.99
.13.99
.10.99
....N/A
.10.99
.10.99
NEW BACK CATALOGUE
B.C.'S QUEST FOR TIRES 2.99
BATTLETECH (DISC ONLY)NEW 3.99
BOULDERDASH 1 & 2 2.99
CYBERWORLD (DISC OR CASS)NEW...2.99
ESCAPE-PLANET ROBOT
MONSTERS 3.99
GALAXY FORCE 2.99
GRAHAM GOOCH ALL STAR CRICKET 3.99
H.A.T.E 2.99
HEAVY METAL + FREE BEACH-HEAD 3.99
KENNY DALGLISH SOCCER MATCH ...2.99
LAZER SQUAD NEW 3.99
LORDS OF CHAOS...: NEW 3.99
MUNCHER 3.99
PACLAND NEW 3.99
PACMANIA NEW 3.99
QUEDEX SPECIAL OFFER 0.50
SKOOLDAZE 2.99
SPY WHO LOVED ME 3.99
SUPER SCRAMBLE SIM(DISC ONLY)..2.99
TURRICAN 2 NEW 3.99
WALL STREET (DISC ONLY)NEW 2.99
2 PLAYER SOCCER SQUAD
...3.99
FERRARI FORMULA ONE
....3.99 •
2 PLAYER SUPER
FIGHTER PILOT
....2.99
LEAGUE SOCCER
...3.99
FIRST PAST THE POST
....3.99
4 MOST SPORT
FOOTBALL CHAMPIONS
....3.99
(SOCCER BOSS ETC)
...2.99
FOOTBALL DIRECTOR
....3.99
4 MOST WARZONE (ARMY
FOOTBALLER OF THE YEAR 2
....3.99
MOVES 19 ETC)
...3.99
FOOTBALL MANAGER
....2.99
1942
...2.99
FOOTBALL MANAGER 2
....2.99
1943, STREETFIGHTER &
FOOTBALL MANAGER 2
B.COMMANDO
...4.99
EXPANSION KIT
....2.99
APB
...3.99
FORGOTTEN WORLDS
....3.99
ACE 1 & 2
...2.99
FRANK BRUNOS BOXING
....2.99
AFTERBURNER
...3.99
FRUIT MACHINE SIM 2
....3.99
ALTERED BEAST
...3.99
GALDRAGONS DOMAIN
....2.99
AMERICAN 3D POOL
,...3.99
GAME OVER 2
....3.99
ARKANOID 1 OR 2
,...3.99
GAMES SUMMER EDITION
....3.99
ARMALYTE
,...3.99
GAMES WINTER EDITION
....3.99
AUSTRALIAN RULES FOOTBALL....
....2.99
GEMINI WING
..NEW...
3.99
BANGER RACER
....3.99
GHOSTS AND GOBLINS
2.99
BARBARIAN
....2.99
GRAHAM GOOCH
2.99
BARBARIAN 2
....3.99
GREEN BERET
3.99
BATMAN THE CAPED
GRID IRON 2
2.99
CRUSADER
....3.99
HARD DRIVIN
..NEW..
3.99
BATMAN THE MOVIE
....3.99
HAWKEYE
3.99
BEACHHEAD 1& 2 &
HEROES OF THE LANCE
3.99
RAID MOSCOW
....4.99
HYPER SPORTS
3.99
BLOOD MONEY
....3.99
I.K+
3.99
BOMBJACK 1 OR 2
....2.99
ICE HOCKEY
2.99
THE BOXER
....3.99
IKARI WARRIORS
2.99
BOXING MANAGER
....3.99
INDIANA JONES LAST CRUSADE.
3.99
BUBBLE BOBBLE
....3.99
IINTERNATIONAL MANAGER
3.99
BUGGY BOY
....2.99
INTERNATIONAL SOCCER
3.99
C.J. IN THE USA
NEW...
....3.99
JOCKY WILSONS COMPEDIUM
C.J.’S ELEPHANT ANTICS
....3.99
DARTS
3.99
CABAL
....3.99
KENNY DALGLISH SOCCER
CALIFORNIA GAMES
....3.99
MANAGER
2.99
CHAMPIONSHIP GOLF
....3.99
KENTUCKY RACING
2.99
CHASE HQ
....3.99
KICK BOXING
2.99
CHUCKIE EGG 1 OR 2
....3.99
KICKOFF
3.99
CLASSIC PUNTER
....2.99
LAST NINJA
2.99
CLASSIC TRAINER
2.99
LEAGUE FOOTBALL
..NEW..
3.99
COMMANDO
2.99
THE MATCH
3 99
CONTINENTAL CIRCUS
.NEW...
3.99
MATCHDAY 2
3.99
COUNTY CRICKET
3.99
MEAN MACHINE
3.99
CRICKET MASTER
2.99
MIAMI CHASE
3.99
CUP FOOTBALL
3.99
MOONWALKER
3.99
DALEY THOMPSON’S OLYMPIC
MOTORCYCLE 500
3.99
CHALL
3.99
NEW ZEALAND STORY
3.99
DALEY THOMPSONS DECATHLON
3.99
NINJA WARRIOR
...NEW..
3.99
DELTA
3.99
ON THE BENCH
3.99
DEVASTATING BLOW BOXING
.NEW..
3.99
OPERATION THUNDERBOLT
3.99
DIZZY PANIC
3.99
OPERATION WOLF
3.99
THE DOUBLE
2.99
OUTRUN
3.99
DOUBLE DRAGON
.NEW..
3.99
PAPERBOY
2.99
DOUBLE DRAGON 2
.NEW..
3.99
PASSING SHOT
2.99
DRAGON NINJA
3.99
PITSTOP 2
2.99
DRAGON SPIRIT
3.99
POPEYE 2
2.99
EURO BOSS
2.99
POWERDRIFT
3.99
F.l. TORNADO
.NEW..
3.99
PROFESSIONAL
FANTASY WORLD DIZZY
3.99
FOOTBALLER
3.99
PUB GAMES 2.99
QUATTRO ADVENTURE (DIZZY ETC) 3.99
QUATTRO ARCADE 3.99
QUATTRO CARTOON (LITTLE PUFF ETC) 3.99
QUATTRO COIN OPS (FAST FOOD ETC) 3.99
QUATTRO SKILLS (INT.RUGBY ETC) 3.99
QUESTION OF SPORT 2.99
R-TYPE 3.99
RENEGADE 1 OR 3 3.99
ROADBLASTERS 2.99
ROAD RUNNER WILE COYOTE NEW 3.99
ROBOCOP NEW 3.99
ROCK STAR ATE MY HAMSTER 3.99
RUGBY COACH (D&H) 3.99
RUGBY MANAGER
(MASTERTRONIC) 2.99
RUNNING MAN 3.99
SABOTEUR 1 OR 2 1.99
SAM FOX 2.99
SCOOBY DOO AND SCRAPPY DOO 3.99
SHINOBI ; 3.99
SILKWORM NEW 3.99
SKY HIGH STUNTMAN 3.99
SLIGHTLY MAGIC 3.99
SNOOKER MANAGEMENT 3.99
SOCCER DIRECTOR 2.99
SOCCER MATCH NEW 3.99
SOCCER RIVALS NEW 3.99
SOCCER STAR 3.99
SPIKE IN TRANSYLVANIA 3.99
SPY HUNTER 2.99
STEVE DAVIS SNOOKER 3.99
STRIKER 3.99
STRIKER MANAGER 2.99
STRIP POKER 1 OR 2 2.99
STUNT CAR RACER 2.99
SUMMER GAMES 2.99
SUPER LEGUE SOCCER NEW 3.99
TARGET RENEGADE 3.99
TARZAN GOES APES 3.99
TECHNOCOP 3.99
THOMAS THE TANK ENGINE 2.99
THUNDERCATS 2.99
TRACKSUIT MANAGER 2.99
TRAPDOOR 1 & 2 2.99
TREASURE ISLAND DIZZY 3.99
TURBO OUTRUN 3.99
TURRICAN 3.99
THE UNTOUCHABLES 3.99
WEMBLEY GREYHOUNDS 3.99
WINTER GAMES 2.99
WIZBALL 3.99
WONDERBOY 3.99
WORLD CLASS LEADERBOARD,
LEADERBOARD & TOURNAMENT 4.99
X-OUT NEW 3.99
XENON NEW 3.99
YOGI AND THE
GREED MONSTER 2.99
YOGI BEARS GREAT ESCAPE 2.99
JOYSTICKS
APACHE
£ 7.99
PYTHON
£ 8.99
with new
MAVERICK
£ 12.99
with new
FREE +2 LEAD WITH
EVERY JOYSTICK
Unit 4, B.D.C., 21 Temple Street, Wolverhampton, WV2 4AN.
Tel: 0902 25304. Fax: 0902 712751
CALL US ON: 24 HOUR CREDIT CARD HOTLINE 0902 2S304
AIR /SEA SUPREMACY
SILENT SERVICE, CARRIER
COMMAND, GUNSHIP, P47
THUNDERBOLT & FI 5 STRIKE
EAGLE
CASS 11.99 DISC 13.99
SUPER SEGA
GOLDEN AXE, ES.W.A.T.,
SHINOBI, SUPER MONACO G.P.
& CRACKDOWN
CASS 12.99 DISC 13.99
SUPER SIM PACK
INTERNTIONAL 3-D TENNIS,
ITALY 1 990, CRAZY CARS 2 &
AIRBOURNE RANGER.
CASS 11.99 DISC 13.99
CAPCOM COLLECTION
STRIDER 1 AND 2, GHOULS N
GHOSTS, FORGOTTON
WORLDS, U.N. SQUADRON,
DYNASTY WARS, LED STORM &
LAST DUEL.
CASS 12.99 DISC 13.99
BOARD GENIUS
SCRABBLE DELUXE, DELUXE
MONOPOLY, RISK & CLUEDO
MASTER DETECTIVE
CASS 1 1 .99
MOVIE PREMIER
TEENAGE MUTANT HERO
TURTLES, GREMLINS 2, BACK TO
THE FUTURE 2 & DAYS OF
THUNDER.
CASS 10.99 DISC 13.99
JAMES BOND COLECTION
SPY WHO LOVED ME, LICENEC
TO KILL & LIVE AND LET DIE.
CASS 8.99 DISC 13.99
GRANDSTAND
WORLD CLASS LEADERBOARD,
PRO TENNIS TOUR,
CONTINENTAL CIRCUS &
GAZZA'S SUPER SOCCER
CASS 10.99 DISC 13.99
ADDICTED TO FUN
BUBBLE BOBBLE, RAINBW
ISLAND & NEW ZEALAND STORY
CASS 7.50 DISCI 0.99
HANNA BARBERA
CARTOON COLLECTION
YOGI'S GREAT ESCAPE, HONG
KONG PHOOEY, RUFF AND
READY & BEVERLEY HILLS CATS
CASS 7.50 DISC 10.99
VIRTUAL WORLDS
TOTAL ECLIPSE, CASTLE MASTER
& THE CRYPT
CASS 10.99 DISC 13.99
TEST DRIVE 2
COLLECTION
TEST DRIVE 2 (THE DUEL),
MUSCLECARS, EUROPEON
CHALLENGE, SUPER CARS &
CALIFORNIA CHALLENGE
DISC ONLY 1 7.50
PACK OF ACES
INTERNATIONAL KARTE,
BOULDERDASH, WHO DARES
WINS 2 & NEXUS
CASS 3.99
PHANTASIE
PHANTASIE, PHANTASIE 3 &
WIZARDS CROWN
DISC ONLY 1 7.50
POWER UP
RAINBOW ISLANDS, ALTERED
BEAST, X-OUT, TURRICAN &
CHASE HQ.
CASS 1 1 .99 DISC 1 3.99
ITS TV SHOWTIME
KRYPTON FACTOR, BULLSEYE,
BOB'S FULL HOUSE & EVERY
SECOND COUNTS.
CASS 7.50
PREMIER COLLECTION
FLIMBO'S QUEST, LAST NINJA 1
& 2, MYTH, DOMINATOR &
INTERNATIONAL KARATE
CASS 11.99 DISC 13.99
FISTS OF FURY
DOUBLE DRAGON 2, SHINOBI,
DYNAMITE DUX & NINJA
WARRIORS
CASS 10.99 DISC 17.50
WINNERS
THUNDERBLADE, L.E.D. STORM,
BLASTEROIDS, IMPOSSIBLE
MISSION 2 & INDIANA JONES
CASS 5.50
SPACE ACE
CYBERNOID, EXOLON, VENOM
STRIKES BACK, XEVIOUS,
NORTHSTAR, ZYNAPS &
TRANTOR.
DISC ONLY 5.50
COIN OP HITS
OUTRUN, THUNDERBLADE,
ROAD BLASTERS, SPY HUNTER &
BIONIC COMMANDO
DISC 5.50
WHEELS OF FIRE
TURBO OUTRUN, CHASE HQ,
POWERDRIFT & HARD DRIVIN.
CASS 1 0.99
HOLLYWOOD
COLLECTION
ROBOCOP, INDIANA JONES
LAST CRUSADE, BATMAN THE
MOVIE & GHOSTBUSTERS 2
CASS 10.99
DIZZY COLLECTION
DIZZY, FAST FOOD, FANTASY
WORLD DIZZY, TREASURE
ISLAND DIZZY & MAGICLAND
DIZZY
CASS 7.50
THRILLTIME PLATINUM
BUGGY BOY, SPACE HARRIER,
LIVE AND LT DIE, OVERLANDER,
DRAGONS LAIR, THUNDERCATS,
BEYOND THE ICE PALACE,
GREAT GURIANOS & HOPPING
MAD
DISK 7.50
FIST AND THROTTLES
BUGGY BOY, THUNDERCATS,
ENDURO RACER, IKARI
WARRIORS & DRAGONS LAIR.
DISC ONLY 3.99
T.N.T.
HARD DRIVIN, TOOBIN,
DRAGON SPIRIT, XYBOT & A..B.
CASS ONLY5.50
FUN FORCE 3
CALIFORNIA GAMES,
OUTRUN & BARBARIAN 2
. CASS 6.99
MAX PACK COMPILATION
TURRICAN 2, ST
DRAGON, SWIV &
NIGHTSHIF
CASS 11.99 DISK 13.99
SUPER HEROES
STRIDER 2, INDIANA
JONES, LAST
NINJA 2 & THE SPY
WHO
LOVED ME.
CASS 10.99 DISK 13.99
THE HITS 2
CREATURES, SUMMER
CAMP, SNARE, HEAT
SEEKER &
RETROGRADE
CASS 11.99 DISK 13.99
CARTOON COLLECTION
DIZZY, SLIGHTLY MAGIC,
LITTLE PUFF, SEYMOUR
GOES TO HOLLYWOOD,
SPIKE IN
TRANSYLVANIA &
CJ ELEPHANT.
CASS 7.50
CHART ATTACK
LOTUS ESPRIT TURBO
CHALLENGE, SUPER CARS,
CLOUD KINGDOMS,
IMPOSSAMOLE AND
GHOULS AND
GHOSTS.
CASS 10.99 DISK 13.99
SUPREME CHALLENGE
TETRIS, ELITE, SENTINEL,
ACE 2 & STAR GLIDER.
CASS 5.50
DATA RECORDER REPLACEMENT
MPS 1 230 PRINTER
CASSETTE DECK FOR
120C.P.S. N.L.Q.
THE CBM 64 GREAT VALUE
FRICTION/TRACTOR FEED
AT 29.99 1
PARALLEL/SERIAL 149.99
NC POSTAGE
INC. POSTAGE
ADVANCED MILITARY SYSTEM
29.99
HOUND OF BASKERVILLES
. 29 99
BATTLESTORM
29.99
SIM CITY
29.99
CD-REMIX (ICON DRIVEN COMMANDS)
29.99
WRATH OF THE DEMON
29.99
FALCON NEW
44.99
XENON 2
NEW....
29.99
MIDI CONNECTOR
+ 2 MIDI CABLES 14.99
MOUSE MATS 2.99
ST & AG EXTENSION
LEADS 5.99
AMIGA 1 /2 MEG
EXPANSION WITH OR WITHOUT
CLOCK
29.99
e hahri e cii%ev%
IHClf DOUBLE SIDED,
AAIIDI E llEilCIW uiifii
DOUBLE DENSITY wwITH
LABELS
1 0.59
1 r pa
JO 5.50
25 12.50
40 PIECE 3 1/2 DISC BOX 6.99
80 PIECE 3 1 /2 DISC BOX 7.99
120 PIECE 3 1/2 DISC BOX 9.99
HINT BOOKS
BARDS TALE 1 OR 2 OR 3 5.00
BUCK ROGERS 7.99
CHAMPIONS OF KRYNN 7.99
COLONELS BEQUEST 8.99
CONQUEST OF CAMELOT 8.99
CURSE OF AZURE BONDS 7.99
DEATH KNIGHTS OF KRYNN 7.99
DRAGONS OF FLAME 4.00
ELVIRA 4.99
EYE OF BEHOLDER 7.99
HEROES OF THE LANCE 4.00
HEROES QUEST 8.99
HILLSFAR 7.99
INDIANA JONES THE ADVENTURE ....4.99
KINGS QUEST 1 OR 2 OR 3
OR 4 OR 5 8.99
LEISURESUIT LARRY 1 OR 2 OR 3 8.99
MANHUNTER IN SAN FRANCISCO ....8.99
MIGHT AND MAGIC 2 5.99
POLICE QUEST 2 8.99
POOL OF RADIANCE 7.99
\QUWEST FRO GLORY 2 7.99
SAVAGE EMPIRE 5.99
SECRET OF THE SIVER BLADES .......7.99
SPACE WQUEST 1 OR 2 OR 3 8.99
STARFLIGHT 1 OR 2 5.00
ULTIMA 5 OR 6 5.99
WASTELAND 5.00
QUEST FOR CLUES HINT BOOK 3 ...14.99
HINTS AND TIPS FOR 40 TITLES
UINCLUDI:-
CODENAME ICEMAN, FUTURE WARS,
HOUND OF SHADOW, INDIANA JONES,
LEISURE SUIT LARRY 3, LOOM,
MANHUNTER IN SAN FRANCISCO,
POLICE QUEST 2, SPACE QUEST 3,
BATTLE TECH, CHAMPIONS OF KRYNN
ETC. ETC. ETC.
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I 1 1
! •Q&® 0“©<C
C*MCC>c
i oo© c*s<c 0H»fl
( P&ECO©
D.ON1
Help your child to a brighter future -
with the best in educational software
n.*«i, i>iii«ir**, i>i«i<M*‘, ih*» < .*.t t»u* fni«ir**,.
lih«» ( ow i«ir»p*»di over th** n<Min.
Ilic li t tl«* l.tll<|h4Ml to •>»!< I» fun.
ttaac cctaft Tte<aii g
S/ng along with
DJ Ted to popular
nursery rhymes.
I*
..
k
TEDDY'S BOOKS
Select the correct
number of Teddy’s
bedtime book.
Type the correct
letters and words
and save Freddy
from the crocodile.
DESERT DATES
mi
Study historical
events to find the
secrets of the
pyramids.
FORMAT Amiga ST
6 6 Fun School 4 zooms to the top of the class.
Three brand new packages combining the essentials of
the National Curriculum with beautiful graphics, cleverly
animated rewards and stimulating sound keep
your children engrossed while they learn.
Teddy for under fives, Freddy the Frog for five
to sev en year e lds and Sammy the Spy for seven
to eleven year olds provide SIX original
stimulating programs in every pack. Plus, the
carefully designed levels for each program encourage
your children to have fun and learn at their own pace
- and ensure they get the most from Fun School 4
and keep coming back for more. 9 9
* —
C64 Spectrum CPC
lo©©
Shop with Freddy
and his friends
choosing coins to
pay the bill.
s -’I © Ff as© 1 as©©
Change Sammy’s
money at the
international
exchange desk.
Tape Disc Tape Disc Tape Disc
24.99 24.99 24.99 12.99 16.99 12.99 16.99 12.99 16.99
PRICE £
Archimedes and PCW versions will follow in early 1992.
Spectrum, C64 & CPC available early November.
Amiga ST & PC available end of October.
WjOPRE SS
O F T W A R E
Europress Software Ltd, Dept ZZAP, Europa House Adlington Park, Macclesfield, Cheshire SK10 4NP
On sale at top retailers nationwide. Selected formats available at larger branches of WH Smith, Menzies
and Boots. For credit card purchases call 051 357 2961
►
Due to the vast distances involved, communications have only
just reached me about the rebirth of ZZAP! under EuroPress
Impact — my nipple twisting and Suckomatic probing obviously
did the trick!
Sadly, I've only had a few of your scores and charts votes
trickling in, so things are little changed from last month. Never
mind, you've got a whole month to get them in for the next ish
so there's no excuse! Send them to EuroPress Impart, Scores &
Charts, ZZAP!, Case Mills, Ludlow , Shropshire SY8 1JW.
TIME MACHINE (Vivid Image/Activision)
7,786 Ian Fletcher, Dibden Purlieu, Southampton
VENDETTA (System 3)
(Time Left)
41 :50 Punty, Norwich
41 :21 John de Vugt, Roosendaal, Holland
39:26 Chris (WAK) Everett, Worcester
WELLTRIS (Infogrames)
6,142 (64 lines) Victor van Vlaardingen, Rotterdam
ATOMINO (Psygnosis)
800,028 Robert Swindells, Parkstowe, Dorset
Holland
(Mode A) 184,965 (Completed) Colm, Clyde, Turrican 5,956 (61 lines) Daniel Johansson, Sjuntorp, Sweden
72,335 (Level 38) James Tully, Brighton, Sussex McDermott 5,923 (67 lines) Parky, The Dark Room, ZZAP!
19,718 (Level 17) Matthew ‘Mole’ Allen, West Ewell,
Surrey
(Mode B)
93,726 Chris (WAK) Everett, Worcester
BLOOD MONEY (Psygnosis)
276,350 (Completed) Darren ‘Jon’ Sloper, Invergordon,
Ross-shire
255,550 (Completed) Euan Walters, Whinmoor, W
Yorks
242,750 (Completed) Martin Bastable, Stafford
BOMBUZAL (Megatape 16)
3)845,670 (Completed) Joy Cooper, Lisnagry, Co
Limerick, Ireland
3,455,830 (Completed) lain McLaren, Anonyville
1,268,130 (Level 57) Graham Keeling, Bournemouth,
Dorset
BOULDERDASH IV (Megatape 23)
30,785 Patrick Walsh, Formby, Merseyside
CJ’S ELEPHANT ANTICS (CodeMasters)
138,220 (Completed) Patrick Walsh, Formby,
Merseyside
119,432 (Completed) Graham Keeling, Bournemouth,
Dorset
117,608 (Completed) Geraint Rees, Llanelli, Wales
CREATURES (Thalamus)
14,894 Graham Keeling, Bournemouth, Dorset
14,273 Paul Turville, Churchdown, Glos
13,700 Dean Vandenbergh, Londonderry, North Yorks
FLIMBO’S QUEST (System 3)
239,040 (Completed) Steven King, Cumbria
230,475 (Completed) Adrian Nicklin, Rawmarsh,
Rotherham
157,255 (Completed) Scott Leach, Suton Park, Hull
INTERNATIONAL 3D TENNIS (Palace)
$3,031 ,534 David (Wavy) James, Smethwick, W Mids
$1,218,736 Laurence Smith, Auckland, New Zealand
$1 ,052,337 Patrick Walsh, Formby, Merseyside
IVAN IRON MAN’ STEWART S SUPER OFF-ROAD
RACER (Virgin)
$18,820,000 Paul Turville, Churchdown, Glos
$10,050,000 Robert Jones, Rochdale, Lancs
$4,530,000 Patrick Walsh, Formby, Merseyside
KLAX (Tengen/Domark)
7,442,846 (Wave 87) Simon Sharp, Evesham, Worcs
6,431,721 (Wave 86) Mark McGarry, Larne, N Ireland
4,903,330 (Wave 73) Chris (WAK) Everett, Worcester
KWIK SNAX (CodeMasters)
4,325,100 (Completed) Punty, Norwich
4,234,300 (Completed) Alasdair Maciver, Knock Point,
Isle Of Lewis
4,224,050 (Completed) Scott Leach, Sutton Park. Hull
NARC (Ocean)
1,954,620 (Completed) Patrick Walsh, Formby,
Merseyside
1,210,950 (Completed) CJ Berry, Woolton, Liverpool
584.600 (Completed) C Maddocks, Killamarsh,
Sheffield
NAVY S.E.A.L.S (Ocean)
221,318 (Completed) Patrick Walsh, Formby,
Merseyside
213,585 (Completed) Neil ‘the Navy SEAL’ Higgs,
Coventry
210,940 (Completed) Steven King, Kendal, Cumbria
NIGHT SHIFT (Lucasfilm/US Gold)
$81 ,300 David Humphreys, Murroe, Co Limerick, Eire
$80,000 Stephen Howe, Ballisodare, Co Sligo, Rep
Ireland
$77,480 C Maddocks, Killamarsh, Sheffield
OUTTAKE 2 (Megatape 20)
14,520 Jonathan Chapman, Grimsby, South
Humberside
POWER AM A (Megatape 21)
7,175,825 Damon Naile, Exmouth, Devon
5,740,675 Jonathan Chapman, Grimsby, South
Humberside
5,130,200 Craig Pattenden, Salisbury, Wilts
PREDATOR 2 (Imageworks)
1 ,758,375 (Completed) Bart (Slade) Hendrix, Horst,
Netherlands
REVENGE OF THE MUTANT CAMELS (Megatape
19)
131,035 Rory ‘Revs’ Stamp, Cartmel, Cumbria
118,654 Matt ‘Mutant’ Rhodes, Cartmel, Cumbria
RICK DANGEROUS 2 (MlcroStyle)
30,920 Ian Fletcher, Dibden Purlieu, Southampton
ROBOCOP II (Ocean)
9.015.000 (Completed) Paul Turville, Churchdown,
Glos
7.868.000 (Completed) Matthew Dainty, Shrewsbury
6.273.000 CJ Berry, Woolton, Liverpool
RUBICON (21st Century Entertainment)
12,480 Rob H, ZZAP! Reactor
SLAYER (Megatape 17)
35,710 (4 times round) Scott Kwik Snax’ Leach,
Sutton Park, Hull
SPIKE IN TRANSYLVANIA (CodeMasters)
16,010 (Completed) Scott ‘Dodo’ McKee. Stowmarket.
Suffolk
2.600 Graham Keeling, Bournemouth, Dorset
ZYBEX (Megatape 15)
29,720 Steve Arnott, Huntingdon, Cambs
THE
1. (1) Turrican II
CHART
(Rainbow
Arts)
(Thalamus)
(Ocean)
(Ocean)
(Audiogenic)
(Ocean)
(ImageWovks)
2 . (2) Creatures
3. (-) Smash TV
4. (3) Navy SEAL s
5. (-) World Class Rugby
6. (-) Terminator 2
7 . (-) Speedball 2
8. (8) Midnight Resistance (Ocean)
9. (4) Last Ninja III (System 3)
10. (10) Rainbow Islands (Ocean)
• TOP FIVE SOAPS!
1. Heme And Away
2 . Coronation Street
3. Brookside
4. Neighbours
5. Eastenders
• THE ALL-NEW SCORES AND CHARTS
FORM!
Yes, new you can enter your high
scores and chart votes on one simple
form (iff you have mere than three high
scores, you can put the extra ones on a
piece of paper). Don't forget to vote
for your lave games — from new on
I'LL ONLY ACCEPT SCORES IF THEY'RE
ACCOMPANIED BY CHART VOTES! And
anyway, you could get lucky and win
£30 worth of software like lucky eld
Paul Turville of Churchdown,
Gloustershire.
ITtudCE GAMES ARE* 1
iay top THREE
3 ^pinREE SCORES ARE:
my top three *
»••••
»••••
»••••
»••••*
••••
►••••
•••••
•••••
••••
••••••
‘ • V
■ "y
: v 1 1
: ;s :
■
MIDNIGHT RESISTANCE (Ocean)
1 .000,845 (Completed) Matthew Dainty. Shrewsbury
TEENAGE MUTANT HERO TURTLES (Imageworks)
18,425 Paul Ashton. Pontyclun, Mid Glamorgan
17,666 Ian Fletcher. Dibden Purlieu, Southampton
i 1 friend of mine once asked a gypsy
what he should do to give him
good luck. Take your copy of Cisco
Heat,' he was told, ‘tie it to a lamp post
with a piece of string, and leave it
overnight.’ So he did as instructed.
When he went to collect it the next day,
someone had pinched the string!
Cisco Heat is really dire. Its blocky
graphics, flicky animation, and jerky
road make it poor value for money as a
budget game, let alone full price. When
you release a game with such a well-
served theme as driving, you have to
make your game that little bit special —
give it an unusual plot,
spanky graphics, great
animation, etc, etc.
Cisco Heat features XT/
none of these. A ]
complete waste of
money.
# Brrrroooommmmm! Vrrrooommm! It’s Phil in his Metro
mounting the pavement in an attempt to get to work on time!
love a good old racing game. However,
Cisco Heat has rubbed me up the
wrong way. If it were a budget
game, fair enough, but FULL
PRICE?! Leave it out! Time
to go and purchase a fish tank
and a few neon tetras, I
► cassette, , ® u,d ° nt9 ° h L
^***^^^* ■ for Leather when a
road junction nears
The signs at the
side of the road warn you on approach: time
to slow down, change gear and stop.
Complete a route unscathed and your lap
time appears along with bonus points for
time remaining.
Single load, excellent loading sci
Blocky and unimaginative, jerky scrolling, no sense
of speed.
c. L\_i / e
Weak intro tune, monotonous in-game 'music'.
IlC |j LC/ciiLLLiT |§ e e
Easy to play as it's so hard to crash! Downright
boring.
Five stages all look the same and play equally
appallingly.
You'd have more fun being fitted up by the West
Midlands Serious Crime Squad!
That disruptive multiload... aaanrgggghh!!! Disk
owners should be all right though and there's a slick
intro.
Not very smooth, but we've certainly seen worse.
Usual engine roars and tyre screeches, plus a
snippet of heavy rock for the intro.
HOOKABIUIY 65%
Very difficult to control the bike at first, but it'll keep
you trying.
LASTABIUTY 77%
If you're into this sort of thing you could be battling
on the circuit for months.
Unless you can't face the multiloading it's an
attractively priced and intelligent little game.
• Born to be wild! Rev your bike up on the starting grid
your position is determined by a qualifying session.
• Ride your bike hard round the bends to catch up with those
other greasy Hell’s Angelsl Oh look there’s Ozzy Osbourne!
Rating
» f w certainty
jj| Certainly there’s plenty to
keep you interested,
making it a compulsive and
durable game. However,
cassette users will find the game marred by
a very slow and badly designed multiload
system. After every race the tape has to be
rewound, so you’ll have to be extremely
patient (especially as the races begin as
soon as they load... no waiting for you to
get back with your cuppa!).
But the game itself is well thought out,
with an effort towards motorbike
authenticity. One thing it misses is a two-
player mode, for the benefit of those of us
who prefer a bit of human opposition,
especially in a game which can last so long.
These are minor gripes though and
Cycles is a hit, the elements of
technique and strategy
making up for the lack of
immediate thrills and spills.
A must for armchair V : li
greasers, especially at such a
reasonable price.
Accola
7.99 d
fhe Cycles places you right on the^^
seat of a superbike with scenery and
opponents whizzing by. Nothing new
there, and in terms of sizzling arcade action;
Cycles can t really be said to shine. The
animation of the track and background
scenery is juddery by modern 64
programming standards, while sound FX
and other aesthetic’ features aren't startling.
This isn’t to say the game’s unexciting or
has no sense of realism. In fact, once
you've mastered the tricky controls, you’ll be
racing hard with sweat on your brow.
Where the game really stands out.
though, is depth. Racing takes place over
15 world-famous circuits, against numerous
opponents. You can choose to practise,
enter a single race or go for the complete
championship. Practice is extremely
advisable as sorting out the control of your
finely balanced bike takes a while.
Shhm >: SM.buti, HAtercoo J
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«* > k. ■*> n * forks.. c*> « I spr i n^s
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<f > Brewko c*l « pprs., Fr~e » n
• r > steei ■* « sk
s i x -Speeu ¥ t PE S : Mi c«-.C* I i n
LEFT /RIGHT TO CHRUEE. BUTTDM TO SELECT
• Choose your bike — this one’s the
smallest but it’s still got a lot of pep in it
to give you some wellie!
Choose your mount
There’s a choice of bikes, ranging from a
250cc fizzer to a 500cc monster capable of
165 mph. Each bike has its own
characteristics and must be ridden
accordingly. Automatic gears are selectable
whilst manual gears are shifted through
using the fire button. You can also select
the difficulty of your race; ‘easy’ offering
virtual invulnerability to damage, plus
easier cornering, while the top level ‘pro’
has extremely tough opposition and
demanding bike control (ie strong
possibility of doing a Barry Sheen).
Every race has a qualifying lap to
determine your position on the starting
grid. The race itself is then loaded, where
you compete against computer-controlled
bikers, If you enter the full championship
season — which can take hours — points
are scored according to position. All your
personal racing data is recorded such as
best lap, average speed, etc — a typically
nice touch.
As you race, your position (and the
other bikes’) is shown on the circuit plan
at the top corner of the screen. Constant
monitoring of this is vital to success,
especially since all the tracks have such
tortuous bends. Other on-screen
information includes time, position, gear,
tachometer and even a rear-view mirror.
(But no vanity mirror? — Ed)
T ^ jpj| -vr a biker myself I was
yEUKfmmm^m very excited when The
Cycles cruised into the office. I was
fired up by that dirty little heavy rock
tune introducing it... and I never looked
back.
Although the speed of the game
doesn’t really compare to my daily burn
to Ludlow, it’s just like the real thing.
Racing against ail those international
bike stars, and on such a dream
machine, I was sweating in my leathers
I can tell you.
Being experienced in the saddle I had
no trouble in getting up to the
professional levels using the big mach-
ines, and it’s rough out
there. I only fell off my ? ■'
armchair occasionally, I
luckily I had my bash hat
on... phew.
All slaves of the iron
horse apply here.
ZZAP! TEST!
TAITO
I
ZZAP! 64 JANUARY 1 992 • NUMBER 80
**WW
•» 1 {
Elvira needs a lot of front to brave such cold weather — look at her goose pimples!
A presentation screen almost as lovely as the
busty lady herself — pity the game’s so naff!
Flair, £9.99
cassette, £14.99
disk
WkMVes, that buxom hell-vixen of ‘Heavy
Metal Heaven’ is here again. Those
who saw Elvira presenting the late
night heavy rock show will remember her as
that spaced-out witch of widely talked about
proportions...
The action starts off in Elvira’s spooky
house, called ‘Large Assets’ (haw, haw),
where she is awakened from a drunken
dream by the ghost of her lost ancestor, King
Gustav of Transylvania. She accepts his
challenge in the hope of winning the castle
and becoming Queen of Transylvania.
To succeed, Elvira must conquer two of
the King’s old kingdoms: the ‘Underworld of
Fire’ and ‘Arctic Earth’, both of which turn out
to be standard arcade adventures. Elvira
jumps and shoots her way through them with
the multidirectionally scrolling screen
revealing various platforms, fire pits,
monsters and so on. In fact it’s a bit like
Turrican in a dress!
Spooky intro
After keying in your security code,
the game begins with a series of
very nicely drawn intro screens,
all accompanied by spooky tunes
to prepare us for some rip-roaring
action. Unfortunately there’s a
drastic drop in quality when the
game begins. The first thing you
notice is the central sprite doesn’t
exactly live up to the Elvira name,
depicted in crude jagged
graphics.
Apart from the usual jumping
around platforms and over holes,
collecting keys and food, and so forth,
there isn’t a lot going on. The evil
creatures don’t exactly attack with venom.
Many are static, but walking ones can
sometimes be a problem simply because
of your low fire rate.
Other features include collecting spells
and weapons such as fireballs, teleport,
lightning etc, with which Elvira can
despatch more fearsome enemies. Also,
she bumps into a spell trader every now
and then with whom vital magics can be
exchanged.
Big boob
a once-in-a-lifetime
^opportunity to get hold
of Elvira (ahem!), to watch her well-
proportioned body (ha!) do whatever
you tell her. But there’s very little
enjoyment available here. Elvira is sadly
represented by an almost
unrecognisable sprite and background
graphics are little better.
The gameplay involves a lot of
walking about which soon gets boring,
and frustrating when you mis-step.
When you do find the occasional enemy
Elvira is lethargic, firing her current
weapon very slowly, and as enemies
need two or three shots before they die,
she can t avoid getting hit and losing
power.
Sadly, this game will
provide little enjoyment to
anyone interested in
Elvira or decent arcade-
adventure games.
frustrating. The screen scrolls keeping her
in the dead centre, and hiding any off-
screen platforms she might be able to jump
onto next. This results in having to undergo
a constant process of trial and error
involving very little skill, reflex or thought.
Furthermore, controlling our heroine can
prove awkward — using diagonal
movements for crucial moves, and having to
use the keyboard for selecting and casting
spells.
And to round things off nicely, there’s a
completely disruptive multiload system.
Even the disk version has to be turned over
and reloaded at the start of every game. . .
‘Heavy Metal Heaven’ help cassette users!!!
Despite what you might have
read elsewhere, this is an
extremely dull game and
would be severely
embarrassed by any
comparison with real ’90s
games like Turrican II.
PRESENTATION 60%
Very pretty intro screens and tunes. Free poster of
Elvira to drool over as you play. Badly designed
multibad though,
GRAPHICS 45%
Crude old-fashioned visuals with a disappointing
Elvira, and very few surprises.
SOUND 35%
Uninspiring FX and no music during game.
HOOKABIUTY 35%
Painfully slow, uneventful and frustrating.
LASTABIUTY 48%
A large game area over the various levels. . . but
it®
Such features add some minimal strategy,
which is the only saving grace of the
game. It’ll take you quite a while to ‘battle’
through the 300 screens. But I doubt you’ll
want to. The gameplay is staggeringly
slow and tedious. Graphics and animation
are similarly crude and uninspiring. And
the sound FX, after the introductory tunes
have finished, are extremely sparse and
weak. Controlling Elvira is extremely
ZZAP! TEST!
li f y -y g
:
:
■
8 none too hot when it comes
to boxing games, basically
ause I’m not rough and tough
enough! Too nice for my own good,
that’s me! However, Final Blow is
incredibly easy. What was the point of
including a practice mode? Even / didn’t
need it! Sometimes, I just left my
joystick in one position, kept pressing
fire and won! Well, I think I won, my
opponent didn’t fall on the canvas when
I knocked him out!
Graphically, the top half of the sprites
are well animated, but someone didn’t
bother to pay attention from the waist
down, and why is it that both fighters
look almost identical?.The overall look
of the playing screen is dark but
atmospheric with a real smoky look.
Sound is nothing outstanding though:
an average title tune and
puny thwack effects!
^ only was more
JL^r difficult this could have
\\ jj given WWF a run for its
\ j money. As it is, gameplay
Y^y doesn't match graphics!
• That’s it, my son. He’s not down but he’s being counted out
it ’im, Frank! No need to use your head, just jab him
Low Mow
Storm,
£1 1.99
. cassette,
I £1 5.99 disk
Intelligent boxing? Don't make me laugh!
There are several punches and defensive
moves on offer, but you never need them.
After your opponent is hit, he slides back
faster than you can walk, so following up
your attack is impossible. Also, shifting from
movement to attack is so sluggish, it’s best
not to move at all — just stand still and fight
off the ropes, Joe Bugner-style. This
completely ruins the two-player option, as
neither player wants to risk coming forward,
so you end up hardly fighting at all!
Final Blow and the Commodore 64 is a
mismatch even worse than the Frank
Bruno/John Emmen fiasco. It could have
been a contender, it’s certainly well
presented, features impressive, well-
animated sprites and a detailed ring
backdrop with crowd. The incidental tune is
also fairly impressive, and thudding sound
FX add a lot to the atmosphere.
What a shame it wasn’t better playtested,
as that old beat-’em-up killer, the
‘repetitive move syndrome’
results in a first-round
knockout, and for once
even the two-player
mode is dull. Seconds
out... look elsewhere!
| H h no, not again! Another
H beat-’em-up fiasco you
? can complete on your
R J| W — — | first attempt
A better title for
the game would be
. ‘Single Blow’
because that’s all
you need to defeat
all the other boxers.
Just wedge your
joystick in the ‘UP’
position and hold
down the fire
— a — — button: you’ll see
your opponent drive
you onto the ropes,
then consistently
Yr : walk into your right
v jab! This process is
repeated until he’s
■mhmhmhhi m—Mi ‘knocked down’ —
a stricken fighter never actually falls but
crouches in agony while taking a standing
count.
Fair amount of options.
Mn§sMe seat
The action is viewed from the side, and is
very two-dimensional — you can’t walk past
your opponent, nor can you move in any
direction other than left and right.
The huge fighters are well drawn with
nice shading and great attention to detail.
It‘s strange how they look identical when in
the ring, though — even if his mugshot’s
white, by the time he reaches his corner
he’s developed a very deep suntan! The
animation of the upper body is excellent for
the various punches, but the legs are hardly
animated at all. The fighters seem to be
sliding around on an ice rink rather than
walking!
Various game options are on offer, such
as length and number of rounds, fighting a
human opponent and a practice mode
where you fight one opponent at a time
instead of running through the entire
league of boxers but when the game’s
this easy, you don’t need it!
Impressive sprites suffer from patchy animation
Title tune good, but sound effects leave a lot to be
desired.
Simplistic gameplay that takes seconds to master.
Opponents are far too easy and unintelligent to last
more than a couple of rounds.
When a game plays this easily any positive aspects
cannot compensate.
t ipip! v, m
1 ^ v
1 IM
■ JANUARY 1
992 • NUMBER 80
1
If
m amxem Y et another scrolling
*Jl€l kung-fu beat-’em-up
game, Double uragon III has a lot of
competition on the 64. And it has to be
something really special to stand out
from the bunch these days. This one
doesn’t quite have the required edge,
although it pips many others of its kind.
Thankfully this isn’t a game which you
can crack the technique of within ten
minutes — unlike some we could
mention! The brothers’ enemies are
fast, numerous and deadly, making the
gameplay fairly addictive. The choice of
weapons/skills also adds some
originality.
The sprites are surprisingly good
looking, considering there are no
overlays, and there’s always plenty of
them on screen, giving a real arcade
feel. Although DDIII isn’t
that original or innovative,
it is very competent and I | V
shows the C64 can j -te & \
handle fast action, two- vL { f
player beat-’em-ups in style.
Well worth a look.
Storm, £ 1 1 .99
cassette, £ 1 5.99
disk
can choose from nunchukas, grenades,
missiles, knuckledusters, swords, pick up
extra lives and boost your energy if you
can afford it. Another option is to invest in
some rather nifty extra tricks: a Locking
Head Squeeze manoeuvre, a Handstand
BI T TON
P oor old Marion, she
doesn’t seem to have
much luck at all.
Captured twice and killed
once so far... is going out
with Billy Lee really worth all
this hassle? Six years ago
the brilliant Double Dragon
team, Billy and Jimmy Lee,
rescued beautiful Marion
from the evil clutches of the
dastardly Shadow Boss. The
C64 conversion was a
disaster, earning a mere 15%.
In last year’s cleverly named
sequel Double Dragon II (72%,
Issue 57) the dynamic dragons
wreaked terrible revenge on the Shadow
Boss for Marion’s murder.
Uncannily, Marion has been resurrected
but then has the misfortune to be recaptured
and held for ransom. I think if I were her I’d
seriously think about giving Billy the push, it
would make her life a lot easier, but then
again, what would they use for a plot in
Double Dragon IV?
As before, the aim in DD III is to survive
the relentless onslaught of local thuggery,
rescue Marion (again), retain your honour
and uncover the truth behind the Rosetta
Stone. And you might even rid the world of
it’s strongest enemy, the Shadow Boss.
The Brothers Lee follow a friend called
Hiruko who promises to lead them to the
Rosetta Stone. This chap obviously has an
acute problem with his sense of direction as
they drop in on the United States, China,
Japan, Italy and eventually Egypt! It sounds
like a package holiday, but unfortunately for
Bill and Jim there’s no cheap vino by the
pool. In each country they meet the locals,
who are complete thugs relentless in their
brutality, responding only to repeated
beatings and kickings.
PAW
Ankleflip or the One-Armed Headbutt.
Alternatively if Billy and Jimmy defeat
certain enemies they have the option of
acquiring the skills of the conquered foe who
then joins them as a sign of respect for their
superior mastery of the fighting arts. This
comes in very handy as the skill won’t cost
you any money, but is paid for in strain and
sweat!
Double trouble
If you’re a big Double Dragon fan, you won’t
be disappointed with the latest episode. It’s a
standard beat-’em-up very much like its two
predecessors. However, attempts have been
made at enlivening the gameplay, and the
choice of additional powers and weapons
helps considerably. Visits to the weapon shop
also provide a welcome break to the constant
onslaught of machete-wielding baddies.
Graphics are good and clearly reproduced
with particular attention taken over the native
enemies, eg American football players in the
US. The sound FX aren’t particularly inspiring,
just the odd thwack now and then.
I’m afraid DD III didn’t
impress me a great deal.
Agreed, it’s a good ole street
fighting game, especially in •iki'/sA#
the fun two-player mode, but Jg3yfj9r
I can’t help thinking we’ve
seen it all before. ^
Extra equipment
For such a truly daunting task the heroes have
the opportunity to kit themselves out in the
Weapons Shop. At this friendly little store you
PRESENTATION 67%
Separate multiload of levels acceptable on disk
version. Simultaneous two-player mode.
GRAPHICS 71%
Adequate sprites and backdrops. Nifty animation.
SOUND 65%
Sparse FX and good title tune.
Playable from tbe start, especially with two players
Varied and smart enemies
challenge.
A fast and challenging beat-'em-up
ZZAP! TEST!
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IN THE UNIVERSE
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ZZAP! 64 JANUARY 1 992 • NUMBER 80
Zeppelin Gomes, £3.99
i o ho ho, little Commodores,
have I got a surprise for
you! With endless dud Christmas
records in the music charts, I
suppose it was inevitable that
the software companies would
want a slice of the (mince) pie
eventually, but would you
welcome its arrival down your
chimney this Christmas? Or would it make you
want to light the fire?
The aim of the game is to help Santa deliver
this years batch of overpriced toys to the hoards
of screaming brats. Of course the Christmas-
hating pixies have other ideas — they've
gathered lots of spare prezzies to throw at you.
A quick short cut through the melting iceberg in
Level Two takes you to your destination, where
you hand out the goodies.
Santa's Xmas Caper reminds me of one of
those old Jeff Minter games, with lots of colour
and ‘bullet’ sprites that are identical to the
‘baddie’ sprites. The main character is
enormous, as are the bullets. Collision detection
is of a very high standard, though, so when you
lose your six lives you've only yourself to blame.
Of course, there’s nothing really new here, just
a horizontally scrolling shoot-’em-up with a
Christmassy theme. Even so, the game is
brilliantly executed and very playable, You won’t
be playing it forever, but it will go down a treat
with all the relatives on Boxing Day. A
worthwhile addition to anyone’s Christmas
stocking.
hardly thin on the ground.
The controls (a very ordinary
up-down-left-right) are
responsive enough, but the fire
button is a bit sluggish. This is
bad news — if there’s one
thing a dodge-and-shoot game
like this does need, it’s a good
fire button otherwise you’re
dead more often than not.
Stuntman’s not a disaster,
but there are better games to
spend your money on so think
before you buy.
OVERALL 65%
* ''' •
, *
SCORE :
TARZAN
GOES APE
Code Masters, £3.99
J:
&0Q1263
I t’s amazing isn’t it? As soon
as a fictional character goes
out of copyright, it’s open
season for software houses to
use it for all sorts of freebie
‘licences’! Edgar Rice
Burroughs’s Tarzan, is no
exception.
In Tarzan Goes Ape , a witch
doctor has made a monkey out
of him — literally! Luckily, he
heard an old wives’ tale stating
that all he needs to return to
human form are
some simple
ingredients and
a cauldron —
personally I’d
have thought
he’d be happier
as a monkey,
but there you
go.
Needless to
say, the
gameplay
involves
swinging through the trees and
collecting things in yet another
platform-and-ladders game.
Standing in your way is the local
wildlife, who you must ‘stone’ to
death — so much for Tarzan
the animal lover! You can fall
any distance, but platforms
already cleared of animals will
SKY HIGH
STUNTMAN
Code Masters, £3.99
I f there’s one thing I can’t
stand in computer games,
it’s when the accompanying
instructions are wrong. It’s
extremely unprofessional, and
there’s no excuse for it. Yes, I
know it’s easier to write one set
of instructions to cover all
formats, but that’s their
problem — ours is we’re told
we start the game in a biplane,
when it’s actually a helicopter.
So what are you actually
doing in that helicopter? Well,
you’ve been hired by movie
director Steven Squealburgh
(!) to complete a series of
stunts for his latest action
movie. Crash too many times,
and you’re fired. And what are
these stunts you may well
ask? Flying your plane, balloon
and helicopter into ‘enemy
territory’ and blowing away the
opposition, that’s what.
Sounds familiar? It should
do — Sky High Stuntman is
little more than an ordinary,
everyday shoot-’em-up with
the ‘stuntman’ theme adding
nothing to the gameplay
whatsoever. ‘Ordinary’ would
be a fair description of the
entire game — ordinary
graphics, ordinary sound, very
ordinary gameplay — in short,
there’s nothing at all to
distinguish it from any other
shoot-’em-up, and they’re
ZZAP! 64 JANUARY 1 992 • NUMBER 80
restock if they go off the top of
the screen.
The first thing I noticed about
Tarzan Goes Ape is that the
main sprite looks nothing like
Tarzan or an ape — in fact, it
looks more like a jelly baby in a
nappy. The animation is
unremarkable. He shakes his
behind when climbing, and his
feet wobble when he walks, but
that’s about it. Even when
leaping you still see the same
frontal view.
For all its faults, the game is
fairly entertaining, and
extremely addictive. The music
is lively, the action easy to get
into, and it has that just-one-
more-go quality that far too
many games lack.
Recycled gameplay meets
free licence on a cheapo budget
game, but it works — just.
OVERALL 79%
INTERNATIONAL
SPEEDWAY
Code Masters, £3.99
I ’ve never understood the
appeal of speedway. The
start seems to be everything in
a race, as there isn’t much
overtaking after the first bend.
Although this isn’t the case in
the Code Masters version, the
action is realistically simple. All
you have to do is steer around
the left bends while holding
down the fire button to
accelerate — you can easily get
round without easing off the
throttle. The only problem is
how to get past the other three
computer riders: bumping into
them slows you down. They get
faster and more awkward to
pass on the tougher of three
skill levels. But as you never fall
off, there are none of the
spectacular crashes of the real
sport.
The only surprise the game
has to offer is the 3-D, behind-
the-rider race perspective — a
pleasant change from the usual
Code Masters overhead view of
the whole track. Not that the
graphics are much to look at:
just a crude brown track and
undetailed, colour-coded bikes.
Sadly, the 3-D view eliminates
the possibility of multi-player
games; instead the solo
challenge comprises three
Zeppelin, £3.99
W akey wakey! Don’t go to |T ?
sleep yet, ’cause this is a
goodie! The novel concept involves
following your sleepwalking Uncle
Silas around his dilapidated house,
making sure he doesn t wake.
You guessed it, the many rooms are littered with footballs and
bricks to trip over, falling chandeliers, noisy ghetto blasters, alarm
clocks, skateboards and tacks. Then there’s the really dangerous
stuff like raw electric cables, holes in the floor and sticks of dynamite!
And how do you stop Silas bumping into these? Do you carefully
clear them away? No such luck. You have to step into them yourself
to get battered, electrocuted or blown up! Each of these
consequences is excellently animated and accompanied by good
sound FX — I especially like the hopping around after treading on
I * tacks, and
' dynamite blowing
I * ... you to a pile of
w , <[if • ashes*
k : Pjjj! Lucky old Silas
l ® 1 doesn’t suffer as
tSCORE
tOOOSOO
| ' hazard he just
Atfk briefly yawns
I 301 before returning
to his slumber.
I Trouble is he can
only do this a number of times before he wakes up for good, causing
mental trauma — and game over. Within the time limit you have to
guide him back to bed by standing in his way to make him change
direction — though the stupid somnambulist has a mind of his own
and seems intent on heading straight for the hazards!
Of course, you have to find the old git first; the house is huge with
several floors. It can be frustrating when you lose track of him and
he keeps bumping into things — an on-screen map would’ve been
helpful.
Nonetheless, it’s all great fun in a masochistic sort of way, even
though most of the entertainment is from the humorous ‘special
effects’ rather than the game itself.
mmmm
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progressively more
difficult league
championships to
contest. It’s
reasonably playable
for a while but, yep, I
still think speedway’s
dull.
OVERALL 58%
PHILEAS
FOGG'S
BALLOON
BATTLES
Zeppelin, £3.99
U tter dirge! If Phileas Fogg
had a balloon as
uncontrollable as this he’d never
get round the world in 80
years, never mind days!
You see, Zeppelin have
devised this wonderful new
control system where you
move your balloon up and
down to catch the right wind
to move you diagonally
across the scrolling map. A
little meter shows your
height, and which direction
attractive shaded graphics
and smooth scrolling. But only
the very patient and
understanding will get any lift
out of it.
OVERALL 40%
S HARD
1 DRIVIN'
The Hit Squad, £3.99
f Rerelease)
H ard luck if you buy this load
of tripe. It must rank as one
of the worst coin-op
conversions of all time. Even
the 20% it got in Issue 68
seems more than a bit
generous! It was so bad it was
never released on full price,
instead appearing on two
compilations ( Wheels Of Fire
and TNT).
H*-: '3 :• v
rMMLXwat
JL
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the wind is blowing at each of four
levels. This would be tricky
enough but the wind keeps
changing direction, sending you
the wrong way, inevitably into one
of the hills, birds or the barrage of
enemy fire — losing you one of
three balloons.
If you can keep in control long
enough, the aim is to drop bombs
onto enemy shacks. But let’s face
it, you may as well be blowing in
the wind (hur hur!), you haven’t
got a hope. In fact, you can’t even
reach some shacks on the edge
of the map, as the screen refuses
to scroll far enough!
Otherwise, the game is
technically okay with some
Remember the Hard Drivin’
coin-op with fast solid 3-D and
probably the most realistic
driving action ever? Well this is
nothing like it!
Not only are the graphics a
pain on the eye with their
disgusting blue and yellow
colour scheme, they’re
unbelievably slow moving —
as Robin put it, ‘It’s almost
like Freescape!’
The basic game content is
here with other vehicles to
dodge, gear changes, the
‘fast’ (snigger) Speed track
and the Stunt track with its
loop-the-loop. But it suffers,
as Robin noted, from
‘oversensitive steering,
dodgy collision detection —
the other cars have no
sides! — and the general
sluggishness making it
unplayably tedious... You’d
have more fun pushing a Fiat
Panda up a steep hill!’
That about says it all!
OVERALL 1 3%
ROBOCOP
The Hit Squad, £3.99
(Rerelease)
S erve the public trust, protect
the innocent, uphold the
law... strong stuff! The sort of
things box-office blockbuster
movies are made of, not to
mention the inevitable spin-off
computer game.
Gameplay is incredibly
j
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,m mm
SNARE
RETROGRADE HEATSEEKER SUMMER CAMP CREATURES
CBM 64/1 28 CASSETTE £1 6.99 DISK £19.99
Five more smash hits bringing you the very best from Thalamus
during 1990-91. “The original HITS is reputed to be one of the
best-selling compilations ever,” said New Computer Express,
“...How can Thalamus follow that? Easily... The HITS 2 is a
compilation not to be missed.”
ZZAPl
ZZAP! 64 JANUARY 1 992 • NUMBER 80
varied, featuring horizontally
scrolling scenes in which you
blow away all the bad guys, an
Op Wolf - style bit where you
must shoot a hostage-taking
thug without hitting his
unfortunate captive, and even
an early version of Ocean’s now
obligatory puzzle sub-level. Full
marks to Ocean for making sure
the game closely follows the
film plot too — I hate games
that sell on a film licence
but do sod all with it.
RoboCop scored a
massive 89% in Issue 47,
surprising since neither
Gordo or Maff was that
gushing with praise. Two
years on the game looks a
little dated. The
backgrounds are well
drawn, but garishly coloured
and they sometimes hide
the bullet sprites.
Incorporating the ‘jump’
function into the same
controls as ‘fire upwards’
was a mistake, but you
quickly get used to it. Far more
worrying is the occasionally
wonky collision detection, which
sometimes leaves you unsure
of whether you hit your target or
not.
For all its faults, though,
RoboCop is still a damn good
game. The main sprite is very
well drawn, and animates
perfectly. The action is non-
stop, and the game’s toughness
makes you want to keep on
playing rather than give up in
frustration, while the sheer
variety of it all should keep you
interested for some time to
come.
OVERALL 77%
FI TORNADO
Zeppelin Games r £3.99
T ired of arcade shoot-em-
ups? Looking for something
new and exciting? Well bad
luck, FI Tornado is strictly for
blow-’em-away freaks only!
Zeppelin have done it again
— yet another polished piece of
programming on a game that
features no new ideas
whatsoever. Fortunately, the
concept behind FI Tornado is
so old that most similar games
disappeared ages ago, and
playing this one is like greeting
a long lost friend. (Ahhh...)
Those who visit their local
coin-op arcades will probably be
familiar with the old classic
Scramble — it’ll be in the
darkest corner where they put
all the battered lOp-per-game
machines of yesteryear. Well FI
Tornado plays just like that! You
have eight-way movement on a
horizontally scrolling screen,
and must shoot the hell out of
everything you see — my sort of
game, that!
This isn’t as simple as it
sounds. Enemy battleships block
a fair portion of the playing
screen, leaving you very little
flying space. Ship- and ground-
based field guns try to blast you
out of the sky, as do squadrons of
marauding enemy aircraft.
These fly in fairly predictable
patterns, but are far from easy to
shoot down. Due to the horizontal
scroll, the enemy are soon on top
of you, leaving you dodging
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furiously in a desperate attempt
to stay alive. Some take
several hits to destroy, too.
You can temporarily increase
your firepower by picking up
power-up icons left by blitzed
helicopters, giving reverse fire,
triple fire, extra speed, heat-
seeking missiles or cluster
bombs. There is only one type
of icon — a display in the
bottom right-hand corner of the
screen toggles between them,
and you select the weapon of
your choice by pressing fire.
Needless to say, at the end
of each level, there’s an
unfeasibly large piece of
military hardware to trash.
FI Tornado is one helluva
game. The side-on-view,
dodge-and-fire approach may
be overused, but when was the
last time you saw it done with
such simplicity? Long time ago,
wasn’t it? Games such as UN
Squadron are all very well, but
I for one welcome a return to
the no-frills straightforward-
ness we have here.
The sprites are tiny, allowing
for fast scrolling and very
responsive controls, and the
graphics are colourful and
uncomplicated, if a little
blocky. The bullets are large
and clearly defined — nothing
worse than the dreaded
‘disappearing bullet syndrome’.
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Sadly, there’s no crash
routine. You don’t come to
grief in a ball of flame or
explode in a mid-air orgy of
twisted metal, you just
disappear and return to the top
left-hand corner of the screen.
This can be hellishly
confusing, especially if you’re
shot while glancing at the icon
display without realising. Which
brings me on to my next
point...
The method chosen for
power-up selection is very
annoying. No-one likes to play
a shoot-’em-up with one eye on
the status display, especially a
game as fast and involved as
FI Tornado. I realise
Zeppelin’s intention was to give
the freedom to choose the
weapon enhancement you
wanted, but it doesn’t really
work.
Zeppelin have a reputation
for playable, well-programmed
games that are hellishly
ZZAP! 64 JANUARY 1 992 • NUMBER 80
I magine being behind the
wheel of a car that does
0-60 in two seconds, with
nitrous fuel injection and
specially developed ‘sticky’
tyres. You’re on a race track
that resembles a roller
coaster, but you appear to
be racing in a wedge of
cheese with wheels. Well
you can’t have it all.
Your cheese follows the
road automatically, unless
it’s airborne. The dashboard
displays your speed, lap-
time and distance from your
opponent. At the top of the
screen is a crack that
lengthens with every crash.
Your aim is to win through
four three-driver divisions —
each with two new tracks.
Stunt Car Racer first
blasted onto the scene in
Issue 56, gaining a Sizzling
94%. Phil went as far to
say, This is one of the most
exhilarating games I’ve ever
played.’ Robin gushed,
'Stunt Car Racer provides
immense fun as you can
leap over obstacles, jump
gaps and burn around
corners with no thought for
safety — great fun.’
It‘s just like riding the
Corkscrew at Alton Towers!
A supremely playable
game, unmissable on
budget.
OVERALL 95%
unoriginal. FI Tornado is no
exception — despite its dated
appearance it’s a blimmin’
good game. Nostalgic coin-op
fans will love it.
OVERALL 83%
STUNT CAR
RACER
The Hit Squad, £3.99
(Rerelease)
INTERNATIONAL
5-A-SIDE
FOOTBALL
Zeppelin, £3.99
F oul! Another pathetic
attempt at simulating footy.
This time the ‘action’ takes
place on a horizontally
scrolling concrete pitch, which
is probably why you can't do
sliding tackles (ouch!). No,
you just run into the ball to
steal possession. The main
trouble lies in selecting
which player to control.
Rather than automatically
controlling the nearest to
the ball, you have to press
fire to cycle through all
your players — some are
off screen! It gets even
more confusing when the
ball ricochets off the side
wall, hits a player’s legs
and zooms off again in the
opposite direction.
At least dribbling’s easy
enough with the ball glued
to your foot. Pressing fire
gives you a straight kick of
set strength, so there's no
room for subtle passing —
not that you’d be able to select
the right player quickly
enough! No, play consists of
simply dribbling up the pitch a
bit and shooting diagonally at
the wall so the ball ricochets
into the net — don’t worry
about the automatic goalie,
he’s as thick as a screenshot
technician! (We’re talking
brain-donor material here
people!)
This makes two-player
games as predictable as
playing against the computer
(two skill levels). Graphics
complement the gameplay
perfectly, resembling the
ancient International Soccer.
As well as the bland grey
pitch, the players look
uncannily like Corky Caswell,
ie blocky with slow, jerky
animation! (Not to mention the
drooling and lumps of food
that drop for his mouth! — Ed)
Even an eight-team
international league can’t save
this embarrassing own-goal.
OVERALL 43%
ZZAP! 64 JANUARY 1 992 • NUMBER 80
The Italian's most trusted €64
(fames mag continues its
illustrious history with yet
another bite out of the reviews
market in its own, inimitable style®
The fantastic issue 81 is an essential
»«»
• GRIBBLY TAKES A DAY OUT AT ZZAP!
Just for you, and you, and yes, you too! All ZZAP! readers, in
fact, will be getting a copy of Grihbiy's Day Out on
Megatape 25. This stonking mega-game announced Andrew
Braybrook’s entry into the C64 world as a major talent. A
unique and innovative game which rivals Paradroid for
playability, C64 fans just can’t be without this game.
There’ll also be another brill game and some great demos.
If you want great gaming as well as superb reviews,
ZZAPi's the one and only!
• CARTRIDGIZATION!
ZZAP! goes inside the fabulous world of carts, finding out
how and where they’re made, what difficulties they cause
software houses, and what benefits. Plus a round-up of the
best carts C64 newcomers shouldn’t be without, and a look at
some of the red-hot new ones on the horizon!
• The unique, splendiferous ZZAP! 64 is jam-packed, as
ever, with the nation’s funniest and most informative letters in
Rrap, the best tips in It’s Corky (expanding next ish!),
competitions to make you salivate, a plethora of super-detailed
budget reviews and all the latest news and previews in Stuff!
MY FAVOURITE BRITER-THAN-BRITE
TOOTHPASTE
• The one and only ZZAP! Test is applied to stacks of new
games including Blues Brothers, Captain Planet,
Devious Designs, Famous Five, Oops Up!,
Rolling Ronnie and Winter Camp.
• And for those readers who, like Phil, aren’t that fast on their
feet any more, why not place a reservation for ZZAP! Issue
81 ?, on sale 23 January. Catch it before it sells out!
G Dear Newsagent, I would
be emotionally,
intellectually, yes, even
spiritually indebted to your
good self if you could find
in your heart to reserve me
my very own monthly copy of that ever-
wonderful, living, growing games-playing bible
ZZAP! 64, starting with the February issue, on
sale 23 January.
MY NAME
MY ADDRESS
managing editor
stuart wynne
production editor
phil king
- *-.-*» - t A
siiiii wfiiifi
alan green
lloyd mangram
paul mellerick
claire morley
ian osborne
adrian pitt
contributor
Willi ■■rwiwc
mark ‘corky’ caswell
mark kendrick
art assistant
paul ‘Charlie’ Chubb
systems manager
ian chubb
screenshot technician
michael parkinson
reprographics
rob millichamp
publisher
roger kean
managing director
Jonathan rignall
circulation manager
david wren
advertisement sales
sheila jarvis
advertisement sales
executive
george keenan
production manager
jackie morris
jo lewis
editorial & advertising
EuroPress Impact Ltd, ZZAP!, Ludlow,
Shropshire, SY8 1JW
Tel: (0584) 875851
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Unsolicited written or photographic material
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ISSN 0954-867X
©EuroPress Impact Ltd 1991
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competition rules
The editor’s decision is final in all matters
relating to adjudication and while we offer
prizes in good faith, believing them to be
available, if something untoward happens
(like a game that has been offered as a prize
being scrapped) we reserve the right to
substitute prizes of comparable value. We’ll
do our very best to despatch prizes as soon
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C64
Repairs
If something is wrong with your Amiga 500
or C64, who better to turn to than the
Commodore National Repair Centre.
For all repairs to your computer, one low
payment covers diagnosis, repair
(including parts and labour) and delivery
back to you.
The experience and expertise of our
technicians ensures that your computer is
repaired to a high standard at a low cost.
And most repairs will be carried out in 12
working days!
To schedule a repair simply call Michelle
or Audrey on 0733 391234.
Please be ready to give your name,
address, computer type, serial number
and the type of fault.
The cost is £57.45 for an Amiga 500 and
£47.45 for a C64. Payment can be made
by cheque, postal order or credit card.
Commodore
National
Repair Centre
0733 391234
£57.45
COVERS
ANY
REPAIRS
FMG House
Newcombe Way, Orton Southgate
Peterborough PE2 0SF
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